Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Do you need Push in your SL?

Troy Vogel
Marginal Prof. of ZOMG!
Join date: 16 Aug 2004
Posts: 478
07-14-2006 15:55
Seriously, why is this capability even in the function set especially when we lack the legal arenas where it can be used.

Remove it and solve the problem. It does not take a genius....

Troy
_____________________
VolatileWhimsy Bu
Registered User
Join date: 27 Jun 2006
Posts: 1,492
07-14-2006 15:55
cause i like my guns?
Troy Vogel
Marginal Prof. of ZOMG!
Join date: 16 Aug 2004
Posts: 478
07-14-2006 15:57
that was FAST! wow.... you replied before I posted :-)

hehe
_____________________
VolatileWhimsy Bu
Registered User
Join date: 27 Jun 2006
Posts: 1,492
07-14-2006 15:58
LOL, im the fastest girl in the west watch out buster!! :P
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-14-2006 16:05
I don't need push for anything i do. If i ever do i don't do it in public thats for sure. Same with sex. :)
_____________________
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
07-14-2006 16:12
I don't normally use Push in my SL.. I'm not a big fan of cars personally, but I wouldn't want to see it gone, just be able to see it toggled on and off on my avatar.
_____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176

Want more attachment points for your avatar's wearing pleasure? Then please vote for

https://jira.secondlife.com/browse/VWR-1065?
CrazyMonkey Feaver
Monkey Guy
Join date: 1 Jul 2003
Posts: 201
07-14-2006 16:19
Well here is the thing. Its not Push thats broken it the people, lol..
We need a better way to remove people. Also maybe getting permission
or something to allow it.

But Im a scripter, and I use it. You can do some cool things with it.
And like nearly all things in SL it can be abused. Tons of other
scripting calls, physics, and some other things can all be used
badly.. The only thing in common with this is the bad people.
So we need to remove them.

Maybe a per person(in addition to per parcel there already doing)
ability to disable of push is a good idea, and the 1st time
someone/something want to push you is asks or something..

But removing alltogether, no.
But I can see how somepne who does'nt know much about
push/scripting/physics would think its the push that were bad.

Oh, one other thing. Push has been limited by the lindens twice
since way back in beta.. Push used to be much more usefull..
Now its very hard to use because LL weakened it so much.
(strength used to be linear to distance, now its exponential -- sigh)
Daaneth Kivioq
Wandering Philosopher
Join date: 11 Jan 2006
Posts: 157
07-14-2006 16:20
Push is a useful tool. My nice new Elevator wouldn't work as well without it. Neither would my Hovercraft.

While I view the "no push" land option as a ncessary evil, it is, at best, a stopgap measure. Blaming push for the evils caused by griefers is like blaming internal combustion for the car accident you had.

The better solution, the ONLY good, permanent solution is the individaul push/no push option, with the ability to say - Yes, let this object/person push me, otherwise, I am not pushed.
_____________________
Moderation is for Monks - Take Big Bites!:D
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
07-14-2006 16:22
i don't need guns....don't really own any, but push as an lsl function has so many other uses :D

really i don't push was ever intended for weapons/arenas in the first place. that's what the hp system and character animations was for. i think push was designed more for games/interactive environments (think trampolines, windy tunnels, currents in streams, those void spaces you jump over as mario where the wind blows you up) and was misused by asshat gun makers :3
jrrdraco Oe
Insanity Fair
Join date: 28 Oct 2005
Posts: 372
07-14-2006 16:29
awwww pushy pushy pushy!
_____________________
--
Linux Specs: http://www.immerdrauf.com/jrrhack/specs.txt
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-14-2006 16:34
From: Yiffy Yaffle
I don't need push for anything i do. If i ever do i don't do it in public thats for sure. Same with sex. :)

Aren't pushing and pulling integral parts of sex? :confused:
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-14-2006 16:37
From: CrazyMonkey Feaver
strength used to be linear to distance, now its exponential


Maybe there can be some good to come of push permissions.

Maybe there could be a return of linear push since people could deny it altogether if they wish.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
07-14-2006 16:40
Physical objects need: llSetStatus(STATUS_ACCEPT_PUSH, TRUE);

Avatars need the same thing, with the setting in an easy to get to spot and be able to be changed using the same library call for HUD controls. It would be fabulous if one could temporarily grand push to a particular object: "This object would like to push you." dialog.

