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Planning Meeting Log - 20.00 SLST 4 March 2007

Myrrh Massiel
Registered User
Join date: 7 Oct 2005
Posts: 362
03-04-2007 22:11
PART ONE

[19:58] Arrekusu Muromachi: We were gonna setup a balloon race between Abbotts and here but it never really evolved beyond the planning stages.
[19:58] Reitsuki Kojima: Heya Ananda
[19:58] You: hi Reitsuki!
[19:58] Arrekusu Muromachi: Heya Rei.
[19:59] You: long time no see! you're looking dapper :)
[19:59] Reitsuki Kojima: Thankyew ;) Long time no see yourself ;)
[19:59] Reitsuki Kojima: Ah, this one is good
[20:00] Reitsuki Kojima: Awww. Are we it? :(
[20:00] Arrekusu Muromachi: Looks like it. Not sure where the others are.
[20:01] Arrekusu Muromachi: I know that the sailing group was really active at the end of the winter season.
[20:01] You: Kanker's around somewhere
[20:01] You: I suspect it may be a light crowd though :p
[20:02] Reitsuki Kojima: Yeah, I sorta feared as much
[20:02] You: It took me a while to be able to log in
[20:02] Reitsuki Kojima: Ooog. I have to use the first look client to even log in right now, for some reason
[20:02] Arrekusu Muromachi: Strange.
[20:02] Arrekusu Muromachi: I can't use the regular client. VBO makes it crash.
[20:04] Reitsuki Kojima: I'm always surprised when I see this place still here... Satai hasn't logged on that I can recall in ages
[20:04] Arrekusu Muromachi: I don't understand it. The fleet was impressive at the end of the winter seaon. Now there's no peep from em whatsoever.
[20:04] You: On to other things I imagine
[20:05] Arrekusu Muromachi: I guess.
[20:05] You: I haven't seen sign of Satai in ages either
[20:05] You: I wonder if he'd come back and reinstall some of this if we tore it down
[20:06] Reitsuki Kojima: Huns I guess still logs in sometimes, but every since the Lindens took down some of the w-hats with prejudice, he hasn't been around much
[20:06] Arrekusu Muromachi: Dunno.
[20:06] You: really? he seems to be online every time I am :)
[20:06] Reitsuki Kojima: Heh
[20:07] You: although we haven't talked much
[20:07] Reitsuki Kojima: Cubey's around a ton still... trying to think who we have left of the old crowd

[20:07] Reitsuki Kojima: I saw Athos not too long ago
[20:08] You: yah? Another person I haven't seen in a long time
[20:08] Myrrh Massiel had a *heck* of a time logging in.
[20:08] Arrekusu Muromachi: As I see it, the GSLR project is still there.
[20:08] Myrrh Massiel: ...heya ida!..
[20:08] You: yes!
[20:08] Ida Keen: hey Myrrh!
[20:08] You: hi Myrrh :)
[20:08] Arrekusu Muromachi: Heya Myrrh.
[20:08] Kanker Greenacre: hey guys
[20:08] Ida Keen: Theo is coming I think
[20:08] Arrekusu Muromachi: Kanker
[20:08] Ida Keen: hey kanker
[20:08] You: hi Kanker
[20:08] Reitsuki Kojima: Yeah, every once and a while the GSLR gets tinkered with
[20:09] Myrrh Massiel: ...there's a GSLR terminal next door to the sailing annex; qu qix works on the ferry there pretty regularly...
[20:09] Myrrh Massiel: ...gosh, i probably just mangled her name...
[20:10] You: think we should send out another announce?
[20:10] Myrrh Massiel: ...i can do a group IM...
[20:10] Reitsuki Kojima: I actually still see Hawk Statoskey once and a while, too.
[20:10] Arrekusu Muromachi: Might help.
[20:10] Ida Keen: spam the groups
[20:10] You: hehe
[20:10] IM: Myrrh Massiel: ...kazenojin planning meeting at the finish line lounge - IM for a teleport if you'd like to join in!.. ^_^
[20:10] Ida Keen: hi dear
[20:11] Theodore Polonsky: hi dear
[20:11] Theodore Polonsky: ugh
[20:11] You: hello
[20:11] IM: Myrrh Massiel: Myrrh Massiel: ...kazenojin planning meeting at the finish line lounge - IM for a teleport if you'd like to join in!.. ^_^
[20:11] IM: Kanker Greenacre: sounds like fun!
[20:11] Myrrh Massiel: ...heya theodore!..
[20:11] Ida Keen: haha I am falling asleep
[20:11] Theodore Polonsky: howdy
[20:11] Arrekusu Muromachi: Old and new
[20:12] Myrrh Massiel: ...well, the basic genesis of this 'thing', for those who haven't been privy to ananda and my discussions, is basically what went out in the group notices...
[20:12] Reitsuki Kojima: I'm not sure I saved a copy, truthfully
[20:12] Myrrh Massiel: ...the flight complex is due for a refurbishment, and we're at a good point to start revitalising the kazenojin community...
[20:12] You: which is generally, we'd like to do some renovating here
[20:12] Myrrh Massiel nods.
[20:13] You: get more people active too
[20:13] Myrrh Massiel: ...in concert with that, we'd like to tie in the seiringu annex more inegrally as well...
[20:13] Myrrh Massiel: ...when kanker and i kicked off kazenojin seiringu last summer, i'd conceived it as kind of a first step toward bring a more active community back to the kazenojin complex...
[20:13] Arrekusu Muromachi: The vehicle physics are what's killing vehcile usage here. Save for in-sim driving.
[20:14] Reitsuki Kojima: too bad we still got that god awful little eyesore in the north west corner
[20:14] Kanker Greenacre: are you referring to my monkey mafia ads?
[20:14] Kanker Greenacre: i bought those from nate007 a year ago
[20:14] Reitsuki Kojima: :)
[20:14] Myrrh Massiel: ...unfortunately, LL wasn't very amenable to the idea of adding sailable water, so we built our annex up in cecropia instead to take advantage of the ANWR proving grounds...
