Free Telehubs are now here!
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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05-16-2006 15:03
From: Vares Solvang Ok I have been playing with these for a bit now. The floating TH has a couple scripts in it even. One seems to be some kind of traffic counter. It seems to just say how many AV's are within 30 meters on a very specific channel. I changed it to do llOwnerSay instead of saying on the channel and it just says the number of av's in range every 20 seconds or so. No idea what it was used for. It will be fun to see what people do with these. Since they have full perms I bet that people come up with some cool things to do with them and some cool modifications on them. If you do come up with something cool to do with them, post a note about it here. I would be interested in seeing them. Like Gabe I didn't know I wanted one either till you started handing them out.  Thanks again to both of you. In fact nimrod, I am starting to think all that stuff Champie says about you just isn't true!  that's because this script is in the green light on top: integer crowd = 10; //how many avatars it takes to light it up
default { state_entry() { llListen(456685, "warmbodyfinder", "", ""); }
listen(integer chan, string name, key id, string message) { if((integer)message > crowd) { llSetColor(<1,1,1>, ALL_SIDES); } else { llSetColor(<.5,.5,.5>, ALL_SIDES); } } }
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"People can cry much easier than they can change." -James Baldwin
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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05-16-2006 15:18
Ok, I now have the Waterhead TH (telehub) inside of the box, it is unlinked, but has the scripts and everything on it. Also, there is a Linden Sandbox sign as a special bonus in the box! http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=86425
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"People can cry much easier than they can change." -James Baldwin
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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05-16-2006 15:45
For major fun, copy and paste this, then put it in a prim next to the TH. //Name the prim: warmbodyfinder integer on = TRUE;
default { state_entry() { llSetTimerEvent(1.0); } timer() { if(on) { llShout(456685, "1000"); } else { llShout(456685, "1"); } on = !on; } }
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"People can cry much easier than they can change." -James Baldwin
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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05-16-2006 21:49
Wow a piece of SL history. Thx ^_^ I rezzed a sky telehub and took a copy of the clock and placed it in 'The Forest' around the store for looks. I inspected the script first (im very picky about lag hehe) and it looked ok.  I also rezzed the waterhead hub, and it Looks awsome. Though when i deleted it, i got that warning "One part is not copyable". lol as soon as i find that part i'm going to eat it.  I always wanted a copy of the flying telehubs though. ^_^
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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05-16-2006 22:04
From: Yiffy Yaffle Wow a piece of SL history. Thx ^_^ I rezzed a sky telehub and took a copy of the clock and placed it in 'The Forest' around the store for looks. I inspected the script first (im very picky about lag hehe) and it looked ok.  I also rezzed the waterhead hub, and it Looks awsome. Though when i deleted it, i got that warning "One part is not copyable". lol as soon as i find that part i'm going to eat it.  I always wanted a copy of the flying telehubs though. ^_^ The non-copyable part is the shirt and... notecard? in the Advert. 
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"People can cry much easier than they can change." -James Baldwin
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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05-16-2006 22:07
From: nimrod Yaffle The non-copyable part is the shirt and... notecard? in the Advert.  lol ok.. XD
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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
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05-16-2006 22:27
From: nimrod Yaffle that's because this script is in the green light on top:
AHHHhhh, I just didn't snoop far enough! Thanks, might have to play with that a bit.  EDIT: NIM!! lol, I just grabbed a copy of the new box, love the floating text!!!
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Edav Nomad
Registered User
Join date: 12 Jun 2003
Posts: 130
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05-16-2006 23:30
The land one I bought looks like it has some pieces missing or just rearranged. P.S. Nevermind I missed the post where he said I could get the one with the missing piece 
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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05-21-2006 01:57
Awesome that they're available freely. But can't a Linden put them in the Library too so everyone can easily access them in world? 
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"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
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05-21-2006 05:56
Added the Telehubs to slboutique aswell for extra accessibility. Updated the version number to V2.1 because i added some pics off the hubs on the box. You can also grab the box at my place, search Frans in places only one should popup. Happy modding! 
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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05-21-2006 08:00
Is there a telehub such as used to float above the Ahern Morris welcome area boardwalk?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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05-21-2006 08:19
OHHHH COOL! In no time at all these freebies will be for sale in yard sales all over SL. ROFL!!!
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 VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30 http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240 http://shop.onrez.com/Archtx_Edo
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Drew Ingmann
Stuck in a rut
Join date: 1 Sep 2005
Posts: 175
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05-21-2006 12:18
Thats great...thanks!
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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05-21-2006 15:08
From: SuezanneC Baskerville Is there a telehub such as used to float above the Ahern Morris welcome area boardwalk? Hey Sue, I'm not sure what you mean, but are you talking about the one that was used at the sandboxes? If so, that's in the pack. I'm sure if there is one you are looking for, you could IM Torley and she might be able to help. 
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"People can cry much easier than they can change." -James Baldwin
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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05-21-2006 19:18
From: nimrod Yaffle Hey Sue, I'm not sure what you mean, but are you talking about the one that was used at the sandboxes? If so, that's in the pack. I'm sure if there is one you are looking for, you could IM Torley and she might be able to help.  Back in the old days, there was a boardwalk that crossed the border of Ahern and Morris, and floating in the air on the Ahern side was an aerial telehub. When you entered SL you would appear on the aerial telehub platform, thus allowing one to walk off and make a nice graceful Splat! entrance. The one in this package has that general appearance. I remember the old one as being larger, but I wouldn't trust my memory on much, especially not something like how big a virtual object from years ago was. The aerial one in the package is certainly from the same mold, and it has an odd method of construction, being made in a rounded corner non-square rhombus shape, and having some oddly shaped pieces to make up the platform. I took pictures of the old one, with the edit highlight included, to use as a pattern to make one myself, but the construction was strange enough to be a bit challenging at the time, so I put it away and never got back to it. And now I don't have to!
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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