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Traffic MUST be redefined

Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
09-01-2006 09:47
From: Trent Marshall
Yes! First impressions are everything and its sad that our "Popular Places" list, which is mostly innacurately skewed by zombie campers, is the first representation we make of ourselves to each new person to Second Life.


That and the WA. Which every time i've gone there it's just been full of griefers, gorean mentors with slave at heel trying to convince newbies to come to Gor, and attention-whores who hang around the WA because the newbies are easier to impress.

Really it's amazing that we get new members at all that aren't clubber-attention-whore-goreans.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
09-01-2006 10:07
From: Lewis Nerd

One of Second Life's big flaws is that there is no way to make money for yourself unless you have a skill in building or scripting, which is something most don't develop for months. In Sims Online, you can spend maybe half an hour skilling, then go to a money house and get paid - as part of the game - for making a set of jams, or a gnome, or something. This enables people to build up their house, buy some furniture, and achieve something in the game.


Weren't "money houses" originally the TSO equivalent of camping chairs anyway? As I understood it they were just a way for the most popular houses to buy traffic after the "social bonus" stopped being attractive.

From: someone
True, you don't need money in SL like you do in TSO to do anything - but the option of "making it yourself" doesn't become part of a new player's gameplay for some time.


And if you just want to go and look at other people's built art, you don't need money. It's a fallacy to think that the places with free money are pulling people away who would otherwise be going to the beautiful builds.

From: someone

The 'expressing themselves' is an interesting point. Many players do seem to want to create perfection - you will rarely see a short fat bald ugly avatar in a wheelchair for example - but what difference does it make what you look like if you are merely visiting somewhere? Nothing on my plot prevents people being 'what they are', yet I get few visitors. I just don't want to end up being a replica of somewhere else with a handful of slot machines and suchlike that look completely out of place on my land.


Exactly. Being seen socially as being something "perfect" is important to many players, which is why they're prepared to fall into step with what the maximum number of other people are doing. It's adaption.
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