[20:14] Reitsuki Kojima: Oh, wow, you did? I didn't even notice they changed owneship
[20:14] Reitsuki Kojima: *ownership
[20:14] Kanker Greenacre: hehe
[20:15] Kanker Greenacre: j/k
[20:15] Reitsuki Kojima: Heh. Cruel joke :P
[20:15] Reitsuki Kojima: Yeah, it's a shame that the lindens don't seem to be getting rid of the hourglass-shape bottleneck between north and south mainland anytime soon
[20:16] You: yeah, I'm afraid we're going to have to put up with the areas that wandered out of Kaz hands over the years
[20:16] Myrrh Massiel: ...well, they're still a great place for vehicle testing, and it's nice to have a satellite port up there - i'd love to get regular airship service running between the builds once vehicle support is up to the task again...
[20:17] Theodore Polonsky: good idea!
[20:17] Myrrh Massiel: ...not to mention between gray and the aerodrome, too...
[20:17] Ida Keen loves baloon rides.
[20:17] Reitsuki Kojima: Cubey has some luck with his autopilot flights, but I haven't asked him lately what his auto-return rate is like
[20:17] Reitsuki Kojima: It might be doable
[20:17] Ida Keen: balloon
[20:17] Arrekusu Muromachi: Airship/Balloon routes may be hard due to the fact of the no object entry.
[20:17] Reitsuki Kojima: Yeah
[20:18] Arrekusu Muromachi: Cubey almost permantly stopped all AI routes because of it.
[20:18] Myrrh Massiel: ...bino was working on a ban line mapping system - it's not *synonymous* with no-object-entry parcels, but the two options are coincident enough that it could still prove a useful tool, i think...
[20:18] Reitsuki Kojima: Last couple of landowner rights changes kinda got vehicle makers in the shorts
[20:19] Myrrh Massiel: ...maybe once we get the stutttering bug fixed we can rally our troops to campaign against no-object-entry hitting vehicles...
[20:19] Myrrh Massiel: ...we certainly got LL's attention pretty quickly once we took to jira on that...
[20:19] Reitsuki Kojima: Wait, something was done about that?
[20:19] Reitsuki Kojima: I'm behind the times I guess
[20:19] Arrekusu Muromachi: What we really need is a status set to tell if a scripted object is a vehicle or not.
[20:20] Arrekusu Muromachi: It would then ignore the object entry as long as someone's on it.
[20:20] Theodore Polonsky: have to be careful though...don't want to overuse pur mob power
[20:20] Myrrh Massiel: ...yes, it's been ackowledged as a critical-status bug and they've assigned staff to work on it with equal priority to network loads...
[20:20] Reitsuki Kojima: Problem with that, Arre, is every asshat is just going to mark his bullets "vehicle" :P
[20:20] Myrrh Massiel: scalability issues, rather
[20:20] Reitsuki Kojima: ... and since THOSE just keep getting worse too... ;)
[20:20] Reitsuki Kojima: Sorry, turning off pessamism mode ;)
[20:21] Myrrh Massiel: ...well, for the past few months i think LL's development efforts have been focused on addressing scalability problems before they sink the whole ship, now vehicles are on equal footing...
[20:22] You: I abandoned my efforts to get them to make decently sized sims for vehicles long ago...
[20:22] Myrrh Massiel: ...goodness, ida really *is* nodding off over there!..
[20:22] You: I wonder if the Open Sim folks could fix that eventually
[20:23] Myrrh Massiel: ...the low-load four-packs i think address the larger-sim wishes to a certain extent; i think they were a boon when they were added last year...
[20:23] Reitsuki Kojima: Yeah. Vehicles never seem to work quite right in them, but its a fair tradeoff I guess
[20:23] You: Somewhat, except the crossings are even worse than with regular ones
[20:23] Reitsuki Kojima: Except when you have to fly/sail through them
[20:23] Myrrh Massiel: ...i've seen some good low-load implementations, like over in christabel, for one...
[20:24] Ida Keen: :D I'm awake I swear
[20:24] Myrrh Massiel grins.
[20:24] You: :)
[20:24] Myrrh Massiel: ...anyway, the way i'm estimating it is that we'll have decent enough vehicle usability to begin hosting regular events by may...
[20:24] Reitsuki Kojima: IIRC, when the four-as-one sims came online and you could reliably find them clustered close together, we found lag passing between two of them on the same sever was actually pretty good. Between servers, not so much
[20:25] Myrrh Massiel: ...i'd like to start doing weekly blimpquito rallies out of here this summer...
[20:25] Reitsuki Kojima: It's been ages since I've been able to test that though
[20:25] Ida Keen: :D
[20:26] Myrrh Massiel: ...yes, reitsuki, it's generally the estate owners who push for a high level of customer service and manage to get LL to put all their voids on the same server in the same colo facility where i think they work nicely...
[20:26] Reitsuki Kojima: Unfortunatly, even if your pushy, it's hard to do that... the second one crashes, it's all up in the air again
[20:26] Myrrh Massiel: ...the old junk-server void problems are mainly restricted just to the older mainland water sims...
[20:26] Reitsuki Kojima: Unless they've started locking sims to hardware, again, something I haven't followed in ages
[20:26] Reitsuki Kojima: Every since the forums died, I've sorta just ignored LL
[20:27] Myrrh Massiel nods.
[20:27] Myrrh Massiel: ...well, up where we sail in the proving grounds around ANWR we're pretty lucky - all four of those open water sims are full-load, the only ones like that on the grid that i know of...
[20:28] Myrrh Massiel: ...the fortunate legacy of obsolete telehub bottlenecks... ;)
[20:28] Arrekusu Muromachi: That was becase of the lack of telehubs at the time.
[20:28] Myrrh Massiel nods.
