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Building in the sky, a guide....

Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
12-03-2005 10:23
It seems a safe prediction that the lack of privacy options in p2p will drive many people into the sky so here is a basic guide to living in the clouds:

First, you need to be able to get up there to build. There are a number of products that will allow you to defy SL gravity but the one I found the easiest to use was the Cubey Terra SpeedSpork, available at Abbott’s Aerodome. Just wear, fly and tell it how high you want to go.

When building in the air, it is sometimes difficult to judge where your property lines are. Use your music stream to place cubes as markers at your property lines. You know when you’ve left your land when the music stream stops or changes. Delete the markers when you’re done building.

You need to be able to get to your sky build, which requires a teleporter from the ground. There is a free one by Cubey Terra and there are several other products for purchase. The only product I’ve found with a privacy feature is a teleporter by Zonax Delorean and available at his Primworx shop in Orwood. I used this product because you program it with names of "allowed avatars" and it is only visible and usable by those on the list. It will teleport up to 300m. You need one on the ground to get to your build and one at your build to get back to the ground (or maybe not once p2p is implemented). They are 3 prims each.

Visitor counters are available from a number of SL vendors, if you are concerned about prim counts there is a 1 prim model available at Nyterave Island.

The SL cloud layer can be turned off using the Debug Menu rendering options; however, building at about 260 – 300 m usually gets you above the cloud layer.

Falling from the height of 300 m really messes an avatar up…
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Jalia Oz
Registered User
Join date: 11 Jan 2005
Posts: 48
12-03-2005 13:26
I have my house at a bit below 300m, and my private gardens at a bit below 600m (teleport from the house to the gardens). I don't have any way to get back down except to fall, but I've never noticed any problems with falling, it doesn't mess my avatar up at all.

It's nice to have privacy but it makes me sad that I can't log in and find myself in my home... it makes it feel less like a home to me.

Oh, and my method of building in the sky was simply to build on the ground first, and then attach a chair to my build, sit on it, and using the edit feature, move the whole build and me with it up into the sky.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
12-03-2005 13:34
From: Isablan Neva
It seems a safe prediction that the lack of privacy options in p2p will drive many people into the sky so here is a basic guide to living in the clouds


I'd love you to expand upon you reasons for saying this, as I don't quite see how privacy is any further eroded by the implentation of P2P.

Get your ban lines, electric fences and shooters at the ready.

"You ain't from around here, are ya boy."
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
12-03-2005 13:50
From: Jalia Oz
I have my house at a bit below 300m, and my private gardens at a bit below 600m (teleport from the house to the gardens). I don't have any way to get back down except to fall, but I've never noticed any problems with falling, it doesn't mess my avatar up at all.

It's nice to have privacy but it makes me sad that I can't log in and find myself in my home... it makes it feel less like a home to me.

Oh, and my method of building in the sky was simply to build on the ground first, and then attach a chair to my build, sit on it, and using the edit feature, move the whole build and me with it up into the sky.


Move your house to 250 meters altitude and you will be able to login and be in your home.

250m is the max teleport range for the teleport script.

Briana Dawson
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
12-03-2005 13:51
From: Moopf Murray
I'd love you to expand upon you reasons for saying this, as I don't quite see how privacy is any further eroded by the implentation of P2P.

Get your ban lines, electric fences and shooters at the ready.

"You ain't from around here, are ya boy."


Privacy hasn't been eroded by P2P-TP because its techinal Point-to-Landing-Point. If you don't disable P2P-TP all together or set a landing point then it can become an issue. Take a look at the new 1.8.0 preview.
Jalia Oz
Registered User
Join date: 11 Jan 2005
Posts: 48
12-03-2005 13:57
From: Briana Dawson
Move your house to 250 meters altitude and you will be able to login and be in your home.

250m is the max teleport range for the teleport script.

Briana Dawson


I thought it was 300m? Anyway I can teleport to my house from the ground easily enough, I'm just saying that if you log out while in your house, when you log back in you immediately fall to the ground....
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
12-03-2005 14:06
I'd put the landing point inside a cage. And then release them as they come in.... but that's just me.
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
12-03-2005 20:49
From: Jalia Oz
I thought it was 300m? Anyway I can teleport to my house from the ground easily enough, I'm just saying that if you log out while in your house, when you log back in you immediately fall to the ground....


