PART ONE
[20:01] Wet Ikon Anim Override One.5 (Amped): 3234 bytes free
[20:02] You decline The Finish Line from A group member named Ananda Sandgrain.
[20:03] Kanker Greenacre: hehe
[20:03] Kanker Greenacre: megaprims ftw
[20:04] You: ...is that what was blocking me?..
[20:04] Arrekusu Muromachi: Heya Sensei.
[20:04] Reitsuki Kojima: Yeah
[20:04] Ananda Sandgrain: hi Myrrh!
[20:04] You: ...hola, all!..
[20:04] Brookston Holiday is Offline
[20:04] Myrrh Massiel hardly recognised the place!
[20:04] Salazar Jack waves
[20:04] Arrekusu Muromachi: I've noticed a slight flaw ith the megaprim, it disappears if you're camera's facing a certainw ay.
[20:04] Ananda Sandgrain: we've been experimenting with some big prims
[20:04] Brookston Holiday is Online
[20:04] Arrekusu Muromachi: rez chair
[20:04] Ananda Sandgrain: It does tend to mess with the camera
[20:05] Myrrh Massiel figured that maybe something just hadn't ressed up yet.
[20:05] Nber Medici is Offline
[20:05] Ananda Sandgrain: well, should we do an announce to the Seirengyu?
[20:05] You: ...surely...
[20:05] Myrrh Massiel sends.
[20:06] Ananda Sandgrain: ok :)
[20:06] Arrekusu Muromachi: derez chair
[20:06] Brookston Holiday is Offline
[20:06] Arrekusu Muromachi: rez flying chair
[20:06] Arrekusu Muromachi: O.x
[20:06] Arrekusu Muromachi: I forgot I took that out.
[20:06] Arrekusu Muromachi: rez chair
[20:06] Ananda Sandgrain: hehe, maybe some new furniture should be on the list
[20:06] You: ...this is interestingly harsh music...
[20:07] Reitsuki Kojima: actually, wait a minute
[20:07] Arrekusu Muromachi: I don't hear anyth---D'OH!
[20:07] You: ...i like your hair, ananda...
[20:07] Reitsuki Kojima: Have a seat. More will spawn
[20:07] Ananda Sandgrain: ty Myrrh :)
[20:07] You: ...alex is our empress...
[20:08] Arrekusu Muromachi: I'm not one to show royal blood. I'm just the janitor. c.c
[20:08] Myrrh Massiel hehs.
[20:08] Reitsuki Kojima: then take a seat with the rest of us commoners ;)
[20:08] You: ...no music over here, though...
[20:09] Ananda Sandgrain: :) we got a crowd after all.
[20:09] Salazar Jack begins singing the blues..
[20:09] Arrekusu Muromachi: Yep.
[20:09] You: ...yippee!..
[20:10] You: ...so - huns, salazar, rick - have you had a chance to read the transcript from last week, do you have a general idea of what we're doing?..
[20:10] Huns Valen: nope
[20:10] Salazar Jack: Ananda gave it to me when I got here today.
[20:10] Ananda Sandgrain: well, to bring folks up to speed, last week we headed in the direction of a Classic Aviation era theme with Asian influence
[20:10] Salazar Jack: I was going to go through it later.
[20:11] You: ...kind of golden-age-of-airships-meets-turn-of-the-century-singapore...
[20:12] Ananda Sandgrain: everyone seemed to agree that the main tower structure, and a tether, should remain
[20:12] You: ...and i'll use a different asian colonial port each time i describe it... ;)
[20:12] Flapjack Spatula is Offline
[20:12] Salazar Jack: Are there some referenves you can give us that would help in our research of such a style?
[20:12] Kanker Greenacre: we're just talking about a general guiding theme anyway
[20:12] Ananda Sandgrain: and pretty much everything else needs rebuilding or texture updates
[20:12] Salazar Jack: I like that. Main tower staying.
[20:12] You: ...sort of along the lines of miyazaki, but more vintage than futuristic...
[20:13] Salazar Jack: Thanks.
[20:13] Ananda Sandgrain: yes, Miyazaki is my inspiration :)
[20:13] Arrekusu Muromachi: Only problemw ith Miyazaki is that he has a European influence in most of his work. Not asian.
