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The Vicious Cycle

Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
01-03-2006 10:05
From: Introvert Petunia

I was recounting a facially paradoxical analysis to someone recently (author's name evades at the moment) that says that government benefits businesses by allowing them to be sued. How could this benefit the business? Because it allows them to enter into enforceable contracts which creates a climate where customers are willing to deal with the business because they have the power (through the government) to compel performance by the business in honoring its contract. The same argument was used to show that the ability for a mortgager to forclose on a property was a benefit to borrowers because it increased the willingness of firms to extend credit; without forclosure, the capital would "prefer" to go someplace more secure.

By taking on none of these governmental activities and preventing players from doing so, Linden Lab has effectively hobbled the development of their world in a way that is immeasureably bad. They want to have their cake and eat it too but fail to realize that holding this stance makes for a very small cake.


I think this gives great insight into what I percieve, and i think I hear others saying, is the flaw in the Linden model that does not bode well.
First, viewing SL from one type of SL user's perspective, a consumer, consumers have certain expectations. Things like quality, value for money, enjoyment. If a product doesn't adequately provide such things, it stops selling.
Second. Looking at it from the perspective of someone involved in SL commerce (and these people of course, are also consumers of SL's product)... investors and business people look for guarantees and risk reduction. They look for regulation that safeguards their investments. Business will not thrive without this... and from what I see, the SL economy is a big part of Linden marketing.
Currently, people from both these groups, correctly or incorrectly percieve that issues like the signs conflict with the above requirements. In any business/economy, a loss of faith, consumer/business confidence is inextricably linked to sales/performance. Therefore these perceptions will translate to at least some measure of decline in Linden's revenue/SL's economy.
And a side note: Laissez-Faire is sooo 19th century!
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
01-03-2006 10:52
From: Chip Midnight
... I just think the problems that might necessitate big changes are being overstated in order to bolster a case that has more to do with personal desire for which direction SL should go than with the actual cited problems and their seriousness. The issue of "owning the view" has been around as long as SL has and the system hasn't collapsed. On the contrary, it has continued to grow exponentially.


You have a point about personal desire, but that's not something to discredit by any means. The issue never goes away or becomes any less important. In fact it grows even more important as SL gets larger. The reasons for SLs growth are far more to do with free accounts and the "promise" of virtual riches than anything else. And you shouldn't forget SL is currently unique, a position it's not likely to hold forever.
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
01-03-2006 12:12
From: someone
And a side note: Laissez-Faire is sooo 19th century!
Thanks for the memory trigger. There was a doctrine of property law in England, established in the 17th century, called "Ancient Lights". This principle was adopted in a rapidly urbanizing nation to stop the deprivation of views (and sunlight) long enjoyed by a property holder by the construction of an overshadowing building. So this issue is hardly new and was enacted under conditions of growth similar to that which SL is experiencing now.

I have to guess that this principle has been since abandoned or modified in the intervening centuries, but I do know that it was one aspect of English property law that was not imported into the American colonies as it was thought to stultify growth and development.

I'm not sure what, if any, lessons can be derived from this but the conflict of property "rights" is only new here.
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
01-03-2006 12:41
From: Jeffrey Gomez
Second Life is a contiguous world where land is rented on a laissez-faire basis. All servers are shared at some level, creating a sort of "patchwork grid." Because content is shared in the viewer and held separate in the ownership, residents are able to pursue their own ambitions at the expense of those around them. A classic "spillover problem."

Then what has to be fixed, is the "shared in viewer" issue. A.K.A the "possibility to render world on a per-parcel basis".
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
01-03-2006 18:21
From: Chris Wilde
From what I've read that would require a change in whats being sent to our client. Meaning the owner of all objects are not sent by default just because its in your viewable range. This would increase the load and stress on the servers. This is based on what I've read, I could be wrong.

I would want something that could be implemented without increasing traffic or load. For example, have something like the land tools that would allow me to mark off a section of a sim to filter. The coordinates and area that I filter would be 100% on my client and my client would do the filtering based off of this. Whatever solution would also require no land ownership to use.


Not nessecarily.

This could be done purely clientside. SL most likely (very very likely) has a local objects list when running. It's a bit of RAM which stores all the objects your client is rendering, it's shape, and probably an OpenGL display list for the object.

This is probably doable, by looking at the 'add object to your local list' packet comes from SL, to look at the owner. If it's on the client-side do-not-show-list, then the SL client can ignore that prim and not add it to the display objects list.