I believe it is 300m too. But anyways in the new 1.8 we shouldn't have the problem of falling out of our skybox homes since some of the new changes allows for it wich is great because my home is a good 700m up.
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
12-03-2005 21:46
Why not just build a giant brick the same size as the diameters of of your land and make it about 55,000 meters high? Set your land to ban everyone and you will have it made.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-03-2005 22:00
You can TP to a z value of 768 metres with the new p2p.

There's going to be a lot of sky builds this way, that's for sure.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
12-03-2005 22:04
From: blaze Spinnaker
You can TP to a z value of 768 metres with the new p2p.

There's going to be a lot of sky builds this way, that's for sure.


.... you just rendered anything considered 'private skybox' obsolete with that sentence.
Oh course, you can drop-rez a skybox above the built limit, but it won't be too procisely placed.

But if you want privacy, get an island, and don't use SL for chat.
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
12-03-2005 22:17
From: Susie Boffin
Why not just build a giant brick the same size as the diameters of of your land and make it about 55,000 meters high? Set your land to ban everyone and you will have it made.


Because:

1) 55,000 meters is too high for any object to be relocated with llSetPos so you'll have a hell of a time getting up there using 1 cubey mark III teleporter and hundreds of sit teleporters to get up there. Only other way around is using the Power Ring system and manually place the rings above the 768m mark.

2) you can't make 1 block that big. you're looking at more blocks then your land can handle unless you own an entire sim.

3) The current ban system only goes as high as 30m above ground level from my observations. Hope you have lots of cash to dish out for a networked security system because thats what it'll take.

4) where there's a will there's a way, someone will find a way up to your tent (that and a simple poseball set is all you'd be able to fit up there).

5) I just love screwing around with people's sarcasm.

Anyways privacy in SL is like security in the computer industry, its an oxymoron. What I recomend is that you keep your home's location (or your dungeon or whatever you're so afraid of people seeing) to yourself and your close nit friends. If you got a skybox home, hide the teleporter and make it like 700m up (most people fly either above or below this height by a few hundred meters). Make a rezzer and modify a cuby terra mark III teleporter to llDie() once you reach your destination so there's little to no evidence of the teleporter. Make the rezzer a potted plant or something that only works if you're in a specific group. If no one knows where your little place is then they won't know where to look. Since you can't phase through walls anymore they won't be able to eliminate the possibility of a dungeon and usually give up by the 500m point. Also a good idea is to install a security system with a good 50 - 96m radius that'll eject or send anyone home not in an authorized list. This may be a bit overboard but like I said, majority fly either above this mark (1000m) or below this mark (500m and lower) so the chances of people just flying by and accidentally triggering your security system is slim.
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
12-03-2005 22:21
I also have to point out that unattached prims will go OFF-WORLD above around 4,096m up.
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
12-03-2005 22:21
From: Burke Prefect
.... you just rendered anything considered 'private skybox' obsolete with that sentence.
Oh course, you can drop-rez a skybox above the built limit, but it won't be too procisely placed.

But if you want privacy, get an island, and don't use SL for chat.


Only if you didn't turn off p2p on your land or didn't set a tp point on your parcel. People seem to ignore this fact for the drama. :rolleyes:

The new height is actually benificial for skybox owners because they won't fall out of their homes when rezing up there.
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
12-03-2005 22:27
From: Ron Overdrive
Only if you didn't turn off p2p on your land or didn't set a tp point on your parcel. People seem to ignore this fact for the drama. :rolleyes:

The new height is actually benificial for skybox owners because they won't fall out of their homes when rezing up there.


Thank god for THAT. I love having high-up builds.
:D
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
12-04-2005 00:00
From: Ron Overdrive
Only if you didn't turn off p2p on your land



My understanding from this:
From: Andrew Linden
While it might be nice to give parcel owners the option to set a "no teleports to this parcel" propery which reroutes incomming teleports to the nearest telehub, due to inflexibilities of our system this would be difficult to implement at this time. There are changes currently in the pipe that may make this possible in the future.