[20:13] Salazar Jack: I'm not familiar with that yet, but will look it up.
[20:13] You: ...all the weekly transcripts will be posted to both the kazenojin forum on secondlife.com and the kazenojin seiringu forum on slsailing.org...
[20:14] Ananda Sandgrain: Just watched Spirited Away again, and the bathhouse in it has a lot of good ideas for architecture
[20:14] Salazar Jack nods
[20:14] You: ...regarding the tower, we're redesigning everything but the superstructure, and replacing all the upper levels outright...
[20:14] Bino Arbuckle is Online
[20:15] You: ...last week reisuki suggested replacing the geosynch tether with high-altitude balloon ballast instead...
[20:15] Arrekusu Muromachi: There were a few that were Japanese influced and I'd say that The Spiriting away of Chihiro...err...Sprited Away would be the better bet. The bathhouse looked to be in the correct era.
[20:15] Kanker Greenacre: let's not be dogmatic
[20:15] Kanker Greenacre: if it's cool, and consistent, then it's okay with me
[20:15] Reitsuki Kojima: Yeah
[20:15] Reitsuki Kojima: I dont wanna be copying spirited away or anything
[20:16] Ananda Sandgrain: yah, inevitably if we've got aircraft, Euro and American influence is there too.
[20:16] Reitsuki Kojima: Some other good ideas for references would be Crimson Skies, Sky Captain and the World of Tommorow, etc
[20:16] You: ...yes, i think we're just looking at a generally consistent sense of vision, but something of our own, not aping an established franchise outright...
[20:16] Ananda Sandgrain: yes
[20:16] Salazar Jack nods
[20:16] Arrekusu Muromachi: Art Deco with the Asian touch.
[20:16] Salazar Jack: Those I'm more familiar with.
[20:17] Ananda Sandgrain: in general, try to keep things early era, without drifting into sci-fi
[20:17] Reitsuki Kojima: In general, of course. Some sci-fi is going to be inevitable, SL-physics being what they are ;)
[20:17] Salazar Jack: heh heh
[20:17] You: ...one major point raised last week was that the look should be turn-of-the-century *early* modernism, i.e. biplanes > monoplanes in terms of technology, lots of canvas and cables and wood and iron trusswork, rather than aircraft aluminum and and more modern punch-holed w-sections...
[20:18] Ananda Sandgrain: hi bino
[20:18] Bino Arbuckle: Evening
[20:18] Kanker Greenacre: hey bino
[20:18] Salazar Jack waves at Bino
[20:18] Reitsuki Kojima: Grab a chair, Bino!
[20:18] You: ...so, we're talking eiffel tower through the golden age of aviation, mostly, like airships made fantasy, fritz lang and the like...
[20:18] Bino Arbuckle: It took some effort to get on the platform... going to stay put for now... kept hitting phantom stuff apparently, or my client/ISP is bad
[20:19] Reitsuki Kojima: No, its just a buggy mega prim
[20:19] Reitsuki Kojima: Your safe
[20:19] Bino Arbuckle: Thanks though
[20:19] You: ...no, therre's a megaprim blocking entry here...
[20:19] Reitsuki Kojima: Your perfectly safe, really :)
[20:19] You: ...grab a chair and another will res up, bino...
[20:19] Kanker Greenacre: grab the empty chair, specifically
[20:20] You: ...that helps...
[20:20] Jane Fossett is Offline
[20:20] Reitsuki Kojima: Here, I'm gonna delete the mega prim. I'll put a prim under us for saftey
[20:20] Myrrh Massiel hehs.
[20:20] Ananda Sandgrain: this is a great conference gadget! we could sure use one of these at the office sometimes
[20:20] Arrekusu Muromachi: That's the problemw with the mega prims, nice in theory but the bounding's unpredecitable.
[20:21] Kanker Greenacre: yeah, i'd love to have one in my cubicle
[20:21] You: ...so - this week, i know that at least ananda and myself have done some preliminary design brainstorming...
[20:21] You: ...ananda's worked on the big ribbed canvases you see floating around here, for starters...
[20:21] Ananda Sandgrain: most of it at full scale :)
[20:22] Ananda Sandgrain: and Reitsuki has a model for the top of the tether
[20:22] Oliphant Ming is Offline
[20:22] Reitsuki Kojima: Its a pretty rough sketch
[20:22] You: ...i hastily threw together a basic concept for a cable-stayed elevator which can run past upper cable-stayed platforms without colliding...
