No Neg Ratings 'bout Time LL!!!!!
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
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10-24-2005 17:26
YES!!!!!!!!!
They FINALLY implemented this....I been shouting it since BETA!!!!
No player should have the ability to negatively impact another's game experience without their consent, for ANY reason...ANY. It was a gaping flaw in the overall design.
One day, LL will learn to listen to me without the two year lag.
Let's see....
- get rid of taxes. All of them. Oh Lindens don't like that one. Seems they've been removing my posts when I bring it up. - Allocate objects by land ownership - fix the state change event clear thing (they do clear...no they don't...yes they do...no they don't....yes they, oh wait: no they don't). - Let instructors teach at location of choice. - Get rid of neg ratings.
Oh there's more but...well, enough for now.
_____________________
** ...you want to do WHAT with that cube? **
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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10-24-2005 17:51
Pretty cool. Glad no individuals were foolish enough to throw away thousands of Linden dollars neg rating hundreds of people. 
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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10-24-2005 17:55
In the year plus I've been in SL I never negrated one person, not even with my alts.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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10-24-2005 17:56
From: Aimee Weber Pretty cool. Glad no individuals were foolish enough to throw away thousands of Linden dollars neg rating hundreds of people.  Pffft! Roight! Obviously! Knot! 
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“Time's fun when you're having flies.” ~Kermit
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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10-24-2005 18:26
From: Aimee Weber Pretty cool. Glad no individuals were foolish enough to throw away thousands of Linden dollars neg rating hundreds of people.  Boy. I'd feel like a real moron if I'd done that. edit: Also, with negging gone, what will people have left to do at the welcome area? I guess there's always stupid sound clips. But surely people would only play those once or twice, right?
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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10-24-2005 18:27
From: Aimee Weber Pretty cool. Glad no individuals were foolish enough to throw away thousands of Linden dollars neg rating hundreds of people.  um duh lol
_____________________
www.electricsheepcompany.com
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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10-24-2005 18:37
From: Enabran Templar Boy. I'd feel like a real moron if I'd done that.
edit: Also, with negging gone, what will people have left to do at the welcome area? I guess there's always stupid sound clips. But surely people would only play those once or twice, right? Racial, religious, and nationalist bigotry are popular chat topics at the Welcome Area. Also discussions of bestiality, farting, and there seems to be a running contest to see who can repeat the most tired, stale cusswords, that seems to get the regulars going. Insulting new customers remains a popular pasttime.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Spooky Caligari
Registered User
Join date: 10 May 2005
Posts: 145
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10-24-2005 18:47
Woohoo! I can kiss that single neg rating (Some newb was offended by my devil skull hat) of mine goodbye!
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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10-24-2005 19:09
From: Enabran Templar Also, with negging gone, what will people have left to do at the welcome area? I guess there's always stupid sound clips. But surely people would only play those once or twice, right? Once is a sound clip. Twice is an experience. Thirty times is art.
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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10-24-2005 19:25
From: Michi Lumin Once is a sound clip. Twice is an experience. Thirty times is art. Truer words have never been spoken.
_____________________
www.electricsheepcompany.com
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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10-24-2005 19:59
From: Tcoz Bach ... No player should have the ability to negatively impact another's game experience without their consent, for ANY reason...ANY. It was a gaping flaw in the overall design. Since the stated objecive is for SecondLife to be a "social game" or (as often stated) not a game at all but a platform for mimicking or vitualising RL social situations, then this statement is obviously false. If the objective is a realistic social interaction (or modeling of same), then to have only positive inputs defeats the entire purpose. Even on the most basic level of neg-rating griefers, to not allow negative consequences to an avatar acting like a jerk is certainly not to model RL social situations. Also given that the AR and banning system is fairly broken, to also not have neg-rates is really to remove almost any tools a user has to give negative feedback on this particular social behaviour. Negatives and negativity an important and vital part of a healthy community and disagreements are a big part of the social fabric. Negative feedback loops are necessary to model situations and to curb behaviours like griefing. In essence to have no "no's," is to have no mores or social rules, and the absence of such rules is really an absence of civilisation itself. IMO no realistic cohesive community can develop in such a vacuum, just a market dominated free-for-all. From: Tcoz Bach ... <bravado deleted>...Oh there's more but...well, enough for now. Personaly, I just think it's a shame that a few idiots had to ruin neg-rating for the rest of us.  Typically it's these kinds of selfish and self important attitudes from individuals who do not wish to feel any sense of responsibility to their fellow "gamers" that put the most stress the social fabric of a community.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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10-24-2005 20:09
From: Dianne Mechanique Personaly, I just think it's a shame that a few idiots had to ruin neg-rating for the rest of us.  Typically it's these kinds of selfish and self important attitudes from individuals who do not wish to feel any sense of responsibility to their fellow "gamers" that put the most stress the social fabric of a community. Well said, because those children that don`t pay for their sl game are mainly the ones neg rating people that caused problems.
