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About these new classifieds..... |
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Beau Perkins
Second Life Resident.
![]() Join date: 25 Dec 2003
Posts: 1,061
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10-28-2005 07:57
This annyoing character gaming really turns me off of the new classifieds. I took a screen shot to show what I am talking about. I advise no one do business with those who do this.
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Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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10-28-2005 08:01
Why is price on this list? Don't we still have dwell to determine popular places. I want my classified search results sorted by dwell. That's what it's for. It also negates character gaming right up front.
Price? Whose bright idea was that? _____________________
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Beau Perkins
Second Life Resident.
![]() Join date: 25 Dec 2003
Posts: 1,061
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10-28-2005 08:03
I dont think dwell is fair either. I think result order should be completely random myself.
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
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10-28-2005 08:06
Why is price on this list? Don't we still have dwell to determine popular places. I want my classified search results sorted by dwell. That's what it's for. It also negates character gaming right up front. Price? Whose bright idea was that? I believe their thinking was that people wouldnt use this for long term advertising but more short term on things like new products. Mainly that I'd use it for 1 product or set of new products. Like if I made a bedroom furniture set, I'd advertise that set along with a pic & price, and not really be advertising my store in general. |
Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
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10-28-2005 08:07
I think the new classifieds are veritably useless and I wholeheartedly stand behind Beau's statements.
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~Jennyfur~
http://jennyfurperegrine.wordpress.com/ http://slcc2007.wordpress.com/ Deadly Nightshade Design Studio (Indigo 86,61) Jennyfur's Designs on SLBoutique |
Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
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10-28-2005 08:09
I believe their thinking was that people wouldnt use this for long term advertising but more short term on things like new products. Mainly that I'd use it for 1 product or set of new products. Like if I made a bedroom furniture set, I'd advertise that set along with a pic & price, and not really be advertising my store in general. Its really hard to find anything unless you are looking for something specific. There really is no capability to browse to see whats new in Gothic Women's Wear or New Hair Attachments. _____________________
~Jennyfur~
http://jennyfurperegrine.wordpress.com/ http://slcc2007.wordpress.com/ Deadly Nightshade Design Studio (Indigo 86,61) Jennyfur's Designs on SLBoutique |
Sapphire Bombay
Avatar
![]() Join date: 8 Oct 2003
Posts: 341
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10-28-2005 08:09
I won't use it as is. It needs to be sortable by date of submission. Then it might be useful. And it needs a heck of a lot more categories.
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
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10-28-2005 08:13
I think the new classifieds are veritably useless and I wholeheartedly stand behind Beau's statements. I agree. I saw this coming because when they were testing the classifieds I signed up and they pulled my store name and description from my land info. Now my land description had my store name in quotes: "No Mercy". So when they added my store to the list during testing, my store name came up near the very top of the list. I knew then immediately once they automated the system tons of people would use character symbols to get listed first. BTW the quotation marks in my land description has ALWAYS been there and have nothing to do with any list sorting or such. I say refine things or remove the classifieds (well most of them). |
Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
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10-28-2005 08:14
Its really hard to find anything unless you are looking for something specific. There really is no capability to browse to see whats new in Gothic Women's Wear or New Hair Attachments. Dont get me wrong, Im not saying I like it or that its functional. Im just explaining what I thought was their reasoning behind including price in the list. |
FlipperPA Peregrine
Magically Delicious!
![]() Join date: 14 Nov 2003
Posts: 3,703
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10-28-2005 08:38
Wow, Beau and I are on the same page today. Sorry about the dupe thread!
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Beau Perkins
Second Life Resident.
![]() Join date: 25 Dec 2003
Posts: 1,061
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10-28-2005 08:41
Yours has prettier pictures and like real meaty context to it. You stole my thunder flip!
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April Firefly
Idiosyncratic Poster
![]() Join date: 3 Aug 2004
Posts: 1,253
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10-28-2005 08:52
Wow, Beau and I are on the same page today. Sorry about the dupe thread! If it's any consolation, your picture was better. I am surprised by some of the names up there with spaces. They are already popular and do not need to do this. I do think the classifieds could become useful if used effectively, for items and not stores. At times like these, I'm compelled to compare this to my time in TSO when nothing like this was ever available, so I hesitate to condemn it in it's entirety. I will more likely buy from sellers using it correctly _____________________
the truth is overrated ![]() The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better? ![]() |
Jim Lumiere
Registered User
Join date: 24 May 2004
Posts: 474
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10-28-2005 09:04
Its really hard to find anything unless you are looking for something specific. There really is no capability to browse to see whats new in Gothic Women's Wear or New Hair Attachments. As people understand the classifieds better, this can improve ... adding keywords to the description to facilitate searching ... hmmm maybe I shouldn't have said that ... now we'll get long non-informative descriptions stuffed with keywords ... OK .. Im off to edit my classified ad ... ![]() |
Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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10-28-2005 09:04
I can't believe anybody's suprised about this. It's a quick, ill-thought out cludge that's not fit for purpose and is open to all sorts of naming, pricing etc. tricks to play it to your advantage. And it's hardly easy to use for those you're aiming your advertisements at either.