[20:28] Myrrh Massiel: ...so, ananda and i have been sort of preliminarily brainstorming about what can be done for the facilities here in gray...
[20:28] Theodore Polonsky: I remember when TPs would be down and we'd have to fly through ANWR if we got stuck on the N Continent
[20:29] Reitsuki Kojima: drag-select everything above the clouds and hit "delete"? :P
[20:29] You: hehe, for the most part
[20:29] Myrrh Massiel: ...i think everyone agrees that the heart of the flight complex is the tower superstructure and elevator cable system, but all the detailing beyond that in my mind, at least, is pretty malleable...
[20:29] Myrrh Massiel: ...yes, i think all the upper-altitude builds can be scrapped and redesigned from scratch...
[20:30] Arrekusu Muromachi: Most of what everyone sees when they come here is the little airfield at the base of the tower.
[20:30] Reitsuki Kojima: I wouldn't mind an update to some of the superstructure, TBH... the upper "decks" show their age a bit, in terms of texturing and build
[20:30] Kanker Greenacre: ie, they look like crap
[20:30] Myrrh Massiel nods. I agree. It's mostly the actual *superstructure* that I think is golden.
[20:30] You: yes, we were talking about replacing thoses
[20:30] Reitsuki Kojima: Was trying to be diplomatic -.-
[20:30] IM: Huns Valen: I can't be there right now. I hope someone keeps minutes.
[20:30] Myrrh Massiel: steel frame structure
[20:30] Reitsuki Kojima: Yeah, the eifel tower is nice
[20:31] Reitsuki Kojima: Althoguh its a shame that alpha-sorting issues haven't improved at all in three years
[20:31] You: A lot of the question for me is what sort of "age" the builds should represent
[20:31] Kanker Greenacre: the alpha sort isn't workign at all right now for some reason
[20:31] Myrrh Massiel: ...most of us here have visited the seiringu complex, but for the benefit of reitsuki and yuu, we were going on sort of a causal asian-port theme up there, really just a thai stilt house on a cove, nicely appointed...
[20:31] You: We've got a mix of classic and sci-fi that's really odd
[20:32] Arrekusu Muromachi: The Alpha blends in the FL builds were changed.
[20:32] Arrekusu Muromachi: Hmmm...
[20:32] Arrekusu Muromachi: Retro base with a Sci-Fi shell?
[20:32] Reitsuki Kojima: Well, the whole superstructure to me says kinda "golden age"...
[20:32] IM: Ananda Sandgrain: sure, I can save it
[20:32] IM: Huns Valen: splendid
[20:32] Reitsuki Kojima: But it could be sci-fi just as easily
[20:33] Myrrh Massiel: ...so my initial suggestion was that we develop a nice fusion of those themes: late eighteenth-century asian colonal/industrial steampunk/early twentieth-century modernism golden age of airships...
[20:33] Ida Keen: lol
[20:33] Arrekusu Muromachi: Hmmm...
[20:33] Arrekusu Muromachi: One second.
[20:34] Myrrh Massiel's viewpoint rockets out of the room as her camera's locked onto alex. ;)
[20:34] You: Think Hong Kong during the height of the old British Empire, except with lots of airships :)
[20:34] Myrrh Massiel: ...right, exactly...
[20:34] Ida Keen: that coudl be interesting
[20:34] Myrrh Massiel: ...imagine if 1920's aviation had been focused on industrial hong kong instead of the 'states...
[20:34] IM: Huns Valen: so, what's the cliffs notes on suggestions so far?
[20:34] Reitsuki Kojima: /not
[20:34] Reitsuki Kojima: /nod, even
[20:35] IM: Ananda Sandgrain: mostly just complaining about vehicle and sim problems, hehe
[20:35] Myrrh Massiel: ...ohmigosh, sombody smack me - i just used the "'s" decade contraction...
[20:35] Ida Keen: the fishing village but with airplanes?
[20:35] Myrrh Massiel: ' = short for 'ie'
[20:35] You: exactly
[20:36] Arrekusu Muromachi: I could imagine biplanes/monoplanes similar to the Japanese design for the time.
[20:36] Myrrh Massiel: ...something like that, yes, but more urban than village, i think...
[20:36] You: I thought we could replace the current concrete decks with some thing like a flying boat town
[20:36] Reitsuki Kojima: well, with no more land than we have, "urban" might be hard to pull off
[20:36] IM: Kanker Greenacre: we're thinking of a cross between early 1500's mongolian empire, late 1980's soviet union, and early 90's south central LA for the overarching theme
[20:36] Myrrh Massiel: ...ananda had a neat suggestion - i don't know how many of you have seen the sail/canvas structures pacifien and i have been using a bit recently for roofs and such?..
[20:37] Myrrh Massiel: ...ananda thought that might be fun with chinese junk style sails, you know with ribbing...
[20:37] IM: Huns Valen: just don't demolish the sky tower unless and until someone is capable, willing and ready to build something better
[20:37] Ida Keen: oooh
[20:37] Myrrh Massiel: ...urban isn't exactly the right word, sorry...
[20:37] IM: Kanker Greenacre: it's all coming down tonight!
[20:37] Arrekusu Muromachi: I have to see. Everytime I think of sails used as canvas. I always think of one of the international airports and the SD Convention Cente.r
[20:37] You: I kind of want to update around the base too
[20:37] Ida Keen: slightly less rural?
[20:37] Myrrh Massiel: ...industrial might be a better word - basically, nothin so parochial as what village connotates to me...
[20:37] IM: Kanker Greenacre: and we're handing over design duties to the first ten n00bs we find in the plum sandbox!
[20:38] Yuu Nakamichi: port-like :)
[20:38] Myrrh Massiel: ...port-like, yes... ;)
[20:38] You: how do you like the current airfield arrangements?
[20:39] Reitsuki Kojima: Well
[20:39] Myrrh Massiel dashes AFK for emergency cough drops.