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Never Quote People that have no idea what they refering to..It give them a false feeling the need for attention...
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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10-24-2005 20:20
From: Tcoz Bach YES!!!!!!!!!
They FINALLY implemented this....I been shouting it since BETA!!!!
No player should have the ability to negatively impact another's game experience without their consent, for ANY reason...ANY. It was a gaping flaw in the overall design.
One day, LL will learn to listen to me without the two year lag.
Let's see....
- get rid of taxes. All of them. Oh Lindens don't like that one. Seems they've been removing my posts when I bring it up. - Allocate objects by land ownership - fix the state change event clear thing (they do clear...no they don't...yes they do...no they don't....yes they, oh wait: no they don't). - Let instructors teach at location of choice. - Get rid of neg ratings.
Oh there's more but...well, enough for now. Yes, and this just gives the Grievers a field day because now we cannot negative rate them so others will know who grievers are
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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10-24-2005 20:21
From: Tcoz Bach One day, LL will learn to listen to me without the two year lag.
Tcoz, I know it's frustrating sometimes when good ideas are backlogged for what can be even years ... but, it is possible to understand that LL does listen and simply can't do everything at once, and hence needs to prioritize over a variety of issues.
_____________________
Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
Visit my SL blog: http://secondtense.blogspot.com
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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10-24-2005 20:22
From: Enabran Templar Boy. I'd feel like a real moron if I'd done that.
edit: Also, with negging gone, what will people have left to do at the welcome area? I guess there's always stupid sound clips. But surely people would only play those once or twice, right? You forgot to add that grievers will now be able to walk into a club and no one will see they have high negative ratings and be alerted that the griever might be a major problem.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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10-24-2005 20:23
From: Usagi Musashi Well said, because those children that don`t pay for their sl game are mainly the ones neg rating people that caused problems. I negative rate grievers. Now grievers will be able to slip up on people and have a field day of grieving.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
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10-24-2005 20:24
From: Dianne Mechanique Since the stated objecive is for SecondLife to be a "social game" or (as often stated) not a game at all but a platform for mimicking or vitualising RL social situations, then this statement is obviously false. If the objective is a realistic social interaction (or modeling of same), then to have only positive inputs defeats the entire purpose. Even on the most basic level of neg-rating griefers, to not allow negative consequences to an avatar acting like a jerk is certainly not to model RL social situations. Also given that the AR and banning system is fairly broken, to also not have neg-rates is really to remove almost any tools a user has to give negative feedback on this particular social behaviour. Negatives and negativity an important and vital part of a healthy community and disagreements are a big part of the social fabric. Negative feedback loops are necessary to model situations and to curb behaviours like griefing. In essence to have no "no's," is to have no mores or social rules, and the absence of such rules is really an absence of civilisation itself. IMO no realistic cohesive community can develop in such a vacuum, just a market dominated free-for-all. Personaly, I just think it's a shame that a few idiots had to ruin neg-rating for the rest of us.  Typically it's these kinds of selfish and self important attitudes from individuals who do not wish to feel any sense of responsibility to their fellow "gamers" that put the most stress the social fabric of a community. Well, RL is a bit of a social game too, and you can't brand someone with a neg rate for all to see, wherever they go... Unless we're living in a Nathaniel Hawthorne novel. People can use word of mouth though, in RL or SL...