[20:22] Reitsuki Kojima: But if you look up, you'll see the basic idea I was thinking about
[20:22] Myrrh Massiel sees. Ah, I get it better, now...
[20:22] Arrekusu Muromachi: Using steel for the canvas arms may make it look more into the era. The wood makes it feel rustic.
[20:22] Reitsuki Kojima: Again, excuse the five minute model
[20:23] Ananda Sandgrain: could be. They still build skyscrapers using bamboo scaffolding :)
[20:23] You: ...well, the idea is kind of in keeping with the era of big steel-truss major superstructure with wood decking and canvaswork...
[20:24] You: ...kind of a hybrid of the three materials, plus steel guy cables...
[20:24] You: (plus bamboo's a sustainable material) ;)
[20:24] Kanker Greenacre: i like the layout of your platform, rei
[20:25] Reitsuki Kojima: Thanks Kanker. And some (careful) use of mega prims should let me keep it fairly low-prim too
[20:25] Salazar Jack: I can probably supply some wood from the Forest of Kahruvel.. not a whole lot, but some.
[20:25] Ananda Sandgrain: I picture this looking a bit like someone found this giant ancient metal structure and proceed to build a village into it :)
[20:25] You: ...i was wondering how viable it might be to link in some ginormous megaprim balloon with the linked set's root *right at* 767.999, to have some really big realistically bouyant balloons visible way up there where they won't get in anyone's way...
[20:25] Kanker Greenacre: i like that idea
[20:25] Salazar Jack nods
[20:25] Kanker Greenacre: as if we found it just sitting here, left over from years ago
[20:26] Kanker Greenacre: and decided to rebuild stuff on it
[20:26] Arrekusu Muromachi: New era of the Neo Kazenojin. They found the old strcutre and developed around it.
[20:26] Ananda Sandgrain: hehe, which wouldn't be that far off
[20:26] Reitsuki Kojima: Really it wouldnt be
[20:26] Reitsuki Kojima: Mega prims are almost impossible to link in any useful fashion
[20:26] You: ...just to have the root point offset from the megaprim's center, a two-prim link?..
[20:26] Arrekusu Muromachi: I hate to sound like a broken record but the bounding boxes are a problem too if the megas were used for platform construction.
[20:27] Reitsuki Kojima: Arre: I said, careful use. Some prims are fine
[20:27] Myrrh Massiel nods.
[20:27] Reitsuki Kojima: Others, I'd be deliberatly setting phantom anyways
[20:27] Salazar Jack: Perhaps we could prop up parts of the superstructure and add some braces and extra supports for aging metal sections?
[20:27] Reitsuki Kojima: Like the outer gas bags (to prevent wing clips and such)
[20:27] Arrekusu Muromachi: Would make sense.
[20:27] Kanker Greenacre: hehe, fun idea, salazar
[20:27] Ananda Sandgrain: I like that :)
[20:28] Arrekusu Muromachi: O.o
[20:28] You: ...i'd like to see the top of the cable splay wide in similar fashion to the root down blow, fastened across the breadth of the underside of the uppermost balloon structure...
[20:28] Reitsuki Kojima: Thats doable.
[20:28] Kanker Greenacre: that would make sense
[20:29] Myrrh Massiel suddenly notices the mini-airship...neat. ;)
[20:29] Ananda Sandgrain: no objections if we were to start clearing out all the stuff above the clouds?
[20:29] Reitsuki Kojima: None from me. I've been meaning to delete my crap up there anyways
[20:30] Reitsuki Kojima: I just keep forgetting
[20:30] Huns Valen: nuke it
[20:30] Ananda Sandgrain: ok
[20:30] Salazar Jack: It's the only way to be sure.
[20:30] You: ...the only concern i have is the person who built the rocket-launch tower up on the uppermost level...
[20:30] Kanker Greenacre: with extreme prejudice
[20:30] Reitsuki Kojima: I havent seen that I guess
[20:30] Reitsuki Kojima: I havent been up there in ages
[20:30] You: ...i think that was constructred (comparatively) recently, and might be an active project...
[20:30] Ananda Sandgrain: well, he hasn't signed on in a couple months
[20:30] Myrrh Massiel nods.