I actually suspect this might be easier than people think.
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
01-03-2006 18:26
From: Chip Midnight
I have to say I'm completely awed by the power of these simple textured cubes... apparently they're not only capable of extortion and ruining people's second lives, now you're also imbuing them with the power to destory the entire SL system. I'd have thought that would at least require some serious scripting skills and maybe a well trained mercenary army, but apparently all it takes is a somewhat loud texture with letters on it. Amazing.



LOL! I agree completely. Apparently the ultimate social evil comes in one-prim, textured packages these days. Damn, I am always a day late and a dollar short. I should have planted my "David Valentino is your God" signs all over SL long ago.

I mean really guys. Just turn your head or build a wall or something. They are just signs, with no nudity, racist comments or farting sounds. And they are on his land....
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-03-2006 18:30
From: Adam Zaius

I actually suspect this might be easier than people think.


Heh, when Kathmandu Gilman and Cid Jacobs showed me how to nuke the foot shadows from under my feet, I was freakin' overjoyed. I was also wondering, "WHY WASN'T THIS DISCOVERED SOONER?"

I dunno if there's a way to put some sort of intermediary proggie between SL and your Internet connection. I was thinking, well, firewalls can block SL from working right, so can't something inbetween more selectively filter out what you don't want to see?
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
01-03-2006 18:40
From: Torley Torgeson
I dunno if there's a way to put some sort of intermediary proggie between SL and your Internet connection. I was thinking, well, firewalls can block SL from working right, so can't something inbetween more selectively filter out what you don't want to see?


It's doable. No doubt for me there - but it would probably require going deep into violating-the-TOS-regarding-reverse-engineering territory.

Shame really.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
01-03-2006 19:07
From: Adam Zaius
It's doable. No doubt for me there - but it would probably require going deep into violating-the-TOS-regarding-reverse-engineering territory.

Shame really.


Yeah, I wouldn't want anyone to get into trouble trying to help out and having to violate the TOS to do so.

Ack... it's almost in sight.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
01-03-2006 19:48
From: Adam Zaius
It's doable. No doubt for me there - but it would probably require going deep into violating-the-TOS-regarding-reverse-engineering territory.

Shame really.

Dunno about that, actually. LL never yelled at qDot for his experiments with "Hooky" and the exercise bike thinger. Hell, Hamlet embraced it with open arms.

I would ask that question expressly to a Linden. I went over the same thing a year or so ago worrying my Blender tool might be seen the same way. Saved the email of its concept being approved, to boot.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
01-03-2006 20:20
To those of you who have stayed on the mainland, as I have, what do you see it's future being should LL make a go of the platform thing?
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
01-03-2006 20:41
From: Jeffrey Gomez
Dunno about that, actually. LL never yelled at qDot for his experiments with "Hooky" and the exercise bike thinger. Hell, Hamlet embraced it with open arms.

I would ask that question expressly to a Linden. I went over the same thing a year or so ago worrying my Blender tool might be seen the same way. Saved the email of its concept being approved, to boot.


Well, Hooky just wraps around your keyboard; there's no analysis of how SL works involved. It's just plain - grab application handler by window name, and send keyboard inputs. You dont need to know anything about the application to do that.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
01-03-2006 22:37
From: Introvert Petunia
It's not that the signs themselves are imbued with such risable power, it is that it casts into sharp relief how disinterested Linden Lab is in being stewards of their world but absolutely refuse to give players the tools needed to effectively act as stewards in their stead...... By taking on none of these governmental activities and preventing players from doing so, Linden Lab has effectively hobbled the development of their world in a way that is immeasureably bad.

I totally agree with Introvert's entire analysis, excerpted above, and with Fade's comments on it also.

Regarding people's recounting of being mad about the signs, I was never mad about them, and I'm still not. I totally ignored the stupid sign that popped up next to me, extortionary prices and all. (Probably easier to ignore cause it was next to a satellite shop, not my house, but still . . .)

It was only when I realized what was going on that I realized this was a growing problem. Introvert's take on it is pretty much my own take on it, and I think speaks to the most important aspect of the whole thing.

coco
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Chris Wilde
Custom User Title
Join date: 21 Jul 2004
Posts: 768
01-04-2006 08:44
From: Adam Zaius
Not nessecarily.

This could be done purely clientside. SL most likely (very very likely) has a local objects list when running. It's a bit of RAM which stores all the objects your client is rendering, it's shape, and probably an OpenGL display list for the object.

This is probably doable, by looking at the 'add object to your local list' packet comes from SL, to look at the owner. If it's on the client-side do-not-show-list, then the SL client can ignore that prim and not add it to the display objects list.

I actually suspect this might be easier than people think.

Wrong, based on what I've read. The OWNER of an object is NOT sent to you by default just because its been rendered. This WOULD require a change and increase traffic dramatically. I could be wrong but I've seen people say owner is not sent by default.
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