"port to me" should be toggle-able
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Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
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12-03-2005 13:34
From: Hiro Pendragon "Port to me" is one button easy, though. The sitting long distance is another issue that needs to be corrected, and there needs to be more controls on who can use what scripts, sure. "Port to me" is not one button easy, it's not done by yourself, you have to be given a port invite, and accept it. There is no way to teleport yourself a few meters instantly. Also "sitting long distance" is not an issue at all. I don't think people understand how much stuff in SL you would destroy if they got rid of llSitTarget. It would make all teleport scripts not work. So no more right click sitting on an object to get teleported up to your skybox. No more intersim teleport boxes in estates. No more up and down arrows in the ivory tower. From: someone But you can't just say something shouldn't be improved because it doesn't solve a problem entirely. With that logic, there's no point in doing SL at all because there is a remote possibility of it crashing occasionally.
It's not adding global restrictions.
What it is in fact is adding more power in property ownership rights to land owners to control the flow of people into their land.
Script sensors are highly laggy.
Other methods are clunky and difficult to code.
And the simple scenario you present is only part of the problem. What if it were a game where knowing what's ahead would spoil riddles or the plot of the game? Then the cheater could go tell everyone and deflate the fun of being the first few people to beat a game.
No ... simply adding to ban list is insufficient. It needs to prevent the cheating before it happens. What you and a few others are suggesting. Is to completly destroy "port to me" to let people be lazy in their code and not check for cheaters in games that they make in sl that one person in 10,000 might be affected by. That's just silly. There are hundreds of reasons to keep "port to me" as it works right now and has worked since they added it. And about 3 reasons to change it to follow the new port to land teleport rules. It doesn't give property rights to owners in any way shape or form. It just takes the people 5 extra seconds to get there after being sent a teleport request and landing next door. What's next after this? Outlawing jetpacks/vehicles because they let you move faster? Those break "race games" even more, and are almost impossible to prevent by using scripts. The wings I have let me speed up my avie to fly at 10x normal flight speed. The only thing disabled p2p on a plot would do is make me have to dodge buildings to get there in about 2 seconds instead of just getting there instantly. Also if my land has p2p disabled, and someone gives a port to me invite from that land. The person is going to rez at the nearest landing point. What happens if someone's landing point is inside their house? Now every time someone ports to your land, they are going to be ending up in your neighbors house. (Telehubs are being removed saying "they should go to the nearest telehub" is not a valid argument)
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-03-2005 13:42
From: Moopf Murray Oh I know, as I said on another thread there are other ways to cheat, but does that mean that something shouldn't be done about this? I don't know. the real question is where the balance point is. Port to me will contrinue to be useful even in the P2P world, because the nearest landing point may still not be where you want to be. It's got a value, a small one maybe, but it's got value. So the question is... will removing port-to-me save enough? Perhaps that value should be explicitly compensated for, so it should raise your rent a bit if you to turn it off. I wouldn't mind paying a couple of bucks more a month to apply the few restrictions I do apply, if it meant that there weren't big chunks of land that seem to be set "no building" or "no script" for no apparent reason. From: someone It certainly gives a little more control, and allows it to be coded around to an extent, but it doesn't give the kind of absolute control that simply disallowing port to me's on a parcel would. See, I don't see "absolute control" as an automatically good thing. Everything's a balance.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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12-03-2005 13:45
From: Sera Cela What you and a few others are suggesting. Is to completly destroy "port to me" to let people be lazy in their code and not check for cheaters in games that they make in sl that one person in 10,000 might be affected by. That's just silly. There are hundreds of reasons to keep "port to me" as it works right now and has worked since they added it. And about 3 reasons to change it to follow the new port to land teleport rules. It doesn't give property rights to owners in any way shape or form. It just takes the people 5 extra seconds to get there after being sent a teleport request and landing next door. If you'd bothered to read, you'd realise that what you've just written is hyperbole. Not one person has suggested completely destroying "port to me" at all. The suggestion is to give the ability for the land owner to disable it if they need to. As for lazy code, dear me, please develop things in SL for a while and then tell me if what's being asked for is because we're lazy. No, please. Seriously. Do some serious development work on a large scale and you'll soon realise that coders spend most of their times working around the shortcomings of SL's tools. But no, we're lazy. Yes, really. Quite why the suggestion of an option that a land owner could use and it be completely optional for them should create such foaming-bluster is beyond me.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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12-03-2005 13:52