When oh when will Linden Lab properly think about new features before adding them. HUDs - give me a break, there's another piss-poor implementation that could have been so much more, rather than the awkward cludge (my favourite word lately) we have. Oh, and XML-RPC, don't get me started. That classifieds is a mess doesn't suprise me. We've only just got multiple drag-and-drop. Only now! I mean, they've got no clue about useability at all. The biggest problem at Linden Lab is that new features are apparently specified, authored and verified by purely technical people without any due input from useability experts. And they always take the path of least resistance, with fewest number of features. _____________________
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Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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10-28-2005 09:19
When oh when will Linden Lab properly think about new features before adding them. HUDs - give me a break, there's another piss-poor implementation that could have been so much more, rather than the awkward cludge (my favourite word lately) we have. Oh, and XML-RPC, don't get me started. The biggest problem at Linden Lab is that new features are apparently specified, authored and verified by purely technical people without any due input from useability experts. And they always take the path of least resistance, with fewest number of features. But they're not researching no no no Second Life is gold and in full production yes sir it is. _____________________
Visit the Fate Gardens Website @ fategardens.net
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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10-28-2005 09:37
Have I told you about the night that the pub ran out of crisps? You're hardly surprised about this either considering that the devs choose to work on whatever features, or subfeatures, they fancy at any given time, and shelve the ones that don't peak their interest. Even point release previews consist of whatever whoever is working on that might be ready enough to graft (I use that term very very loosely) into the code well enough to test with no guarantee that it might actually be included in the final product. But they're not researching no no no Second Life is gold and in full production yes sir it is. My question would be then, if the devs are working on whatever features and sub-features they fancy at any given time, why are those features nearly always so poorly implemented as to be far from what they could of been with a little thought? You know, HUDs are my personal problem feature at the moment. They're dissapointing. The implementation is sub-standard. As a basic you should be able to get in a car, or wear an attachment and the HUDs automatically show - but no, you either have to use a script to rez it in world, request permissions and then attach it, or you have to give them the HUD as a seperate object for them to attach manually. It's so far from having been designed with useability in mind, it's unreal. And, we're all used to HUDs in any other piece of software moving as toolbars change, as the screen is resized etc. If you've snapped them bottom right, they stay snapped bottom right. Nope - instead they resize and don't stay in a fixed position (make your screen smaller, and you'll lose part of the HUD). Yet even the standard SL HUDs (the mini map for instance) have this basic functionality. This isn't even thinking out of the box. It's knowing what a box is and how people use boxes normally. I thought this was supposed to be cutting edge? It's rapidly becoming blunt. I'll refuse to believe SL is cutting edge, even as just a 3D environment, unless we get features that have been well planned and thought about, until we've got proper building tools (meshes, anybody? Is this even being thought about by LL???), until LL take useability seriously enough to bring people in who know about it and can blue-sky new features from that perspective whilst they're being planned and developed. What's the point in being a content creator if the things you create are a pain in the ass to use - those who aren't content creators will end up losing interest. *deep breath* ![]() But, to bring it back on topic - the classifieds feature is a techie's implementation with the least amount of dev work. It's rubbish. _____________________
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Dianne Mechanique
Back from the Dead
![]() Join date: 28 Mar 2005
Posts: 2,648
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10-28-2005 10:42
...You know, HUDs are my personal problem feature at the moment. They're dissapointing. The implementation is sub-standard. As a basic you should be able to get in a car, or wear an attachment and the HUDs automatically show - but no, you either have to use a script to rez it in world, request permissions and then attach it, or you have to give them the HUD as a seperate object for them to attach manually. It's so far from having been designed with useability in mind, it's unreal. And, we're all used to HUDs in any other piece of software moving as toolbars change, as the screen is resized etc. If you've snapped them bottom right, they stay snapped bottom right. Nope - instead they resize and don't stay in a fixed position (make your screen smaller, and you'll lose part of the HUD). Yet even the standard SL HUDs (the mini map for instance) have this basic functionality. This isn't even thinking out of the box. It's knowing what a box is and how people use boxes normally.... You use language like "normal" and "used to," in that you have obviously used similar devices/interfaces in other games, so I think you might be making some assumptions about what the intended functionality of the thing is that may or may not be correct. SL is quite different from the other types of driving/shooting games that generally use HUD, so it occurs to me that the functionality LL is designing for here might be broader-based and not necessarily just related to the types of uses you have seen before. i.e- if it was designed to be "just like it is" on those other patforms, then it might limit the development of other non-shooting/driving related uses. Caveat/Discalimer: I have never played a game with a "HUD" (or a driving/shooting game at all really), so my comments are just based on logical possibilities, not on any actual knowledge of LL's design goals etc. _____________________