[20:30] Bino Arbuckle: Yeah, Nikolai is on-and-off active, see stuff there all the time, just not him
[20:30] Arrekusu Muromachi: I don't see any problems with clearing anything above the cloud level.
[20:30] Kanker Greenacre: the rocket thing has been there for a year at least
[20:31] You: ...i suppose we could send out a warning notice that everything not part of the new construction will be cleared out this week?..
[20:31] Bino Arbuckle: Well, we can go inspect it and see the creation date
[20:31] Kanker Greenacre: if we return it, it will be in his inventory
[20:31] Reitsuki Kojima: well, you can return things that look important I suppose, so
[20:31] Myrrh Massiel nods.
[20:31] Huns Valen: return everything
[20:31] Huns Valen: even if it's a plywood cube
[20:31] Huns Valen: don't delete stuff
[20:31] Ananda Sandgrain: He hasn't donated land either, so we wouldn't be stepping on toes that way
[20:31] You: ...only admirals can return anything owned by kazenojin...
[20:31] MarkTwain White is Offline
[20:32] Kanker Greenacre: then i nominate ananda to do it
[20:32] Ananda Sandgrain: hehe
[20:33] Reitsuki Kojima: well, I'll try to remember to get up there and just delete my crap, then. I dont want it in my inventory ;)
[20:33] Ananda Sandgrain: ok, we'll assume everything of his goes :)
[20:33] Bino Arbuckle: Actually it should all return as one object, isn't that how things go now, they're packaged up?
[20:33] Arrekusu Muromachi: I may have some long forgotten builds up there myself. I'll do a runby these days and look.
[20:33] Reitsuki Kojima: yeah
[20:34] Bino Arbuckle: on this parcel, Arre you have 57 prims, and Reitsuki 49
[20:34] Bino Arbuckle: Although this is the Outfitters parcel we are over technically
[20:34] You: ...so - i wish i'd had a chance to mock up my upper-hangar/workshop module, but basically it cantilervers off one side of the cable, braced from below with a steel truss bracing arm not unlike the twoer structuer, with support guys anchored to the main cable holding the cantilever from above...
[20:34] You: ...it 'rotates' freely, although we needn't neccessarily script that to actually be functional...
[20:35] Grey Nolder is Online
[20:35] Ananda Sandgrain can't wait to see what this looks like
[20:35] Kanker Greenacre: does it have any means of buoyancy?
[20:35] You: ...the idea is that airships can moor on each of these workshop decks, at the far end of the outstretched arm, and it'll always weathervane about to be facing downwind, so the airships can moor stably at each level...
[20:35] You: ...all their support is off the central cable, bouyed by the giant balloons up top...
[20:36] You: ...the idea is that each of these levels can host a pair of workshops/hangars/skyboxes for working kazenojin and their projects...
[20:36] Kanker Greenacre: seems like it would need something to counterbalance it, not that i'm a stickler for that sort of thing
[20:37] You: ...it's held upright by the tension in the central cable...
[20:37] Kanker Greenacre: yeah, but obviously in reality the cable would bend if something was pulling on one side
[20:37] Ananda Sandgrain: A little bit, maybe
[20:38] Kanker Greenacre: you could design it with a counterweight on the opposite side
[20:38] You: ...true, but the bracing to the cable has a pretty widely-spaced vertical distance to spread the torque wide for minimal effect...
[20:38] Arrekusu Muromachi: If everything was symmetircal, there would hardly be any bend.
[20:38] Kanker Greenacre: just for appearances sake
[20:38] Ananda Sandgrain: I wonder if we should add a bit of bend :)
[20:39] You: ...the problem is working out a design which allows an elevator to mechanically scale the cable while the levels are also braced off of the cable, too...
[20:39] Kanker Greenacre: the counterweight would be attached tothe platfrom
[20:39] You: ...my elevator mockup is already hanging off the central cable, a little ways up above us...
[20:39] Reitsuki Kojima: Not to force a topic change, but I think we've got about as far - tonight - as we're going to get on the above-the-clouds issue. What about below the clouds? What about the runways and store and such?
[20:39] Kanker Greenacre: and the support would go around the cable
[20:39] Salazar Jack: So it bends a bit.. so what... let it bend if it needs to bend. Oh vay!