From: Argent Stonecutter It's got a value, a small one maybe, but it's got value. So the question is... will removing port-to-me save enough? Perhaps that value should be explicitly compensated for, so it should raise your rent a bit if you to turn it off. I wouldn't mind paying a couple of bucks more a month to apply the few restrictions I do apply, if it meant that there weren't big chunks of land that seem to be set "no building" or "no script" for no apparent reason. No, I wouldn't mind paying more either to apply more restrictions. But, as I said before, you have to address one thing at a time, and the only reason I see this as a good place to start is because teleporting is being worked on currently. Allowing land owners to force those who are ported to their land by somebody else to go to the landing point, for instance, should be their choice - in the same way that they're being able to set a landing point, or not, with the new P2P changes. It's their land at the end of the day, so why should their settings be circumvented (should they not wish them to be) by "port to me"? From: someone See, I don't see "absolute control" as an automatically good thing. Everything's a balance. Sometimes absolute control is necessary in order to achieve what you wish to achieve. This is something that LL must sit there and ponder long and hard. Some things just aren't tenable without having absolute control, yet other things require that absolute control doesn't exist. I don't envy them, but messing around in the middle gets us nowhere really and might end up leaving everybody unhappy. At least with an option, and this isn't really something that's as invasive as ban lines, for instance, people can decide for themselves. I don't expect anything to be done about this in all honesty, but it seems as good a time as any to throw my hat into the ring about it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-03-2005 13:53
From: Hiro Pendragon "Port to me" is one button easy, though. The sitting long distance is another issue that needs to be corrected, and there needs to be more controls on who can use what scripts, sure. Or maybe none of these need to be corrected because they're all useful. From: someone But you can't just say something shouldn't be improved because it doesn't solve a problem entirely. That's not what I meant to imply, and I'm sorry it came across that way. See my previous message for more details. From: someone Script sensors are highly laggy. We're talking about a game where there's already something at the end point to detect the winner, so there's no additional cost to keep track of whether the winner at the end wasn't at the beginning. You can also use volume detects which aren't highly laggy, since the P2P user appears in the air and will impact a floor level detector when they land. From: someone Other methods are clunky and difficult to code. That means they're an opportunity for someone willing to write that code to sell it... and help drive the Linden economy. From: someone And the simple scenario you present is only part of the problem. What if it were a game where knowing what's ahead would spoil riddles or the plot of the game? Then the cheater could go tell everyone and deflate the fun of being the first few people to beat a game. But in that scenario the cheater is the one who invited the other guy in, and he's the one you have to worry about spoiling it... and he didn't use P2P to get there!
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Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
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12-03-2005 14:01
From: Moopf Murray You're making too many leaps in judgement and cognition. You're so wrapped up in what you think LL really think, that you probably don't actually recognise what LL are actually thinking, just what you think they're thinking. Which I'll take with the huge pinch of salt that position deserves. You forgot to add 'in my opinion'. (chuckle) Let's just say if LL were all you seem to think they are, and doing all you seem to claim they are, this thread wouldn't be happening. From: Moopf Murray You can read this thread, and the issue at it's heart, as LL being inconsistent, which you appear to be doing, or you can read this thread as asking LL to evolve in some small way to make it easier for those who do wish to develop more linear environments (games, if you wish.) You're taking it as failing of LL, I'm taking it as an opportunity to evolve the system in a way they most likely didn't realise at the time the current functionality was initiated. Maybe they're learning as they go on as well, as novel an idea to you as that obviously must be. Wishful thinking is nice. I prefer conclusions based upon observation over time. To each their own, eh? 
