Junk in the Sky
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Joel Glass
Registered User
Join date: 22 Feb 2006
Posts: 14
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06-01-2006 18:07
I recently built a skybox above my place, above 500 meters. First thing I noticed was how many other places were scattered around at various altitudes. Then I got nosy and set my viewing distance to 500 meters to see what I could see and was amazed by all the junk floating around up there!
These were not builds in progress, they just looked like items people had let get away from them during editing - trees, untextured prims, boats, spaceships, and possibly some of my old underwear *grin*
Has any one else noticed this ??
btw, for the record, I do not have an issue with this, I respect ppl's rights to have junk over their land, I'm not blaming the furries, or the Lindens, and don't intend to leave SL over this *grin*
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Soleil Mirabeau
eh?
Join date: 6 Oct 2005
Posts: 995
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06-01-2006 18:23
Yes, there is.
What we *really* need is to have stuff randomly fall out of the sky.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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06-01-2006 18:34
There's a ton of stuff in the sky... there was an old thread that was a preview to a 2.0 viewer (or something like that) that dramatically increased the field of view, including all the junk way up.
Anyone have a link to that thread handy? I can't seem to find it.
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Kermitt Quirk
Registered User
Join date: 4 Sep 2004
Posts: 267
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06-01-2006 19:35
From: Juro Kothari Anyone have a link to that thread handy? I can't seem to find it. [/color][/size][/font] Ask and ye shall receive... /3/82/40805/1.html
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Merlyn Bailly
owner, AVALON GALLERIA
Join date: 7 Sep 2005
Posts: 576
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06-01-2006 19:53
Ye gods, I thought the upper atmosphere in RL was getting kinda full of space junk... SL's skies have been TRASHED!!! I think I'd buy an island just to get away from all that...
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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06-01-2006 20:01
Thank you, Kermitt! 
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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06-01-2006 20:06
From: Merlyn Bailly Ye gods, I thought the upper atmosphere in RL was getting kinda full of space junk... SL's skies have been TRASHED!!! I think I'd buy an island just to get away from all that... If that new rendering engine ever came to be, we'd probably see either better-looking skyboxes or less skyboxes.
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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
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06-01-2006 20:19
Well the whole point of a sky box is that others don't see it. If they are obvious to everyone, it will defeat the whole point of having one.
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Pounce Teazle
Registered User
Join date: 22 Sep 2005
Posts: 116
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06-01-2006 22:27
From: Vares Solvang Well the whole point of a sky box is that others don't see it. If they are obvious to everyone, it will defeat the whole point of having one. What we nbeed would be an carmouflage texture issued by LL You slap it on the outside of your skybox and the whole thing and everything behind it doesent gets rendered something like the invisible prim refresh for avatar texture only working for EVERYTHING beside maybe land and water behind it. Think about the annoying build of your neighbour, that big ugly advertisment next plot? Invis wall it and you enjoy untainted landscape. (ok you may see holes where cellars are but oh well)
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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06-01-2006 23:29
The problem with 'invisible skyboxes' is that you can bash into them when flying - a perfectly legitimate activity. It's just as bad as security scripts that give no warning and no indication they are there.
Skyboxes attract attention. It's as simple as that. It's part of the human curiosity, and you'll never overcome it.
As we are able to terraform +/-4m, it's a lot easier to build something underground, raise the ground and slap an innocent looking house on top of whatever it is you wish to hide from other players.
Lewis
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Yiffy Squeegee
^vV^Squeeeeeee^Vv^
Join date: 28 Dec 2005
Posts: 34
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06-02-2006 01:45
From: Pounce Teazle What we nbeed would be an carmouflage texture issued by LL
You slap it on the outside of your skybox and the whole thing and everything behind it doesent gets rendered
something like the invisible prim refresh for avatar texture only working for EVERYTHING beside maybe land and water behind it. The commonly used textures for invisible prims do work to hide a lot of things. Everything in fact that's texture with what original was a 32-bit TGA.
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Ranma Tardis
沖縄弛緩の明確で青い水
Join date: 8 Nov 2005
Posts: 1,415
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06-02-2006 04:55
What is even better about invisible skyboxes is the following. You and your love intrest are working up to temp and just as you are ready a craft of somesort comes crashing through your wall! If you are really lucky it will get stuck! Sure, we need more problems like this in SL! If you want to do the nasty how about ICQ? The avatars do not really add much to your xcitement 
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Yuriko Muromachi
Blue Summer
Join date: 4 Jul 2005
Posts: 385
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06-02-2006 05:02
When I was still had my huge land in Diloba, my skybox was where I worked. I'm a bit anti-social and I prefer working than talking to every tom, dick and harry that passed by. It was nice, and although I did see a lot of builds around me (i kept to a reasonable height, staying within the limits of the teleporter I was using), I usually find some very interesting sky boxes. One of them included a small island type box, surrounded by trees, other plants with a bonfire and tent in the middle. There was also a romantic little bungalow, and an actual office type conference room.
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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06-02-2006 07:41
From: Lewis Nerd The problem with 'invisible skyboxes' is that you can bash into them when flying - a perfectly legitimate activity. The problem with people flying is that they run into your skybox -- a perfectly legitimste build.
