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Making Avatars Stick - your top 3 (just three) things

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-26-2005 21:53
1. Voip - voice is instantly compelling.


2. Speedtree - They want their SecondLife to be beautiful. In the words of the wonderful Ingrid (when she's not slogging): "Never underestimate the value of a Linden tree"


3. Better Caching / Higher Fps - obvious.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
11-26-2005 22:03
1) Better interactivity (down with poseballs, up with true inter-avatar interactivity and better animation support)

2) Better search (down with Find, up with Google)

3) Better performance (down with SL 1.X)

(I am also going to put in a voice for VOIP features - LL could really do some cutting edge stuff in that regard)
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Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

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Lynn Lippmann
Toe Jammer
Join date: 12 Jun 2003
Posts: 793
11-26-2005 22:16
I'll bite Blazie-boy, as I'm a little bored tonight with no raiding.

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VOIP -- it will never happen, not until SL has the software to disguise the voice. Afterall, this is Second Life, where men can be men, where men can be slaves, where men can be females... And those of the female persuasion can simply continue to be blonde, busty and confused.

If you really want VOIP within SL -- set up a Ventrillo or TeamSpeak server -- it doesn't cost much in monthly fees, and the client-side software is free (Windows and Mac). Get all your alts to join, and you can have some pretty good conversations with yourself... I'd even join the debates you have with yourself. :) (Second thought -- doesn't Cris have a TS or Vent server set up for SL participants to join and chat in voice?)

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SpeedTree -- I don't think there's enough toilet paper in the universe to help Khamon and his pants if/when this is implemented. We may have to basically stick him in Depends for a month or two until things quiet down. If SL wants to become more realistic, more flexible, they will work on getting this done. Sometime. No due date. No rush. Just keep buying extra toilet paper and mailing it to Khamon. Of course, when it's implemented within the software, Khamon will probably already be in Depends due to old age.


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Better Caching -- FFS. I downloaded the client tonight and logged in. After waiting 10 minutes, getting a cup of coffee, I rez'd my trusty airboat and thought I would trawl through some of the waterways around Midnight Beach. I'm somewhere, my boat is somewhere, I have no clue where -- I know I crossed a sim line, my screen filled with land textures, then it restored properly. I couldn't stand, release, nothing. So yes, better caching would be appreciated and faster speeds. But then again, this has been a high request for well over two years, it's stalled the growth of SL -- so why should this even be considered a high priority now? I'd recommend investing in toilet paper rather than faster caching possibilities. Besides, I heard a rumor that the cost of toilet paper may skyrocket soon, but that's between you and me, okay?
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They give us new smilies :cool: but what about the TOES? Toe the line Linden's! Toes for the Toeless!
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
11-26-2005 22:30
1. Performance. Low frame rates - whether its a server or client side issue frustrates many their first day & can prevent someone from giving us a chance.

2. User Friendlyness - SL should be easy enough for my Mom to figure out. At present, its daunting for many folks their first week here.

3. Reiliability - Linden takes a lot of latitude with reliability because this is an emerging technology with no strong competition. That's fair in the beginning, but for as long as they do, we'll take a hit from folks who log on for the first time expecting this to be a mature platform. Note: Lack of reliability can be offset by strong communication.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-26-2005 22:44
You know Travis, it's probably as simple as that.

Telehubs, Noobie Zoned Sims, it's all pointless.

Really what they need to do is fix the fundamentals.

But, you know, it's probably a lot more fun to rearchitect the world and switch on / switch off Telehubs and create noobie sims then it is simply to get the job done.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-26-2005 23:39
My daughter earlier tonight asked me for some headphones with a microphone, so she could use it to talk to a friend on Yahoo chat. I mentioned she could use skype or googlechat, there's three voice chat systems, I'm sure there are a ton more. SL needs to be able to compete against tihings like that. Yes, there are folks who want to disguise their voice, but there are also people who don't find that necessary, I suspect - why not satisfy them while waiting for the voice disguising systems to come into being?

The lack of multiple avatar gestures is embarassing when mentoring. Some new users come here expecting to be able to perform normal human interactions, that makes sense; why bother making an avatar if you can't make it act like a person and shake someone's hand or give em a hug? Explaining that we don't have anything like that built in but that you can buy custom ones but can't expect the hugging arms to not intersect the hugee's lungs takes some of the sheen off the greeting process.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-27-2005 04:07
1) Get rid of forum trolls
2) Get rid of people who milk every last cent off of noobies
3) Repeat
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
11-27-2005 04:39
(1) Velcro

(2) Treacle

(3) Glue
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-27-2005 05:36
From: Travis Lambert

2. User Friendlyness - SL should be easy enough for my Mom to figure out. At present, its daunting for many folks their first week here.


Only problem with this: if (as seems to be intended) they're going to have to create stuff to earn money anyway, they're going to have to be exposed to the complex UI at some point.
Steve Steed
Premium account
Join date: 2 Sep 2004
Posts: 420
11-27-2005 06:32
Performance.
Reiliability.
Voice.
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Second Life is based on the values of tolerance and free expression. Residents are asked to adhere to community standards that are based on the golden rule, but beyond those standards, there are few to no restrictions.
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
11-27-2005 06:39
From: Kris Ritter
(1) Velcro

(2) Treacle

(3) Glue


BluTac
Duct Tape
Paper Clips
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http://siobhantaylor.wordpress.com/
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-27-2005 06:47
I don't see the big deal with Voice, really. It'll take up a huge amount of bandwidth, doesn't work as well as text for when people are having multiple conversations in a large area, and requires hardware. Plus, of course, there's the "folks hiding their voices" angle.