[20:39] Ananda Sandgrain: hehe
[20:40] You: ...i favor keeping runways down on the ground, personally...
[20:40] Huns Valen: we need to have at least one elevated runway
[20:40] Reitsuki Kojima: Oh, definetly. Was never suggesting we do away with those
[20:40] Arrekusu Muromachi: Correct me if I'm wrong but weren't our plans for the ground level to raze and rebuild it?
[20:40] Huns Valen: there is too much trash on the approach for either of the two ones we have now
[20:40] Reitsuki Kojima: Although, for example... should they stay paved? Maybe dirt?
[20:40] Ananda Sandgrain: figuring out the elevator(s) is looking like the trickiest part to coordinate
[20:40] Reitsuki Kojima: Yes, Arre. But we haven't really decided with what
[20:41] Kanker Greenacre: aren't we keepign gray field?
[20:41] You: ...the upper runways could have carrier-deck construction, the lower runways could be paved, i think...
[20:41] Kanker Greenacre: including the control tower?
[20:41] Arrekusu Muromachi: Sounds good.
[20:41] Huns Valen: we don't really need a control tower
[20:41] Huns Valen: Gray is an uncontrolled field
[20:41] Kanker Greenacre: just for nostalgia's sake
[20:41] Ananda Sandgrain: my thought would be to cut back a bit on the paved area and connect the runways
[20:41] Reitsuki Kojima: I like the symbology of a tower, but...
[20:41] Arrekusu Muromachi: The way SL is now, there's no ATC so there's no real need for CT's.
[20:41] You: ...we're keeping gray field, but we talked about rebuilding a lot of the support structures down there to be a bit more refined and in-theme...
[20:42] Reitsuki Kojima: I dunno. Maybe just a wood spotting tower
[20:42] Arrekusu Muromachi: I was thinking we could enforce some rules to try and keep the runway looking more tidy.
[20:42] Huns Valen: a terminal building maybe, but there are many more uncontrolled airports in the real world than towered ones, and that is more in line with what we have here.
[20:42] Reitsuki Kojima: Maybe some of the acousting plane detectors they used in WWI
[20:42] You: ...i think that's a good idea, alex...
[20:42] Reitsuki Kojima: Definetly agree with Arrekusu on that point
[20:43] Reitsuki Kojima: And I agree with huns too, we dont need a tower.
[20:43] Reitsuki Kojima: Strictly speaking.
[20:43] Reitsuki Kojima: But it does have symbology
[20:43] Reitsuki Kojima: So I could go either way
[20:43] Kanker Greenacre: obviously, strictly speaking, we don't need a tower
[20:43] You: ...steel-and-wood spotting tower with a ribbed canvas awning... ^_^
[20:43] Kanker Greenacre: since even if we had one, it would never actually do anything
[20:43] Reitsuki Kojima: Well, yes
[20:43] Arrekusu Muromachi: The current condition is that there's a lot of "spillover" from the nearby sandbox plus the jumbled mixture of sci-fi and old planes. Plus some of the members who just join to plop their builds on the ground gotten a tad too far.
[20:43] You: ...well, that's not neccessarily true, kanker...
[20:43] Salazar Jack: Perhaps the tower gets destroyed in whatever happened to leave the superstructure vacant for the new village dwellers?
[20:43] Reitsuki Kojima: Thats why I suggest a compromise, a wooden spotting tower, but not a control tower
[20:43] Arrekusu Muromachi: Two of the same jet being sold within the field.
[20:44] Reitsuki Kojima: It gets the "tower" symbology out of the way
[20:44] You: ...i had an idea last week regarding the bar in the finish line which i think we could also apply to the control tower...
[20:44] You: ...that is: we could put 'camping' animations for a bartender and a couple of aircraft controllers, staff the place...
[20:44] Salazar Jack: How about we board the old tower up and let it degenrate into rubble.
[20:44] Kanker Greenacre: hehe
[20:45] Reitsuki Kojima: Ug. No camping. Please.
[20:45] Salazar Jack: Over time.
[20:45] Kanker Greenacre: and hire noobs to pretend to be air traffic controllers?
[20:45] You: ...it'd be dirt-cheap, say ten lindens per hour, and only three people in gray it's not like it would become a camping hangout - more like ambience of having the placed manned by staff...