[20:39] Arrekusu Muromachi: It's good but mangled because there are no real guides on craft placement.
[20:39] Ida Keen: theo says sorry he just quit
[20:39] Reitsuki Kojima: If your talking about the planes for sale and stuff, yes. Need guidelines, need rules, and, I dunno... need enforcement.
[20:40] Arrekusu Muromachi: Some of the more notrious members in the Kazenojin put more than one of the same planes up for sale here.
[20:40] Myrrh Massiel: ...i think the general scheme works, but the design, short of the runways themselves, could really be redone...
[20:40] Reitsuki Kojima: I yell at doofi now and then when I see them, but my power is limited
[20:40] You: personally I don't even know most of the people with craft here
[20:40] Myrrh Massiel: ...i have return powers as a - what am i, a commodore? - but i don't think they work against other kazenojin...
[20:40] Reitsuki Kojima: I have no powers 's'ever. I've been a pilot for three years now :)
[20:41] Myrrh Massiel: ...yes, commodore, fancy title for janitor and groundskeeper... ;)
[20:41] You: hehe
[20:41] Arrekusu Muromachi: They're just in to sell here. I know I should move the GE Three-Nine but I'm not sure where to put it.
[20:41] Myrrh Massiel: ...well, we could always set the runways themselves on their own parcels with a very short autoreturn...
[20:41] You: how do things work at the Aerodrome?
[20:42] Reitsuki Kojima: We stopped doing open-sales a long time ago
[20:42] Reitsuki Kojima: The only people that sell there do there either as owners or as friends/buisness partners of same
[20:42] Arrekusu Muromachi: One of the vendors didn't want to conform to standards.
[20:42] Arrekusu Muromachi: ...It's ironic that he sells planes north of here in his own airfield.
[20:43] Kanker Greenacre: what's-his-face?
[20:43] Arrekusu Muromachi: As for point sales. I usually discourage sellers.
[20:43] You: I imagine we could do whatever we want there, since vehicle sales don't support this sim at all.
[20:43] Myrrh Massiel: ...i like the idea of kind of an open-tarmac of aircraft for sale alongside the runway, if we enforce presentation and appropriateness standards and such...
[20:43] Reitsuki Kojima: Theres one thing, too
[20:43] Myrrh Massiel: ...right, it's basically group land for group use and enjoyment...
[20:43] Ida Keen: or have the planes in a field
[20:44] Reitsuki Kojima: As much as I like some of the people, and respect them as old timers... do giant glowing UFOs with partical effects, for example, belong there? Or TIE fighters?
[20:44] You: True
[20:44] Kanker Greenacre: i hate that UFO
[20:44] Arrekusu Muromachi: It doesn't fit and the partcles are spammy.
[20:44] Myrrh Massiel: ...i'm pretty adamandly against tie fighters and 'licensed' properties that don't fit the theme at all...
[20:44] You: for instance, maybe we could team up with Abbotts and make this just the "classic" style aircraft lot.
[20:44] Arrekusu Muromachi: But then the sandbox next door has some "interesting" builds at one point or another.
[20:45] Myrrh Massiel: ...the aerodrome has a great futuristic theme going for it, always has...
[20:45] Ida Keen: plat some trees...
[20:45] Arrekusu Muromachi: Hmmm...Acutally I like that idea. We'd have to run it through Cubey to see what he says.
[20:45] You: i.e. direct people here for old biplanes and airships, and there for more modern craft
[20:45] Reitsuki Kojima: Heh. It's ironic, when you think about it... We've rebuilt the aerodrome... what... six times now, since we moved into abbotts...
[20:46] Reitsuki Kojima: And our current build looks like a super-futuristic version of Gray, now
[20:46] Myrrh Massiel: ...that would be kind of neat, and a good reason for folks to commute between the facilities, futurism verus classic aviation...
[20:46] You: hehe, it does
[20:46] Reitsuki Kojima: Well, on a practical side, I think the Aerodrome will probably always be a crapshoot in terms of vehicles offered for sale... with what cubey pays per month to keep it running, I don't see him being willing to stop selling his 'retro' planes there, for example
[20:47] Arrekusu Muromachi: The Aerodrome looks like what Gray could be. Generally what the Golden Age of Aviaton would look like if it went through the Zep era without the hiderance of the Hindenburg.
[20:47] Yuu Nakamichi thinks of Wong Kar-Wai's Hong Kong..
[20:47] Myrrh Massiel: ...well, i'm really big on airships, especially: if we were to go out of our way to cater to any specific segment, i'd *really* like to bring all the noteworthy airhsip developers aboard as vendors and such...
[20:47] Arrekusu Muromachi: For warbirds. I might be able to get my business partner to put up finished planes here.
[20:48] Yuu Nakamichi: (somewhere between 'In the Mood for Love' and '2046') :)
[20:48] Reitsuki Kojima: I've been trying to get back into Airships, since that was what I started out SL doing. But I'm running into problems being original in 31 prims ;)
[20:48] Myrrh Massiel: ...yes, not to mention size limitiations for realistic bouyancy volumes...
[20:48] You: Which doesn't look like it'll ever change at this pint
[20:48] You: point
[20:48] Reitsuki Kojima: right, you're ALWAYS going to have to fudge that a bit
[20:48] Reitsuki Kojima: but I did manage to get a pretty darn big one a couple days ago, but
[20:49] Arrekusu Muromachi: It is possible to do attachments for vehicles with the low prim base. But even then, 255 may not cover everything.
[20:49] Reitsuki Kojima: I've yet to see if it survives the sim-line explosion check
[20:49] Myrrh Massiel: ...there are workarounds for folks who really want to be clever about it, and that's without even getting into megaprims...
[20:49] Reitsuki Kojima: One of my early attempts at circumventing it...
[20:49] Reitsuki Kojima: I made a balloon-shape out of many pieces, and the main vehicle script issued a "Collapse" order...
[20:50] You: let's check off the base area builds: runways stay...