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“Time's fun when you're having flies.” ~Kermit
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
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10-24-2005 20:26
Somehow, I made it two whole years in SL without getting a neg rate. Whee, now I can grief with impunity! 
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-- ~If you lived here, you would be home by now~
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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10-24-2005 22:24
From: Tcoz Bach YES!!!!!!!!!
They FINALLY implemented this....I been shouting it since BETA!!!!
No player should have the ability to negatively impact another's game experience without their consent, for ANY reason...ANY. It was a gaping flaw in the overall design.
One day, LL will learn to listen to me without the two year lag.
Let's see....
- get rid of taxes. All of them. Oh Lindens don't like that one. Seems they've been removing my posts when I bring it up. - Allocate objects by land ownership - fix the state change event clear thing (they do clear...no they don't...yes they do...no they don't....yes they, oh wait: no they don't). - Let instructors teach at location of choice. - Get rid of neg ratings.
Oh there's more but...well, enough for now. gaw dont tease me like that Tcoz whats next! Your the man!
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Chie Salome
~( * w * )~
Join date: 19 May 2005
Posts: 221
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10-25-2005 03:26
Now that it's gone it looks kinda empty. I propose we have something to fill the space --- maybe rating for being ordinary and mostly harmless?
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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10-25-2005 06:30
I'm silently laughing at several Violet Angels who spent a lot of US$ equivalent in L$ neg rating people. WOOHOO! Jokes on you!
Magnum, neg rating was used as a tool BY many griefers to make people feel bad. I say good riddance! Negs given was the only rating that really meant anything anyway... more negs given, more likely they're a griefer, schmuck, or minor.
Regards,
-Flip
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
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Katiahnya Muromachi
Ninja Mistress
Join date: 25 Jun 2005
Posts: 130
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10-25-2005 06:36
I never negrated anyone, so it's alright by me for LL to get rid of them. My only negrates were from one particular WA griefer who was so obsessivly upset at a certain person, she was negrating anyone whom she suspected to be an alt of said person. My profile contained a word that was part of this hated person's name, so I was smacked with a dillusional 3x negs!  So is rating decay still in effect?
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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10-25-2005 06:53
From: FlipperPA Peregrine I'm silently laughing at several Violet Angels who spent a lot of US$ equivalent in L$ neg rating people. WOOHOO! Jokes on you!
Magnum, neg rating was used as a tool BY many griefers to make people feel bad. I say good riddance! Negs given was the only rating that really meant anything anyway... more negs given, more likely they're a griefer, schmuck, or minor.
Ditto. Magnum, are you saying you were actually judging people on their neg ratings? So when you saw people like Flipper or ME coming your way, you would prepare to be griefed because we had a lot of tripple neg ratings? I think maybe you were misinterpreting why the ratings were actually given. I was neg rated because I informed a clothing creator that somebody was ripping off their textures and selling them. Oh and apparently somebody thought I was a Bolshevik leader opressing the masses like the KGB. So there you have it, a tiny number of people were able to use their alts to create a completely false impression of me for people like you. Good riddance to neg ratings.
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
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10-25-2005 06:57
hahah I just neg rated this thread! Just for fun. 
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Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
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10-25-2005 07:11
From: Aimee Weber Good riddance to neg ratings. Yep agreed. Now that we have the Yin removed, when can we get Yang taken away too? Without negative ratings acting as the other side of the ratings coin, positive ratings are equally worthless. If the idea here was to prevent griefing, then this may do the trick. But then again, a surefire way to eliminate griefing in all forms in SL is to just unplug the servers, lock the doors and kick everyone out. Voila - no more griefing. While I'm in full agreement that negative ratings needed an overhaul, this one is unbalanced and does little except to force the griefing into a different form. Positive ratings mean nothing without negative ratings to compare against, so should've just gotten rid of the who kit-n-kaboodle. Then again, I've always thought ratings were little more than a popularity contest and were meaningless anyways, so...*shrug* eh. Whatever. - Newfie
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