[20:45] Arrekusu Muromachi: The old tower/terminal I reguard as a symbol. Maybe just decomission it and put a plaque up somewhere saying that this was one of the first builds.
[20:45] Kanker Greenacre: sounds like something my alt my enjoy
[20:45] Huns Valen: you gonna pay the camping fees? :P
[20:46] Reitsuki Kojima: I really dont like camping. If you wanna put the anims in, thats cool. Hell, I'll even make 'em. But I dont like camping on general principle
[20:46] Kanker Greenacre: i like what cubey et al did with their old abbotts field
[20:46] You: ...at camping rates?..gladly; what does that come to, about ten dollars per month?..
[20:46] Arrekusu Muromachi: Even the prospect of L$1 an hour could bring in...the darker side of SL here.
[20:46] Myrrh Massiel nods. Okay, I concede the point, but animations, at least.
[20:47] Reitsuki Kojima: Animations, surely
[20:47] Reitsuki Kojima: Heck, could even come up with non-monentary camping incentives
[20:47] Reitsuki Kojima: They did that a Nagaya
[20:47] Arrekusu Muromachi: I don't see a problem with it. I have yet to see Gray freak out due to an overload on resources.
[20:47] Reitsuki Kojima: Worked pretty neat
[20:47] You: ...it freaks out whenever the plum mob spills over...
[20:47] Salazar Jack: What sort of incentives did they do at Nagaya?
[20:48] Kanker Greenacre: like just the other day, when someone's toys were grinding the sim to a halt
[20:48] Reitsuki Kojima: Theres this booth in the market square, Sal... it looks like an old-time parasol merchant's booth. But its empty. If you sit there, you start animating like your making parasols
[20:48] Reitsuki Kojima: After a while, you can choose one of sevearl designs free
[20:48] Reitsuki Kojima: *several, even
[20:48] Salazar Jack: Cool!
[20:48] You: ...i saw one place which provided camping incentives not in lindens but in credits toward weaponry which they sold, camp out say a week and you get a free gun, that sort of thing...
[20:48] Salazar Jack: I like that.
[20:49] Reitsuki Kojima: So, I dunno what we would come up with, but
[20:49] Reitsuki Kojima: Its an idea to think about
[20:49] Reitsuki Kojima: As opposed to just paying blingtards to waste electciity
[20:49] Arrekusu Muromachi: Being a sensible gun collector and an admin...That would be a bad idea. o.o
[20:49] Ananda Sandgrain: hmm
[20:49] Reitsuki Kojima: *electricity. Less beer, more typing
[20:50] Multi Chair Coffee Table v1.0.39 (Blue and Black) whispers: Arrekusu Muromachi took a copy of the Multi Chair Help notecard.
[20:50] Multi Chair Coffee Table v1.0.39 (Blue and Black) whispers: Arrekusu Muromachi took a copy of the Multi Chair Help notecard.
[20:50] Arrekusu Muromachi: O.x
[20:50] Myrrh Massiel hehs. guns are just an example; i was thinking kazenojin memoriblia, titles, aircraft, that sort.
[20:50] Kanker Greenacre: there's some useful object spam for you
[20:50] Huns Valen: yeah we already have a problem with resource availability in this sim without inviting people to show up with their 50-listener bling necklaces and 500-script shields
[20:50] Myrrh Massiel nods.
[20:50] Arrekusu Muromachi: Ahhh..That would sound more resonable. Maybe some nicer freebee planes as an incentive.
[20:50] Ananda Sandgrain: another possibility is poeple could get in-sim dogfighting gear
[20:51] Reitsuki Kojima: "Slightly Used" aircraft
[20:51] Reitsuki Kojima: Retexture them with rusty textures and stuff ;)
[20:51] Arrekusu Muromachi: As we discussed last week, the problems with dogfighting come to the fact that there isn't a universal standard or even a real "de-facto" standard.
[20:51] You: ...one big objective which goes hand-in-hand with this redesign is nurturing an active community into using the flight complex as a regular base of operations again, in that sense, titles alone could prove a big incenive...
[20:53] You: ...for example, at kazenojin seiringu, all sailors start off as 'kaiin' but upon winning a regatta, they're promoted to the rank of 'kazenojin' - it encourages a lot of people to get involved with the group just to earn the title...