[20:50] Reitsuki Kojima: It moved the prims around before and after zone crossings
[20:50] Reitsuki Kojima: PITA though
[20:50] Myrrh Massiel: tower structure stays
[20:50] You: hangars and radar?
[20:50] Arrekusu Muromachi: Runways stay but I'd say we update the textures.
[20:50] Reitsuki Kojima: Runways stay-ish. I think we could easily rebuild them with better textures, for example
[20:50] Reitsuki Kojima: Yeah
[20:50] Myrrh Massiel: hangars could be rebuilt, i think, in theme
[20:50] Kanker Greenacre: they can go as far as i care
[20:50] Reitsuki Kojima: Rebuild hangars
[20:50] Reitsuki Kojima: Radar... eh
[20:50] Reitsuki Kojima: I don't care either way on tha one
[20:50] Arrekusu Muromachi: The hangars need to be updated.
[20:50] Myrrh Massiel: i'd like to see a victorian-era take on a quonset hut... ;)
[20:51] Reitsuki Kojima: The quonset hut damn near was victorian :P
[20:51] Myrrh Massiel laughs. True.
[20:51] You: hehe, I do believe Athos did that one
[20:51] You: It went away though
[20:51] Myrrh Massiel: ...i think the power station can go or be replaced, unless that's huns' private build...
[20:51] Kanker Greenacre: does anyone know how to bake textures?
[20:51] Myrrh Massiel: ...oh!..
[20:51] Reitsuki Kojima: Well
[20:52] Reitsuki Kojima: I know how it's done in theory ;) But I just do it by hand when I need them, so mine aren't photorealistic
[20:52] Ida Keen: I have renderer...but I've never used it...
[20:52] Reitsuki Kojima: I'm not enough of a 3DMax god to do them for real
[20:52] Myrrh Massiel: ...i totally forgot to mention: verkin raven sounded pretty interested in contributing to our efforts, and he's great with texture work...
[20:53] You: I'd be interested in learning that trick
[20:53] Myrrh Massiel: ...i don't know if baking is as critical these days, now that local lighting is usable...
[20:53] Kanker Greenacre: it makes for cool shadows
[20:53] Myrrh Massiel nods.
[20:53] Reitsuki Kojima: eh
[20:53] Ida Keen: looks "polished"
[20:53] Reitsuki Kojima: Local lighting still doesn't really produce prim-shadows
[20:53] Reitsuki Kojima: So
[20:53] Yuu Nakamichi: I know someone who uses POV-Ray to bake textures
[20:54] Reitsuki Kojima: I tried doing it with Truespace, which is the only 3D program I know well. But it turns out Truespace bakes each polygon, not sensible texture maps. So. Meh
[20:54] Myrrh Massiel: ...ida, do you know of anyone from caledon who might get really hyped about this sort of thing?..or is the golden age of aviation a bit too modern for their tastes?..
[20:54] Reitsuki Kojima: I can think of a couple
[20:54] Reitsuki Kojima: Maybe
[20:54] Reitsuki Kojima: Ordinal, perhaps
[20:54] Reitsuki Kojima: Jillian and Mary
[20:54] Ida Keen: I know that Salazar has started a steamworks in New Baabbage
[20:55] Ida Keen: and it interested in airships
[20:55] Ida Keen: is
[20:55] Arrekusu Muromachi: I could see the early biplane/zep era there. But nothing above that.
[20:55] Myrrh Massiel nods.
[20:55] Reitsuki Kojima: Caledonian's love ornithopters
[20:55] Reitsuki Kojima: There's like five for sale already ;)
[20:55] Ida Keen: yeah they do
[20:55] Ida Keen: gracious
[20:56] Arrekusu Muromachi adjusts her glasses.
[20:56] Myrrh Massiel: ...i remember seeing *someone*, and for the life of me i which i remembered who, who had set up a jaw-dropping steampunk airship in a sandbox, positively leviatian with a fully animated powerplant, gearboxes, the works...
[20:56] You: well there's a lot that could be improved even without the texture work
[20:56] Kanker Greenacre: i remember that build
[20:56] Reitsuki Kojima: I do like the idea of goldenage steampunk asian as a hybrid mixture, though. Sounds very interesting.
[20:56] Ida Keen: me too
[20:57] Arrekusu Muromachi: Somehow. I can't merge the idea of steampunk asian into one. o.x
[20:57] Yuu Nakamichi nods
[20:57] Reitsuki Kojima: Derp, can you please choose a smaller avatar?
[20:57] Kanker Greenacre: anyone mind if i give the boot to our friend?
[20:57] Avatar frozen.
[20:57] Avatar unfrozen.
[20:57] Derp Market: anyone know how to stop dancing?
[20:57] Kanker Greenacre: hehe
[20:57] Ida Keen: tools ->stop all animations
[20:57] Myrrh Massiel: ...well, regarding the physical facilities, one idea pacifien brought up way back last year which i think would be really great would be a series of upper-level industrial hangars, kind of like a string of skyboxes along the elevator, for folks to use as private workshops...
[20:58] Reitsuki Kojima: Oh, right. This reminds me of another point I wanted to raise
[20:58] Reitsuki Kojima: The elevator
[20:58] Arrekusu Muromachi: Would people want to use them though?
[20:58] Myrrh Massiel: ...i can think of a lot of people who might appreciate having a dedicated workspace within an active airship/aviation complex...
[20:59] Reitsuki Kojima: I like the elevator conceptually, but does it have to go all the way to 700 meters? :) Isn't the superstructure tall enough? Any taller and all of grey becomes an avaiation hazard, like it is now. Sorta sadly ironic, for the theme of the place.
[20:59] Myrrh Massiel: ...it'd also really contribute to revitalising the place as a living community, too, i think...
[20:59] Kanker Greenacre: it could always be a phantom cable
[20:59] Myrrh Massiel: ...i don't know if a single column at the heart of the tower parcel is really a navigation problem - it becomes a high-altitude destination instead, i think...