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Ranma Tardis
沖縄弛緩の明確で青い水
Join date: 8 Nov 2005
Posts: 1,415
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06-02-2006 08:02
From: Jarod Godel The problem with people flying is that they run into your skybox -- a perfectly legitimste build. We are suppose to be able to fly in Second Life but it is a big fat LIE. There are very few residents that show any sort of consideration at all. I have never seen such a group of self centered anti social people in my entire life. Oh, there is that group of self centered gaijin in my homeland............ah different story. My problem with second life is the lies and deceptions. The planes need to be taken off of the homepage since happy flying is a deception. I have not had a happy flight in months! A happy flight is not possible! Between the edges of the sims and security scripts it is not possible. The skys above Second Life is an eye sore of floating GARBAGE! Come to thing of it Second Life itself is an eye sore of GARBAGE..............UGLY! Yes there are some nice builds but is the exception and not rule.
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Pounce Teazle
Registered User
Join date: 22 Sep 2005
Posts: 116
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06-04-2006 02:57
From: Lewis Nerd The problem with 'invisible skyboxes' is that you can bash into them when flying - a perfectly legitimate activity. It's just as bad as security scripts that give no warning and no indication they are there.
Skyboxes attract attention. It's as simple as that. It's part of the human curiosity, and you'll never overcome it.
As we are able to terraform +/-4m, it's a lot easier to build something underground, raise the ground and slap an innocent looking house on top of whatever it is you wish to hide from other players.
Lewis I use skyboxes maynly for building caves, easier than underground (and i can terraform more than -+4, i am on a isle) My invisible idea was purely a aesthetical one, skyboxes look ugly in big numbers.
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Rude Prunes
Registered User
Join date: 9 Apr 2006
Posts: 92
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06-04-2006 05:04
I think the poster of this thread was more amazed at random objects floating up there that people don't know about, not purpose build smutboxes! It is easy to lose objects if you type in the wrong position numbers! Maybe landowners should get a side elevation of their land as well the normal plan?
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Pumpkin Cookie
Custom Photographer
Join date: 5 Mar 2006
Posts: 108
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junk in air
06-04-2006 06:02
i got good chunk of land no one lived around me till now im glad to see people here lots of people brand new most of houses are in the air i dont have an problem with that but there are tons of junk up laying around a door surf board you name it looks like just played frisbee with them, i used to fly up an tell me people where there things were on there land if theyt lost it now i try not to look up lol
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Moss Talamasca
Serpent & Thistle
Join date: 20 Aug 2005
Posts: 367
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Ben Linden's video card
06-04-2006 06:11
Ben's Post: /3/82/40805/1.htmlJust a little jealous. I've just got a vid-card loser with low megs, but man!, I've never seen anything like those screenshots he posted. And that was how long ago? I have to put my settings so low i'm walking around in a myopic fog. With no shiny bits. I think i kind of prefer it to that endless sea of junk, though. After a couple hundred meters it's all landscape and cloud. Kind of peaceful compared to that jangly mess of multicolored prims.
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Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
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06-04-2006 06:22
There is no real privacy in SL. If I'm flying at high altitude, and an occupied skybox appears on my mini map, I change direction. Most likely, that skybox has a security script running. Invisible textures don't guarantee privacy. Invisible prims have an interesting side effect. They may hide the avatar, but they tend to not hide its attachments. Instead of seeing two avs doin' the nasty, we would most likely see some hoochie hair and shoes being drilled by a floating "Excite" naughty bit. 
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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06-04-2006 07:22
To play with longer draw distances, open your setting.ini file, which lives in "C:\Documents and Settings\Administrator\Application Data\SecondLife\user_settings" on a standard WinXP SL installation, find the line that says RenderFarClip and change the numeric value that follows RenderFarClip to 1024 or 2048.
Be prepared to wait for the screen to render fully. If you edit your preferences while waiting it will cause the draw distance to get clipped to 512.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
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06-04-2006 07:40
From: Ranma Tardis What is even better about invisible skyboxes is the following. You and your love intrest are working up to temp and just as you are ready a craft of somesort comes crashing through your wall! If you are really lucky it will get stuck! Yesterday I was working in my skybox on some clothes and a friend came over to chat with me a bit. As we were talking, I heard the "Whoosh" of a parachute opening and someone had para-sailed into my living room (I have no ceiling, on purpose). From: someone Sure, we need more problems like this in SL! If you want to do the nasty how about ICQ? The avatars do not really add much to your xcitement  If you want to script, why not just buy a copy of Visual C++? If you want an avatar, why not play There? If you want to do the nasty, why not play Sociolotron? SL doesn't have anything you can't find anywhere else. /sarcasm off
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Tsukasa Karuna
Master of all things desu
Join date: 30 Jun 2004
Posts: 370
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06-04-2006 11:24
holy SH*T!
I feel sorry for the poorl linden who had to take those pictures :/
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Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
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06-04-2006 12:22
From: Moss Talamasca Ben's Post: /3/82/40805/1.html Just a little jealous. I've just got a vid-card loser with low megs, but man!, I've never seen anything like those screenshots he posted. And that was how long ago? It's not (only) his video card. That was a demo of the yet-to-be-seen new rendering engine for SL. P2
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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06-04-2006 12:38
From: Moss Talamasca Just a little jealous. I've just got a vid-card loser with low megs, but man!, I've never seen anything like those screenshots he posted. And that was how long ago? Note, aside from ground texture there's very little if any textures on most of these screenshots. Graphics cards can render massive amounts of raw colour geometry, especially when reduced to boxes and such due to distance... it's all the textures that have to be packed in memory and constantly switched between, that kills them.
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