[20:53] Arrekusu Muromachi: We could always open up the group and divide the newer members from the older ones based on experience, um...how long you've been in the Kazenojin, and how active you are within the group.
[20:53] Salazar Jack: I remember you mentioning spaces where members could work, skyboxes, hangars, etc. If sim resources are a precious commodity then they should go toward that, instead of toward any type of artificial activity for passerby's.
[20:53] Kanker Greenacre: how about everyone starts off as "$#!t for brains" then when they pay L$10000 they get a new title?
[20:53] Myrrh Massiel nods.
[20:54] You: ...well, i'm not talking about anything on a large scale, for animations, just two or three people, tops...
[20:54] Huns Valen: I got distracted for a few mins
[20:54] Huns Valen: have we talked about doing anything about slow script execution here
[20:54] Reitsuki Kojima: Not yet.
[20:54] Reitsuki Kojima: If you wanna throw a discussion topic out, go for it :)
[20:54] You: ...is that a problem?..is it due to the load or the server resources?..
[20:54] Arrekusu Muromachi: Every time I'm here, I never seen anything having to do with slow scripts.
[20:54] Kanker Greenacre fires up the statistics bar
[20:55] Huns Valen: hmm
[20:55] Huns Valen: maybe it's better now
[20:55] Huns Valen: let me check...
[20:55] Arrekusu Muromachi: Load right now seems to be on par though. 45k IPS with time being 13-15ms
[20:55] Kanker Greenacre: ~41000 ips for scripts
[20:55] Kanker Greenacre: which is pretty high
[20:55] Bino Arbuckle: If you're talking today, well, the whole grid seemed hosed from my perspective at least... lead to a nasty write-in to the crashreporter
[20:56] You: ...we do get slammed on occassion when the plum goons swarm us or the alliance navy drops in for a training exercise, but i've never noticed an ongoing issue with sim performance here otherwise...
[20:56] Kanker Greenacre: but i guess there are alot of vehicles just sitting around doing nothing
[20:56] Bino Arbuckle: Have we surveyed nearby or comparably-themed sims?
[20:56] Kanker Greenacre: hollywood runs around 35K ips
[20:56] You: ...for performance?..not really that i know of, no...
[20:57] Reitsuki Kojima: I dunno. I can tell you, Abbotts takes it up the RAM-slot on a daily basis.
[20:57] Arrekusu Muromachi: Aerodrome's around the same performance as Gray as far as scripting goes. How it's worse than here is out of my understanding. o.o
[20:57] Reitsuki Kojima: And have constant lag
[20:57] Reitsuki Kojima: We crash 2-3 times a day
[20:57] Arrekusu Muromachi: Mainly because of the load of people.
[20:57] Reitsuki Kojima: true
[20:57] Arrekusu Muromachi: Old Class 3 server.
[20:57] Kanker Greenacre: must be all the visitors
[20:57] You: ...abbotts is of comparable vintage to gray, non?..just a few months newer?..
[20:57] Salazar Jack: Abbotts sits right on the edge of the Kahruvel Triangle.
[20:58] Salazar Jack: I'm not surprised it gets hosed regularly.
[20:58] Huns Valen: beats the crap out of abbotts but still not great
[20:58] You: ...the kahruvel sims are always a dream to fly through, though, never much of a load swarming them in my experience...
[20:58] Reitsuki Kojima: If anyone has the link to Chromal's simstats page (I dont, offhand), Abbotts is first on the list... and the graph is really erratic
[20:58] Salazar Jack: Yeah, but there are always strange things afoot there.
[20:59] Arrekusu Muromachi: Abbotts is in a similar situation to Gray. Nearby sandbox.
[20:59] You: ...it must be the nearby circle k... ;)
[20:59] Huns Valen: that's because apotheus lets people sh-- the sim up with their slexchange boxes
[20:59] Reitsuki Kojima: :) Yes, Huns. Believe me, thats been a point of contention
[20:59] Salazar Jack: lol
[20:59] Reitsuki Kojima: Thankfully, they should be moved out this week or next
[20:59] Arrekusu Muromachi: Apoth's been planning to move SLX to a private sim.
[20:59] Arrekusu Muromachi: And mot of the SLX boxes I've seen there are gone now.