[20:59] Kanker Greenacre: i like the idea of having something at the top to ride up to
Myrrh Massiel
Registered User
Join date: 7 Oct 2005
Posts: 362
03-04-2007 22:13
PART TWO

[21:00] Reitsuki Kojima: Well, if we want to keep it
[21:00] Reitsuki Kojima: How about a giant airship up there?
[21:00] Myrrh Massiel: ...have any of you experimented with high-altitue construction, above 768 meters?..
[21:00] You: something besides 11 empty stops? :)
[21:00] Reitsuki Kojima: It would make more sense than a small rock ;)
[21:00] Ida Keen: don't you loose the blue arrow at a certain altitude?
[21:00] Myrrh Massiel: ...i'd like there to be working airship moorages up there, definitely, i think that has to be an integral part of the buidl concept...
[21:00] Reitsuki Kojima: Myrrh, last I knew anything above 786 still gets auto-returned every 24 hours or so
[21:01] Myrrh Massiel: ...hat's what i'd heard, too...
[21:01] Arrekusu Muromachi: Usually I build at 600 or lower.
[21:01] You: I don't know...
[21:01] Reitsuki Kojima: I tried building a worskhop up there once, only lasted a little while
[21:01] Reitsuki Kojima: and its a pain to do, anyways
[21:01] Myrrh Massiel: ...i'd wondered about - and this was back when we still had temp-on-res - scripting cables and and upper landing deck to auto-deploy and auto-regenerate at a truly hight altitude...
[21:01] You: I think it might be nice to move a club like this way up to the top
[21:02] Myrrh Massiel: ...you know, sub-orbital...
[21:02] Reitsuki Kojima: Nah. Even then, you cant go beyond 4000
[21:02] Reitsuki Kojima: Ever
[21:02] Reitsuki Kojima: Buildings go boom
[21:02] Myrrh Massiel: ...right, but in SL terms, 4000 meters is sub-orbital...
[21:02] Reitsuki Kojima: true
[21:02] You: But I'd prefer to keep all the airship moorings down where people can see them.
[21:02] Myrrh Massiel: ...have it res down at 768 and fly up to its anchor point...
[21:02] Reitsuki Kojima: But, its impractical. To really go beyond 768, you have to move things up their with physics
[21:03] Reitsuki Kojima: Scripts dont even like to move things that high
[21:03] Reitsuki Kojima: *there. Geeze. Less beer, more thinking.
[21:03] Arrekusu Muromachi: I don't know if that could even be done. When I attempted to drag something up past 768, it instantly went down to rez level.
[21:03] Reitsuki Kojima: Arre, you cant drag things up there. You can move them up carefully with physics
[21:03] Myrrh Massiel: ...well, that's not critical to what we want to do for now anyway, i guess, but sometime in the future i think it might be worth investigating...
[21:03] You: can you still script rez at 4,000?
[21:04] Myrrh Massiel: ...i don't believe so...
[21:04] Reitsuki Kojima: I don't... think so. I've never tried
[21:04] You: I did that once upon a time.
[21:04] Arrekusu Muromachi: Ah
[21:04] Myrrh Massiel: ...all ressing and editing has to take place below 768, physics can move objects up to 4096, and above that, it's attachements-only...
[21:04] Reitsuki Kojima: But what I was thinking was, if we keep the elevator going up to 700 meters...
[21:05] You: you create a physical object that travels up and it rezzes the build once it gets into range
[21:05] Reitsuki Kojima: At 700 meters, have, say... the golden-age airship equivilant of Deep Space Nine. A junker "repair" type "station", built suspended from airbags
[21:05] Myrrh Massiel: ...that would be really neat...
[21:05] You: I like that
[21:05] Reitsuki Kojima: I've even got a design in mind for one
[21:06] Reitsuki Kojima: I was thinking about it for Caledon, but I dont have enough land there
[21:06] Myrrh Massiel: ...one thing that ananda and i both agreed on is that we should give realistic support to our upper-altitude levels, somehow...
[21:06] You: would be very similar to what illume and Surina had up there once
[21:06] Reitsuki Kojima: I was thinking more, uh
[21:06] Reitsuki Kojima: Whats his name
[21:06] Reitsuki Kojima: Leposure
[21:06] You: yeah
[21:06] Reitsuki Kojima: But not really like that either
[21:06] Reitsuki Kojima: I could probably whip up a prototype tommorow to show someone ;)
[21:06] Reitsuki Kojima: For what my idea would look like
[21:07] Myrrh Massiel: ...pesonally, i favor suspending the upper levels off of the cable itself - airbags can get awfully big before they're able to suspend disbelief...
[21:07] Myrrh Massiel: ...otherwise, what's the point of the cable, you know?..
[21:07] Reitsuki Kojima: Eh. THe cable IS my disbelief ;) I want it anchored to something, damnit :D
[21:07] Myrrh Massiel: ...oh, you mean replace the rock up there?..
[21:07] You: besides a rock?
[21:07] Kanker Greenacre: i thought that was a magic floating rock?
[21:07] Myrrh Massiel huhs. That's an interesting though, now that you mention it.
[21:07] Reitsuki Kojima: SL physics are wonky, you have to just accept in your mind that they are too small by a factor of five or ten at the minimum
[21:08] Reitsuki Kojima: Airbags, that is
[21:08] Myrrh Massiel: ...basically, it wouldn't be a space elevator anymore, but rather a high-altitude tether?..
[21:08] Reitsuki Kojima: Yeah
[21:08] Myrrh Massiel: ...i hadn't considered that, but i think it might work...
[21:08] Myrrh Massiel: ...i could use megaprims to build a really large-scale version of my cluster ballon model...
[21:08] Reitsuki Kojima: Is the cable still even complete? I just tried to walk up it with a decouple camera, and ran out of cable around 500 meters up
[21:09] Myrrh Massiel: ...i think that's just prim-culling...