I know you can say "well, those who want to hide their voices don't have to use it" but that'll have a social effect too. How are actual female players going to feel if they get told that, if they don't have a headset and mic, everyone will assume they're a guy?
Roxie Marten
Crumedgeon
Join date: 18 Feb 2004
Posts: 291
11-27-2005 07:40
LL to take a more active role in creating things for us to do
99% of the events are crap. Building get's to be a snore after awhile.
Many of us don't really care about trying to squeeze money out of this.
The biggest complaint I hear from people is they are bored.

I do not see why LL can not put in sports or game sim and do the coding.
Since SL is all about money thease days. Phil could charge for it.
Think of the money LL could rake in from green fees or field rent on every baseball
game.

There some who say go do it. I feel this needs to be coded from with in Linden Lab and not a half assed kluge from a script.


The bottom line here is that sports is big money in RL. Time for Second LIfe to get on the band wagon. They have exploited the sex and gambling trade rather well, this would be a hat trick for Phillip. Everyone wins. The land barons get more rich by selling property with a golf course view. The trinket sellers make money selling ball park soveniers.


Okay back to the slingo game every one.

Rox
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
11-27-2005 07:53
From: Roxie Marten
I do not see why LL can not put in sports or game sim and do the coding.
Since SL is all about money thease days. Phil could charge for it.
Think of the money LL could rake in from green fees or field rent on every baseball
game.

There some who say go do it. I feel this needs to be coded from with in Linden Lab and not a half assed kluge from a script.
Never gonna happen.



Since it just popped up in my RSS and you're talking about it: Teamspeak's out for the Mac now if anyone needs to know.
http://www.kotaku.com/gaming/mac/ventrilo-teamspeak-arrive-for-mac-139438.php
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-27-2005 08:10
Here are a few ideas I've been munching around:

Seamless web integration / external asset support.
Every LSL function that takes a UUID should also accept a URL.
Imagine if you could llSetTexture("http://foo.jpg";) or even llPlaySound("http://bar.mp3";)

Also, we direly need llTeleport or something.
Even with P2P, we cannot create landmarks programatically and even if we give them a landmark and ask people to teleport its stupid and breaks the immersion. llTeleport allows any game or project to scale on demand by placing different levels on different parts of the grid instead of waiting for your land to sell or praying that land become available in their current sim. We should be able to enter a building facade and be teleported to it's foyer somewhere else, then open a door and be again teleported to another place.
Bonus points if you let us customize the teleportation text/image.
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
11-27-2005 19:09
From: blaze Spinnaker
In the words of the wonderful Ingrid (when she's not slogging)


I haven't bathed in 4 days now because I have to keep on slogging. Are we in December yet?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-27-2005 20:53
From: blaze Spinnaker
1. Voip - voice is instantly compelling.
Sure is. Nothing would compel me to drop SL faster than having to go to voice to keep up with chat. Now if it had real time voice synthesis and transcription to go along with it, so I could, listen to music, talk on the phone, and pop over to the SL window and answer a transcribed voice message by typing... that'd be OK.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-27-2005 21:00
From: SuezanneC Baskerville
The lack of multiple avatar gestures is embarassing when mentoring.
Heck, it's just plain embarassing. "Oh, if you want to do something there isn't a canned animation for, you have to buy this expensive program and spend weeks learning how to use it."
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-27-2005 21:20
From: Argent Stonecutter
Sure is. Nothing would compel me to drop SL faster than having to go to voice to keep up with chat. Now if it had real time voice synthesis and transcription to go along with it, so I could, listen to music, talk on the phone, and pop over to the SL window and answer a transcribed voice message by typing... that'd be OK.


Oh, I agree, I'm going to hate voip .. Frankly, I don't listen so well (I read much better).

However, Google is going "click to talk", eBay has bought out Skype.. So, I have to face facts. Voip may possibly be the future of interaction.

But anyways the question isn't so much what you (or I) want, but rather, what do you think will make Avatar's "stick"?

How do we get people to stay in secondlife? And then after they've been in SL for awhile, how do we get them to upgrade to premium?
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
11-27-2005 21:35
One thing I feel is we need more activities that are enjoyable, work well and don't cost too much.

Most people I know prefer to socialise, go to clubs and shop in RL and aren't the feintest bit interested in doing it virtually, plus most other things are pale immitations of what's available out of SL - what's more fun, driving a car in SL or playing Burnout? We need to think about the limitations and advantages of the platform in more depth rather than making things because they're cool.
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Verkin Raven
Registered User
Join date: 5 Jan 2005
Posts: 243
11-27-2005 21:45
From: Siobhan Taylor
BluTac
Duct Tape
Paper Clips

Fly Paper
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
11-27-2005 21:56
From: Argent Stonecutter
Sure is. Nothing would compel me to drop SL faster than having to go to voice to keep up with chat.

Not to mention we'll probably get some lovely conversations like this one:

(Warning: Extreme language and serious anger management needed. Someone posted this a while ago.)

http://content.ytmnd.com//100000/100051/sound.mp3
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-27-2005 22:05
From: blaze Spinnaker
How do we get people to stay in secondlife?
Frequent incremental improvements to the system. Attention paid to long-standing annoying problems so people believe things are improving, and new features so people want to stick around to see what comes next.
From: someone
And then after they've been in SL for awhile, how do we get them to upgrade to premium?
Give us a reason to do it. Being able to quote-buy-unquote land on the mainland and build giant towers to hide the Impeach Bush signs next door won't do it.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
11-27-2005 22:55
2.0 renderer. FPS and draw distance are not impressive.
REALLY seamless sim handoff.
Grid updates/restarts that do not require the entire world to go away for five hours.
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-28-2005 04:33
Being able to change the default camera position so you can see your face, or have a separate face display, And fix the stuck in an open mouth expression problem.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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