blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-08-2005 02:24
http://www.simpli.biz/colocation.phpFull 52U rack: $700/month .. that's about 14$ per U. No doubt LL could negotiate that down to 10$ / month or less per sim because they're stuffing it all on one blade. So, all their cost is in Ops and bandwidth. Let's ignore ops for a moment, then the question is bandwidth? Really interesting question. My thoughts are that they can't be hurting that much otherwise they'd do more / smarter caching. So, I might revise my estimate to around 50$ per sim in overhead. There is about, what, 1500 sims? So, 200 in profit per sim*1200 ~= 300K per month. Given the press and the potential of this platform, I have to say things should be OK, unless they are cutting Anshe or Rathe or someone a sweetheart deal such that they don't have to pay for all those sims they own.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-08-2005 02:28
Plus, given that Valve/Keneva/Multiverse/etc are trying to move into this space, I'd be pretty hesitant about giving up.
Everyone wants to be where SL is, as far as I can see.
I've been chatting with people at another major MMO company (top 3), for example, and they're migrating more towards what SL is doing - free, streaming and somewhat dynamic metaverse.
Things are about to explode .. anyways, if they do decide to call it quits, the time to do it would be in the summer after they've seen how well a christmas rush of new computers impacts the user base.
The best time for advanced software like SL is january - march, when people start trying to really use their new computers. My thoughts are, if things aren't fundamentally better by next april, then we should worry.
Until then, though, we all just have to make the platform grow.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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