[21:09] Reitsuki Kojima: Maybe
[21:09] You: It's complete at the moment
[21:09] You: wasn't for a long time though
[21:09] Reitsuki Kojima: Wow. I still have crap up here
[21:09] Reitsuki Kojima: Remind me to delete it tonight
[21:09] Reitsuki Kojima: Its been up here for three years -.-
[21:09] You: hehe
[21:10] Arrekusu Muromachi: I should update the R-2800
[21:10] Reitsuki Kojima: As for the airport down on gound level...?
[21:10] Reitsuki Kojima: REplace that with asian turn-of-the-century building styles?
[21:11] You: yes
[21:11] Yuu Nakamichi smiles
[21:11] Kanker Greenacre: turn of which century?

[21:11] You: I'd like to cluster something around the base of the tower somehow
[21:11] Reitsuki Kojima: ... 2nd century BC
[21:11] Kanker Greenacre: oh cool
[21:11] You: It has always felt too stark down there
[21:11] Reitsuki Kojima: So, I'm thinking mud huts :)
[21:12] Reitsuki Kojima: Heh. Small shrine, perhaps? :)
[21:12] Arrekusu Muromachi: O.o
[21:12] Arrekusu Muromachi: Shrine's good. Mud huts....eh. o.o
[21:12] Reitsuki Kojima: Mud huts were a joke, Arre :)
[21:12] Kanker Greenacre: what about a winding stairway up to the elevator base?
[21:12] Reitsuki Kojima: Stairs can be primtacular
[21:12] Kanker Greenacre: or like the winding path at the japanese build at the RFL last year
[21:13] You: The other thing about that elevator, if we rebuild it makes sense to redo that in a more classic style
[21:13] Reitsuki Kojima: Hmmm. How so?
[21:14] You: maybe a thinner cable, a cab that runs up one side instead of encircling it
[21:14] Myrrh Massiel nods.

[21:14] You: that way we could realistically suspend things from the cable
[21:14] Reitsuki Kojima: Well, the wrap-around-cab makes sense, in a way, though
[21:14] Myrrh Massiel: ...what about parallel cables?..
[21:14] Reitsuki Kojima: For ballance
[21:14] You: we could have two cabs
[21:14] Myrrh Massiel: ...one for structure, one for the elevator?..
[21:15] Myrrh Massiel hrms.
[21:15] Myrrh Massiel: ...i do like the feel of having the elevator large enough for cargo work...
[21:15] Reitsuki Kojima: Yeah, particularly if we put a station of some sort up there
[21:15] Myrrh Massiel: ...exactly...
[21:15] Reitsuki Kojima: although, shrink the cable 25%, maybe
[21:16] Reitsuki Kojima: I thought it was a tall tree, at first :D
[21:16] Ida Keen: name it "diamond filament"
[21:16] Myrrh Massiel: ...oh, another thing i should have brought up earlier - maybe this is already implied, but i think we need tighter integration between the airfield and the tower...

[21:16] Ida Keen: the path up to the base makes good sense Kanker
[21:17] Myrrh Massiel: ...nothing major, just - well-used pathes and such, right...
[21:17] Reitsuki Kojima: Yeah, if we can keep it prim-light enough

[21:17] Arrekusu Muromachi: Might be a good idea. At first when I came here, I thought the tower and airfield were seperate from each other.
[21:17] Ida Keen: just sink textures cubes
[21:17] Myrrh Massiel: ...that cable must eat a lot of prims - could we use really long megaprims?..
[21:18] Reitsuki Kojima: not so many as you might think, really, I dont think... 700/10, ish. 70 prims or so?
[21:18] Reitsuki Kojima: Minus the becons, I suppose
[21:18] Arrekusu Muromachi: There's a problem with the megaprims. THe bounding boxes are misaligned.
[21:18] Myrrh Massiel: ...oh, yeah, not so bad, really...
[21:18] You: you'll have to tell me on the mega prims. I didn't think they were generally available
[21:18] Reitsuki Kojima: The becons probably double that, roughly
[21:18] Reitsuki Kojima: Arre: so make mega prims phantom
[21:18] Myrrh Massiel: ...i really like the look of the current cable, if we can make it work for our needs...
[21:19] Reitsuki Kojima: The only problem is mega-prims arent always super maniulateable, buuuuuut...
[21:19] Reitsuki Kojima: I have some tricks around that :)
[21:19] Arrekusu Muromachi: Never thought about that. o.o
[21:20] You: really :)
[21:20] Reitsuki Kojima: But honestly, 70 prims isnt a huge deal, I dont think

[21:20] Reitsuki Kojima: To avoid dealing with megaprims
[21:20] Myrrh Massiel: ...so, look above us - something like that, on a large scale, to hold up the cable?..
[21:20] Reitsuki Kojima: Well
[21:20] Reitsuki Kojima: My idea was sorta different, but
[21:20] Reitsuki Kojima: *shrug*
[21:20] You: see, the other thought was with some megaprims, we could actually make the top look like it is in orbit.
[21:20] Myrrh Massiel: ...just a quick inventory drag, nothing i'm married to...
[21:21] Myrrh Massiel: ...howso, ananda?..
[21:22] You: you've seen the planetary tour out at Kanker's other project right? the Space Museum
[21:22] Myrrh Massiel nods.
[21:23] You: something like that
[21:23] Reitsuki Kojima: something liek that was my thought
[21:23] Reitsuki Kojima: With the outer rings being airbags
[21:23] You: at a certain point the sky is black, and you're looking down
[21:23] You: on a planet, maybe with the SL map across it
[21:23] Myrrh Massiel ahs! Well, that effect is entirely contigent upon folks forcing midnight, though.
[21:23] Reitsuki Kojima: Ewww. SL map is soooo ugly anymore ;)
[21:24] Myrrh Massiel: ...so, just to clarify look-and-feel:
[21:25] Myrrh Massiel: sky captain and the world of tomorrow: too futuristic? Just right? Pushing things a bit?