Is that the only way you can not have anyone be able to teleport directly to any parcel is to not set a landing point and even that merely drops them off at the closest landing point on a neighboring parcel.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-04-2005 01:25
From: blaze Spinnaker
You can TP to a z value of 768 metres with the new p2p.
Physics-launched building tools and skyboxes at 4000 meters, here we come!
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-04-2005 01:29
From: Andrew Linden
While it might be nice to give parcel owners the option to set a "no teleports to this parcel" propery which reroutes incomming teleports to the nearest telehub, due to inflexibilities of our system this would be difficult to implement at this time. There are changes currently in the pipe that may make this possible in the future.
Then we should hold off P2P until this is implemented.

Is the problem "reroutes incomming teleports" or "teleports to the nearest telehub"? If it's the latter, then "teleports to the nearest landing point on another parcel" could be an option.
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
12-04-2005 05:38
From: Isablan Neva
My understanding from this:


Is that the only way you can not have anyone be able to teleport directly to any parcel is to not set a landing point and even that merely drops them off at the closest landing point on a neighboring parcel.


Actually not setting a point to teleport to allows anyone to teleport anywhere on the map. And thanks for pointing that out because it seemed like while I was in the 1.8preview they had figured out a way to do it. Simple work around would be to ban everyone but a list of friends or a group and set a teleport point just on the edge of your land. Doing so would anyone else to the edge of the sim. Another idea that just recently came up is to put a cover charge on your land instead and charge them like L$500 to get in. If they really wanna get inside to see what you're up to they'll pay and you'll have earned a week's extra stipend per person.
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
12-04-2005 10:06
From: Argent Stonecutter
Then we should hold off P2P until this is implemented.

Is the problem "reroutes incomming teleports" or "teleports to the nearest telehub"? If it's the latter, then "teleports to the nearest landing point on another parcel" could be an option.


I made that same arguement but it was ignored, I felt that p2p should be tied to the Find Menu and Landmarks, not click-on-the-map-and-go until a "no teleports to this parcel" option existed. While larger landowners like myself will be little affected (and those that already live in the clouds), those on 512m parcels surrounded by other smaller parcels will have people dropping in on them all the time even if they don't set a landing point because the parcels next to them maybe will have a landing point. For "residential only" communities, it will take coordination with all the landowners to make sure nobody has a landing point set.

This whole thing really is unfair to residential parcel owners in SL who have gone to great lengths to avoid high traffic sims.
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Aces Spade
Raise you One♠
Join date: 22 Sep 2003
Posts: 2,774
12-04-2005 10:12
From: Ron Overdrive
I believe it is 300m too. But anyways in the new 1.8 we shouldn't have the problem of falling out of our skybox homes since some of the new changes allows for it wich is great because my home is a good 700m up.


Where does one get a sky home? i have looked for many months :)
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From: someone
Posted by ZsuZsanna Raven
So where is the "i don't give a shit'' option?
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
12-04-2005 10:33
I have an amazing one by Valadeza Anubis, available on her island of Veranderde.....
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
12-04-2005 11:13
I built my first flying vehicle recently and my new hobby is now spotting skybuilds. It's fascinating. You zoom up to 500m or so, turn all your detail settings to maximum, and loads of them pop up. Then you have to turn the detail down so you can actually move around and find them, which is a slight challenge, but it's not too hard.

It does occur to me that a big flying platform with buoyancy 1.0 would be a useful tool for the skybuilder; you can go to the desired height, rez your objects on the platform, then position them as appropriate. You'd need a teleporter or two to get there afterwards and it's inconvenient for going *very* high.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
12-04-2005 11:15
From: Aces Spade
Where does one get a sky home? i have looked for many months :)
May I suggest Blanc Noir's "SkyLife" prefabs, available in Abbotts? :)
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
12-04-2005 11:28
I am quite happy on the ground, thank you all! Sky builds would only obscure my happy little home on the map. :D
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