Default should be "false".

This would allow folks to be pushed when they wanted to be, and not be when they do not want to be. (Including thier vehicles.)

I love choice, don't you? :)
_____________________
Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
07-14-2006 16:42
It isn't an either/or question, we can have both, when we want them.
_____________________
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
07-14-2006 19:17
From: Jillian Callahan
Physical objects need: llSetStatus(STATUS_ACCEPT_PUSH, TRUE);

Avatars need the same thing, with the setting in an easy to get to spot and be able to be changed using the same library call for HUD controls. It would be fabulous if one could temporarily grand push to a particular object: "This object would like to push you." dialog.

Default should be "false".

This would allow folks to be pushed when they wanted to be, and not be when they do not want to be. (Including thier vehicles.)

I love choice, don't you? :)
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES

It's so obvious that this is the way to go. I hope the parcel push option is just the best they can give us right now, because disallowing push at the client and script level is what we REALLY, REALLY, REALLY need.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
07-14-2006 19:24
From: Troy Vogel
Seriously, why is this capability even in the function set especially when we lack the legal arenas where it can be used.

Remove it and solve the problem. It does not take a genius....

Troy


Say bye bye to my diving boards - and a few other goodies too...

It's not all guns.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
07-14-2006 19:32
to go on siggy's way, say bye bye to my motorball rollers and my pony rider and my sub collar
_____________________

tired of XStreetSL? try those!
apez http://tinyurl.com/yfm9d5b
metalife http://tinyurl.com/yzm3yvw
metaverse exchange http://tinyurl.com/yzh7j4a
slapt http://tinyurl.com/yfqah9u
Jack Harker
Registered User
Join date: 4 May 2005
Posts: 552
07-14-2006 19:52
Personally, I think that a three-way setting would be good. On, off, and "ask".

For ask, you get a pop-up just like you do for a hug animation. If you ad a checkbox that allows you to accept a push from that source again without asking, it'd pretty much be ideal.

But allowing someone to shoot you 3 sims away without checking, where you have to have get permission to get a hug...that's just ass backwards design.
Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
07-14-2006 22:02
From: Jack Harker
Personally, I think that a three-way setting would be good. On, off, and "ask".

For ask, you get a pop-up just like you do for a hug animation. If you ad a checkbox that allows you to accept a push from that source again without asking, it'd pretty much be ideal.

But allowing someone to shoot you 3 sims away without checking, where you have to have get permission to get a hug...that's just ass backwards design.


What Jack said, he pounded that nail. :D
_____________________
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-14-2006 22:35
From: Troy Vogel
Remove it and solve the problem. It does not take a genius....

There are quite a few legitimate uses for Push, thanks much. Like my old pinball machine.

What's needed is not a gimped toolset, but a granular land permissions scheme that allows only certain script actions. Has been needed for some time.
_____________________
---
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-14-2006 23:13
How exactly is Push used in vehicles? i have built several of them in my 1 1/2 years in SL, and never once used llPushObject in any of their scripts. O.o
_____________________
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
07-14-2006 23:33
what about this: everybody can set if he can be pushed (if he set himself no push, no object he own can push in his vicinity) but a land owner can decide to override this setting if he need push to be active on his land, or can force it deactivated
_____________________

tired of XStreetSL? try those!
apez http://tinyurl.com/yfm9d5b
metalife http://tinyurl.com/yzm3yvw
metaverse exchange http://tinyurl.com/yzh7j4a
slapt http://tinyurl.com/yfqah9u
Phedre Aquitaine
I am the zombie queen
Join date: 26 Jan 2006
Posts: 1,157
07-14-2006 23:41
Keep push, but make it optional - a toggle in preferences.
_____________________
From: Billybob Goodliffe
everyone loves phedre
(excluding chickens), its in the TOS :D
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-14-2006 23:42
From: Yiffy Yaffle
How exactly is Push used in vehicles? i have built several of them in my 1 1/2 years in SL, and never once used llPushObject in any of their scripts. O.o

Because I hate the vehicle system, I tend to use llApplyImpulse and llSetForce in my vehicles. Not the same thing, but they get confused often enough.
_____________________
---
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-14-2006 23:59
From: Jeffrey Gomez
my old pinball machine.
Did your pinball machine use push on avatars? Did it use push on avatars other than the owner of the pinball machine?
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
1 2 3