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-03-2005 14:05
From: Moopf Murray Allowing land owners to force those who are ported to their land by somebody else to go to the landing point, for instance, should be their choice Why? There's all kinds of limits on what you can or can't keep people from doing on your land. It doesn't seem to me axiomatic that land owners should be able to control everything by default, at least not wthout a discussion of why this particular behaviour needs to be absolutely controlled. From: someone Sometimes absolute control is necessary in order to achieve what you wish to achieve. Sometimes it is. And sometimes it isn't. And sometimes it's harmful. I don't know which it is, in this case, but I don't see anything wrong with trying to discuss the tradeoffs, the advantages and disadvantages of an explicit ban as opposed to finding tools that can make control easier. Can you elaborate on why you think this one's important enough to make a new law of physics? I mean, sure, throw your hat in the ring... but how about explaining some more about the hat? Hey, while we're on the subject of landowner control, I'd like to know why LL doesn't allow landowners to make their ground look like piles of giant antlers, and restricts that capability to people who own a whole island. I'd MUCH rather be able to paint grass on my land than restrict access to that degree... I mean, it's not like I can't seed grass (or antlers) in real life.
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Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
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12-03-2005 14:10
From: Moopf Murray If you'd bothered to read, you'd realise that what you've just written is hyperbole. Not one person has suggested completely destroying "port to me" at all. The suggestion is to give the ability for the land owner to disable it if they need to. As for lazy code, dear me, please develop things in SL for a while and then tell me if what's being asked for is because we're lazy. No, please. Seriously. Do some serious development work on a large scale and you'll soon realise that coders spend most of their times working around the shortcomings of SL's tools. But no, we're lazy. Yes, really. Quite why the suggestion of an option that a land owner could use and it be completely optional for them should create such foaming-bluster is beyond me. The reason it would destroy port to me is that there is no way to know if it's enabled or not on that land. If I send someone a port to me request I expect them to pop in about 2 meters away from me at most, sending a port 2 me and having the other person pop in 2 sims over at what used to be a telehub is rediculious. Especially when if i sent them instead a box containing a script that uses the new llMapDestination with my location, when they spawn it, they could teleport to that places landing point instantly (put in on rez a check to see if i'm the owner, if i am it records it's position, if i'm not the owner it sends the owner a llMapDestination to the recorded position and kills itself) would take 3 seconds to script up. Would take 3 seconds to send to someone (pull it out of inventory, take it, drop it into their inventory) and then all they have to do to teleport directly to me is rez it and hit teleport on the map that comes up. The problem I have with allowing owners to disable port to me on their land is that all it does is annoy visitors, in return for giving land owners yet another permission they can set, even though it is a completly pointless permission. Also as far as my comments about the lazy code go. I do a lot of scripting. In fact i'm going to be in game later for problary 4hrs trying to get a ride/game that i'm scripting for someone working. I understand how you have to script around limitations. However the example your using for justifying disabling of port 2 me is something that is easially scripted around. Simply run a sensor at the start line, get the avies that are racing and pass their keys over to the finish line to check that the winner actually started the race. If you want you can even have a check point in the middle and just pass the information along. Put little guide markers along the race track every 100 meters or so and just have them pass on the list down the line using llShout. You could also have every checkpoint run a sensor and check all the checkpoints to make sure that the winner passed the checkpoint while on his way to the finish line. You said that it's a bad thing to do because llSensor is so laggy, but all you would have to do for a simple race (no checkpoints) is scan once right before the start of the race. Your obviously scanning already to find out who wins. If instead of doing 5 minutes of extra programming, you wand LindenLabs to do extra work to change a feature of the game that isn't causing any major problems. I call that being lazy.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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12-03-2005 14:13
Yes, you are all right, thinking about it. I really do need to take less interest in my personal wishes for SL, and I mean that honestly. It comes across as being awfully selfish, I guess, which isn't my intention but I appreciate that it may appear so.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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12-03-2005 17:56
From: Dyne Talamasca Ultimately, this whole topic is a discussion about control. Teleporting to your friend or to a landmark or to a point on the map enables user control over where users can go, how, and when. All of these requests for various ways of turning it off or changing its behavior reduce to landowner control over where users can go, how, and when.
There are certainly valid reasons for landowners to restrict that (for example, privacy). But neither side can have absolute control, because movement in the world depends both on users and on landowners. There must be compromise, as we've already seen with the privacy issue.
