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Fexible Prims |
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
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04-18-2006 14:43
If the shiny banana is flexible, I am so there.
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Shirley Meiji
Moxie Drinker
Join date: 8 Mar 2005
Posts: 165
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04-18-2006 14:45
tits. Moobs. Also diving boards, and swim fins for scuba diving. Shoes with long curliqued toes w/ little jangly bells on the end. |
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Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
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04-18-2006 14:47
If the shiny banana is flexible, I am so there. Hah ![]() Now if only we had rubber bannanas. That is something I would like to see even more. Have material actually interact correctly. Not the, rubber bannana, yeah nvm. But rubber settings that making things bounce. Or metal actually react as metal. By adding weight to the prim, etc. Eh probably won't even be in havok 2. ![]() _____________________
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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04-18-2006 14:49
I tried to make a flying carpet but I suck lol. I just messed around with a vehicle script but alas, it wouldn't work while floppy . Someone should make one though, so maybe you can wear it and have the animation so that you appear to be riding the carpet when walking, running, etc._____________________
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black art furniture & classic clothing =================== Black in Neufreistadt Black @ ONE Black @ www.SLBoutique.com . |
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
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04-18-2006 14:50
FlexiFacts!
(1) Currently, only Cubes and Cylinders (and their derivatives, Pyramids and Cones) are flexible-able. (2) When you place down one of these prims, the bottom face becomes the "stick" point. if you make it flexi, the prim's bottom face will be fixed to its position. So placing down a cone and making it 10m tall, and then flexi... it'll become like a giant blade of grass.... rooted at the bottom. (3) You can attach stuff to places on a flexiprim other than the base, but the prims will not sway with the flexiprim they are attached to. So you can't make a cone trunk of a tree and then attach a sphere to the top that sways in the wind. It won't work, the sphere won't move. (4) You can link flexi and nonflexi prims in a single object, yes. It still is limited by (3) above. (5) Objects with flexi are made Phantom automatically. No way around it. (6) Flexi objects cannot be physical (not confirmed actually) (7) Having 200 flexiprim objects does NOT //seem// to cause lag! Instead, the animation of the flexi prims slows down and frames are dropped to make up for it. It seems to work for me at least. ( Properties of Flexiprims are:
That's what I've discerned so far. ![]() I've used them to make tufted ears, tufted tailtips, wingfeathers, and manes on the beaniegriffon so far. ![]() _____________________
E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca
![]() Visit me in-world at the Avaria sims, in Grendel's Children! ^^ |
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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04-18-2006 15:12
They make fantastic flapping wings
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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04-18-2006 15:18
I would like a whip. And I would like to change my name to Ricardo. And I will ride a black steed, and wear a mask, and I will buckle swash, and wear a cape. Well there goes my idea... _____________________
~Mewz!~
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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04-18-2006 15:28
Well there goes my idea... ![]() _____________________
Seagel Neville ![]() |
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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04-18-2006 15:31
Michi wasn't talking about BDSM. ![]() ![]() _____________________
~Mewz!~
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Rick Deckard
Cogito, ergo doleo.
Join date: 1 Apr 2005
Posts: 159
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04-18-2006 17:27
FlexiFacts!... _____________________
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
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04-18-2006 18:43
There's a lot of things I expect to see that I don't necessarily want to see -- animated male genitals for one... Well, ok, maybe that wouldn't be so horrible. LOL! I thought of that too! Same for Boobies! Jiggly D-Cups for All!! |
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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04-18-2006 19:04
I want an amoeba av... someday someday.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-18-2006 19:38
(1) Currently, only Cubes and Cylinders (and their derivatives, Pyramids and Cones) are flexible-able. (2) When you place down one of these prims, the bottom face becomes the "stick" point. if you make it flexi, the prim's bottom face will be fixed to its position. So placing down a cone and making it 10m tall, and then flexi... it'll become like a giant blade of grass.... rooted at the bottom. (5) Objects with flexi are made Phantom automatically. No way around it. (6) Flexi objects cannot be physical (not confirmed actually) (7) Having 200 flexiprim objects does NOT //seem// to cause lag! Instead, the animation of the flexi prims slows down and frames are dropped to make up for it. It seems to work for me at least. |
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Brace Coral
Basic Account Crew
Join date: 11 May 2004
Posts: 666
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04-18-2006 19:44
tits. Amen! Then my avies boobs can droop and flop down past my bellybutton like my RL ones do I just can't wait. _____________________
LL Brokted my Sig
I love Brace Coral. Just sayin', like. |
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-18-2006 19:49
Amen! Then my avies boobs can droop and flop down past my bellybutton like my RL ones do I just can't wait. |
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Brace Coral
Basic Account Crew
Join date: 11 May 2004
Posts: 666
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04-18-2006 20:04
Spheres can't be made flexible, however. Best you can do is conical ones or just flex nipples. OK Eep yer hired to make me some sorta floppy droopy tittage ![]() _____________________
LL Brokted my Sig
I love Brace Coral. Just sayin', like. |
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-18-2006 20:08
OK Eep yer hired to make me some sorta floppy droopy tittage ![]() ![]() |
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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04-18-2006 20:32
Brings a whole new dimension to the Australianism 'OI! Check out the square arse on that!'
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
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Nylon Pinkney
Squeezebox
Join date: 30 Aug 2004
Posts: 304
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04-18-2006 20:34
How Did This Become To Be About Boobs
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http://newlyborn84.blogspot.com |
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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04-18-2006 20:36
How Did This Become To Be About Boobs _____________________
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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04-18-2006 20:38
How Did This Become To Be About Boobs It's all about the boobie _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-18-2006 20:38
Everything can become about boobs. Boobs permeate through the omniverse. Mmm, boobs...you know, the universe is a big boob. Black holes? Inverted boobs. B(. Y .)BS!
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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04-18-2006 22:48
Idea!
A couple of cones with a bit of skew on them *could* look like a couple of ripe perkies! _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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04-18-2006 23:37
I'll have mine turned off, so nothing.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-18-2006 23:37
Unfortunately, flex prims can't be linked like that without fragmenting/splitting.
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