Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Is Dwell doomed?

Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-13-2005 10:59
From: Argent Stonecutter
Just adjust the dwell based on the income of the resi.

Then you've got more incentive to attract people who can't be trivially bought off with camping chairs.


How do you determine the income of the resident, though?

Can I just code my camping chair to give out L$1000 every couple of minutes, because then the resident, having an income of L$10000 a day or whatever, will generate 10000 dwell points and make it all back?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-13-2005 11:01
From: katykiwi Moonflower
dwell is also about getting the top listing spot in the directory, another competition set into place because of the Linden penchant for ranking by popularity. A better system of in-world advertising would help that problem and to really, honestly, eliminate all the various forms of "BEST OF" whatever that remain in SL.


But what could the better system be based on?

If it's based on money, then more popularity = more sales = more money, so the same people would still be at the top; they'd just have to spend their money on advertising instead of improvements to their site.
Collin Massiel
Registered User
Join date: 9 Oct 2005
Posts: 66
12-13-2005 11:19
Down with Dance pads and Camp chairs! if people dont want to come to your establishment unless they get free money and can afk for hours "collecting the whole time" then how popular are you anyway? noobs would camp a shithouse as long as they was getting 4L per hour to be there. its sad that the people that actually go to the events to perticipate in them usally have a horrible time there because the lag is freaking horrid because its nothing but dance pad upon dance pad of afk FREELOADERS. so... the most popular spots on SL actually taking up the first 5 spots is the most popular place not to be since the vast majority arent really there but afk at work in the bed or doing house work. so... if you want to reward owners for being the most popular place not to be and ruining the game for people thats actually playing,,,, you did a fine job this time LL
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-13-2005 12:19
From: Yumi Murakami
How do you determine the income of the resident, though?
Running average of payments to the resi over the past N days, whatever...

From: someone
Can I just code my camping chair to give out L$1000 every couple of minutes, because then the resident, having an income of L$10000 a day or whatever, will generate 10000 dwell points and make it all back?
As I previously suggested in this and other threads, this would be scaled and capped. A normal premium account would be worth 1 dwell point, just like it is now. You'd have a pretty sharp decay curve... a basic account with 1/10th the income might be worth 1/3rd the dwell points. Someone who earns (or paypals themselves) L$5000 a week would be worth 3 dwell. Someone who earns L$50,000 would be worth 6 dwell, and so on.

The idea would be to skew builds towards things that interest premium and productive users. Not make it so that Ansche gets paid L$10000 a minute just to hang around.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-13-2005 12:59
From: Argent Stonecutter

As I previously suggested in this and other threads, this would be scaled and capped. A normal premium account would be worth 1 dwell point, just like it is now. You'd have a pretty sharp decay curve... a basic account with 1/10th the income might be worth 1/3rd the dwell points. Someone who earns (or paypals themselves) L$5000 a week would be worth 3 dwell. Someone who earns L$50,000 would be worth 6 dwell, and so on.

The idea would be to skew builds towards things that interest premium and productive users.


The problem is still, though, that if you judge it based on their income, then their income is what they are getting from the camping chairs.

If a hypothetical user spends an entire week in a camping chair, and the chair paid only L$3 per hour, they'll make L$500 a week which is the same as a premium user.
1 2 3 4 5 6