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black art furniture & classic clothing =================== Black in Neufreistadt Black @ ONE Black @ www.SLBoutique.com . |
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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10-28-2005 10:43
My question would be then, if the devs are working on whatever features and sub-features they fancy at any given time, why are those features nearly always so poorly implemented as to be far from what they could of been with a little thought? Gee whiz golly Moopf, you're making this sound like work. LL is "a fantastic and challenging place to work." You wouldn't want to turn it into a boring old treadmill of efficient operation would you? This is what Jarod was talking about in my sig btw. _____________________
Visit the Fate Gardens Website @ fategardens.net
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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10-28-2005 10:49
I dont really disagree, but there is something I think you are not considering here in regards the HUD. You use language like "normal" and "used to," in that you have obviously used similar devices/interfaces in other games, so I think you might be making some assumptions about what the intended functionality of the thing is that may or may not be correct. SL is quite different from the other types of driving/shooting games that generally use HUD, so it occurs to me that the functionality LL is designing for here might be broader-based and not necessarily just related to the types of uses you have seen before. i.e- if it was designed to be "just like it is" on those other patforms, then it might limit the development of other non-shooting/driving related uses. Caveat/Discalimer: I have never played a game with a "HUD" (or a driving/shooting game at all really), so my comments are just based on logical possibilities, not on any actual knowledge of LL's design goals etc. Erm, how are basic useability features missing got anything to do with being broader-based? You play a game with a HUDs now that you don't have to rez in-world to attach or that don't stay snapped - it's called Second Life and the Mini Map is just one example of that. Francis Chung has developed a car with a HUD. You have to attach the HUD seperately because Francis felt that was the best way to do it (out of the poor options available). It fits nicely on Francis' screen - I used it on a smaller sized window and I couldn't see most of the HUD without going into edit and manually moving it - not user-friendly is it. It's basic useability, to be broader-based you'd want to capture those sorts of situations, no? You'd at least want to try and capture what people are used to and build from there. You give options. At the moment the functionality of HUDs, especially in terms of how their appearance on screen is handled, is inferior to any HUD I've used in any software for years. _____________________
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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10-28-2005 10:52
Gee whiz golly Moopf, you're making this sound like work. LL is "a fantastic and challenging place to work." You wouldn't want to turn it into a boring old treadmill of efficient operation would you? This is what Jarod was talking about in my sig btw. Thanks for pointing that out. It sounds great in theory, but I'd contend that it's not working in practice and isn't suitable to developing something like Second Life in a manageable, consistent and in-depth way. Bits of features here and there just leave you feeling unsatisfied, and that's what this process is currently producing. _____________________
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Dianne Mechanique
Back from the Dead
![]() Join date: 28 Mar 2005
Posts: 2,648
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10-28-2005 13:01
... You'd at least want to try and capture what people are used to and build from there..... ![]() The ungracefull part is where I highlight the fact that you are saying essentially the same thing that you said before (above), and remind you that it is just an assumption on your part. _____________________
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black art furniture & classic clothing =================== Black in Neufreistadt Black @ ONE Black @ www.SLBoutique.com . |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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10-28-2005 13:03
Great minds think alike, Flip and Beau!
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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10-28-2005 13:17
Well like I said I dont necessarily disagree with you, but it seems you are being a bit snippy here and not really reading my argument very closely, so I shall bow out of the debate (but not gracefully ![]() The ungracefull part is where I highlight the fact that you are saying essentially the same thing that you said before (above), and remind you that it is just an assumption on your part. I see nothing in my response that was "snippy" or even gave the impression that I did not read your arument very closely - I addressed it head on. The "assumption" isn't mine alone, and is shared by several other content creators (and experienced ones at that) who I have spoke at length to about this, who are finding the same issues of useability for the end user. But I too can be ungraceful if you like - maybe you should try creating a product for general, mass consumption using a HUD before you comment on whether my assumptions are correct or not. I think you'll quickly come to see that it isn't straight forward for your end consumer to use and that, more than likely, you'll have people needing support because basics that they will expect do not happen. Oh, and yes, that may indeed be "snippy". Take it as you wish. _____________________
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Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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10-28-2005 21:21
Suggestion:
Classifieds be sorted by something other than alphabetical? _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
Briana Dawson
Attach to Mouth
![]() Join date: 23 Sep 2003
Posts: 5,855
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10-28-2005 21:47
I think the new classifieds are veritably useless and I wholeheartedly stand behind Beau's statements. uh.. What she said ^^^^^ Briana Dawson _____________________
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