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Better, more explicit support for SL communities and subcultures

William Withnail
Gentleman Adventurer
Join date: 11 Sep 2004
Posts: 154
10-31-2005 12:33
From: Eggy Lippmann

- Facilitate parcel mobility so as to allow users to progressively aggregate parcel communities into a contiguous region over time
- Facilite the moving of islands belonging to the same Community into closer proximity on the map (right now you charge USD$50 for this, IIRC?)
- Linden would create a few seed communities (say, Sci-Fi, Medieval, etc) where players could list themselves, later adding the ability to create our own community for a price.


As a concrete example. I would love to move Withnail Academy closer to Sachi Vixen's wonderful Dickens St and Jessica Ornitz' wonderful NeoVictoria. Put them all next to Anshe's Victorian themed island sim for even greater immersion benefits.

Portals might accomplish this. If two land owners agree to it, a two-way, point to point teleporter should be possible.

Perhaps we need an llTeleportAv function in LSL. It would do exactly what the current teleport friend button does. Basically, user "sits" on prim A. Prim A sends a message to prim B. Prim B sends a teleport request to the Avatar which sat on prim A. A prim portal could look like a chair, a door, a staircase, a streetsign, a stargate, whatever.
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
10-31-2005 12:40
From: someone
I don't understand what you mean when you say "And of course even though it could, it won't happen because LL like the income they get from islands" when the amount of money they make off mainland sims is at least comparable if not better.


I see, ok, that's a very good point of course.
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
10-31-2005 12:51
From: Yumi Murakami
Well, you will be shelling out from your credit card for your tier..

...


I don't actually, you shouldn't make those assumptions.

People buy private islands because they have no other choice atm.
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
10-31-2005 13:47
I think this is ok to quote here as it seems quite appropriate to the discussion...

From: someone
Jeska Linden: Fizik Baskerville: the current island layouts are a total
mess, is there any plans to create a more ordered and navigatable system ?
Ian Linden: well we've certainly talked about ways to do that
Ian Linden: and I think most of that got drowned in more immediate
problems like fixing the sim list in the map
Ian Linden: I don't think we arrived at anything really solid
Ian Linden: so we'd like to hear your ideas
Ian Linden: but yeah it's not an easy problem
Ian Linden: since geographic location has alot to do with identity



What does Ian mean here by "identity" ?

Ian are you looking in ?
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-01-2005 01:32
From: William Withnail
As a concrete example. I would love to move Withnail Academy closer to Sachi Vixen's wonderful Dickens St and Jessica Ornitz' wonderful NeoVictoria. Put them all next to Anshe's Victorian themed island sim for even greater immersion benefits.

Portals might accomplish this. If two land owners agree to it, a two-way, point to point teleporter should be possible.

Perhaps we need an llTeleportAv function in LSL. It would do exactly what the current teleport friend button does. Basically, user "sits" on prim A. Prim A sends a message to prim B. Prim B sends a teleport request to the Avatar which sat on prim A. A prim portal could look like a chair, a door, a staircase, a streetsign, a stargate, whatever.

Yes. LL does not seem to get the difference between topology and topography, or why it is a good idea to distinguish them.
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