Basically, we have 2 choices: 1. Give landowners total control over who can visit their land. 2. Don't. The first makes sense for multiple reasons: - They pay for the land. People ought to have rights to things they own. - We're not communists who share everything. - There is already public roadways and pathways. - There is so much land out there that if you don't like it how one area is done, just go somewhere else. - This works like the regular Internet - people who host servers decide permissions. - This works like the real world - private landowners can choose not to have visitors, and violating is illegal - "Tresspassing".
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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12-03-2005 17:57
From: Cristiano Midnight Hiro,
Why do you keep gunning for this feature? It has worked fine since implementation, and P2P does not change the dynamics of it at all. Why the fixation on it? Game dev.
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Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
Visit my SL blog: http://secondtense.blogspot.com
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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12-03-2005 18:04
From: Sera Cela "Port to me" is not one button easy, it's not done by yourself, you have to be given a port invite, and accept it. It's one button on a person's profile to invite them, and it's one button for the receiver to accept. That's what I meant. -- no camera movement and scripting tricks involved. From: someone There is no way to teleport yourself a few meters instantly. Also "sitting long distance" is not an issue at all. I don't think people understand how much stuff in SL you would destroy if they got rid of llSitTarget. It would make all teleport scripts not work. So no more right click sitting on an object to get teleported up to your skybox. No more intersim teleport boxes in estates. No more up and down arrows in the ivory tower. Who suggested removing llSitTarget? I was alluding that we should put a limit to how close you need to be to sit on something, both via regular "Sit" from the pie menu and llSitTarget, but I never suggested removing it. Nor did I suggest altering the way llSitOffset works. The thing is... I can basically break through walls by maneuvering a camera where I want to go, and sitting on something. It is an issue. From: someone What you and a few others are suggesting. Is to completly destroy "port to me" to let people be lazy in their code and not check for cheaters in games that they make in sl that one person in 10,000 might be affected by. That's just silly. That is silly, but not for why you mean, instead for you suggesting it. Just because there's one less thing to check for in bug checking doesn't mean scripters will be any less diligent. They'll just have one less (major) exploit to deal with. From: someone There are hundreds of reasons to keep "port to me" as it works right now and has worked since they added it. And about 3 reasons to change it to follow the new port to land teleport rules. It doesn't give property rights to owners in any way shape or form. It just takes the people 5 extra seconds to get there after being sent a teleport request and landing next door. Okay ... what are those 100s of reasons? I'm listening. I'm interested in finding a solution that fits everyone's (or 95% of people's) needs. Are you? From: someone What's next after this? Outlawing jetpacks/vehicles because they let you move faster? Those break "race games" even more, and are almost impossible to prevent by using scripts. The wings I have let me speed up my avie to fly at 10x normal flight speed. The only thing disabled p2p on a plot would do is make me have to dodge buildings to get there in about 2 seconds instead of just getting there instantly. Fallacy of false slippery slope. I think the solution to that sort of issue is to give greater control over what scripts can be run on a sim - for instance, instead of just allowing/disallowing foreign scripts by owner, perhaps instead it'd be wiser to check for creator, so people can used essentially sanctioned scripts. From: someone Also if my land has p2p disabled, and someone gives a port to me invite from that land. The person is going to rez at the nearest landing point. What happens if someone's landing point is inside their house? Now every time someone ports to your land, they are going to be ending up in your neighbors house. (Telehubs are being removed saying "they should go to the nearest telehub" is not a valid argument) I don't like the nearest landing point option. I think nearest telehub is the best solution.
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Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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12-03-2005 18:15
From: Argent Stonecutter Or maybe none of these need to be corrected because they're all useful. Yes, they are useful. What I'm suggesting keeps their usefulness and adds more value to them. If there's a way you see that my suggestions cut their usefulness (other than overriding land owner rights) please say so, and we can all address these and come up with a better solution for LL to implement. From: someone We're talking about a game where there's already something at the end point to detect the winner, so there's no additional cost to keep track of whether the winner at the end wasn't at the beginning.
Again, even if the person is discovered and ejected, simply seeing the end of the game ahead of time can be a huge loss for the game developer.
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Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
Visit my SL blog: http://secondtense.blogspot.com
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