[21:25] You: hmm
[21:25] Reitsuki Kojima: About right, maybe a tad too futuristic. Sky captain styling, WWI tech
[21:25] Reitsuki Kojima: Would be my thought
[21:25] Myrrh Massiel: okay...i think i follow
[21:26] Myrrh Massiel: more biplaney than monoplaney
[21:26] Reitsuki Kojima: Biplanes > monoplanes, always :P
[21:26] Myrrh Massiel: ...lots of canvas, wood, and guy cables, rather than sheet aluminum and such...
[21:26] Reitsuki Kojima: Bino!
[21:26] Bino Arbuckle: Ahoy
[21:26] Kanker Greenacre: hey, no weapons allowed
[21:26] Myrrh Massiel: ...that' would fit in nicely with the iron twoer superstructure, too...
[21:26] You: hi Bino!
[21:27] Weapon Sensor: releasing controls
[21:27] Myrrh Massiel: ...like old railroad bridges and the like...
[21:27] Ida Keen: Bino is so dashing
[21:27] Myrrh Massiel: ...at least he's wearing pants this time...
[21:27] Ida Keen: :D
[21:27] Bino Arbuckle: Pants, hooray
[21:27] Myrrh Massiel laughs.
[21:27] Ida Keen: Pants are polite
[21:27] Bino Arbuckle: I have an excuse, I was in New Orleans all last week
[21:28] Myrrh Massiel: ...that's a pants-free town, last i heard...
[21:28] Ida Keen: hahaha that woudl do it
[21:28] Arrekusu Muromachi: Hi
[21:28] Reitsuki Kojima: Ok, here's an off-the-wall question that won't mean much to everyone here, but

[21:28] Myrrh Massiel: ...so bino, in your absense we decided to convert this into a disco-themeed strip club...
[21:28] Reitsuki Kojima: What about SLRA?
[21:28] Myrrh Massiel: ...well, SLRA was before my time, and my time started about a year and a half ago...
[21:29] Bino Arbuckle: I was never officially part of SLRA, iirc
[21:29] You: I've still got all the old racing and dogfight stuff
[21:29] Reitsuki Kojima: so do I
[21:29] You: hadn't thought about that though
[21:29] Reitsuki Kojima: I've had some conflicts of interest between that and what me and cubey do
[21:29] Ida Keen: slra?
[21:29] Reitsuki Kojima: I've thought about trying to make the systems compatible, but
[21:29] Reitsuki Kojima: *shrug*

[21:30] You: Second Life Racing Association
[21:30] Ida Keen: ah
[21:30] Myrrh Massiel: ...second life racing association - old aircraft races and dogfights in SL's early days...
[21:30] Reitsuki Kojima: Honestly at this point cubey's is general superior in almost every way. It's not as good at a six-sim-wide fight, but
[21:30] You: we used to take over the vehicle park
[21:30] Yuu Nakamichi: hmm, gotta go. NIce seeing you all .)
[21:30] Bino Arbuckle: For some reason I keep thinking that TCS is a super-evolved version of the old SLRA dogfight system
[21:30] You: nite Yuu
[21:30] Myrrh Massiel: ...nice meeting you, yuu!..
[21:30] Ida Keen: me too! Night!
[21:30] Ida Keen: let me know if I can help
[21:31] You: nite Ida
[21:31] Bino Arbuckle: Night, Ida
[21:31] Reitsuki Kojima: It sorta is, Bino :) The code isn't at all the same... part of the problem, when I tried to make them compatible, is that cubey does his system almost exactly the opposite way Xylor did the SLRA system
[21:31] Myrrh Massiel: ...we'll probably be doing this every sunday night for the near term as we get our bearings....
[21:31] Ida Keen: *waves*
[21:31] Reitsuki Kojima: But the concept is the same
[21:31] Bino Arbuckle: Ah
[21:31] Arrekusu Muromachi: Only major competition in combat systems is the CCC. As I see it, it's widely adopted across SL dispite it's limitations.
[21:31] Reitsuki Kojima: In general, Xylor has his planes tell each other where they are. Cubey's planes look for each other. Sorta. But not exactly :)
[21:32] Myrrh Massiel: ...plus, if the blimpquito 2.0 ever debuts, it uses a completely different system of its own, but it's less about *combat* than sort of paintball tag...
[21:32] Reitsuki Kojima: See, the problem with all the vehicle combat systems
[21:32] Bino Arbuckle: I haven't done any analysis on TCS and CCC penetration
[21:32] Kanker Greenacre: IF the blimpquito 2.0 ever debuts?
[21:32] Reitsuki Kojima: Is that every designer has their own version... hell, even I do
[21:32] Reitsuki Kojima: And to make them secure, nobody is willing to share them with anyone else
[21:32] Myrrh Massiel: ...well, you could get run over by a truck tomorrow...
[21:32] Bino Arbuckle: Not just if, but iff :-P
[21:32] Reitsuki Kojima: So
[21:32] Kanker Greenacre: i should be so lucky
[21:33] Arrekusu Muromachi: People have already reverse engineered the CCC code.
[21:33] Bino Arbuckle: Hmm, not so good
[21:33] Reitsuki Kojima: Meh. I dont think anyone has cracked Cubey's yet, but they probably will eventually
[21:33] Myrrh Massiel: ...i think a rich ecosystem of combat models isn't a bad thing, really, and kind of an afterthought to the flight complex anyway...
[21:33] Bino Arbuckle: I think Dustin Pomeray's planes, which I'm not sure he's still placing down on the field here, are CCC
[21:34] Reitsuki Kojima: I think Dustin is now confined to the ghetto... I mean, uh... flying tails :P
[21:34] Myrrh Massiel: ...unless we want to make the tower destructable and resettable, takes enough damage and it delinks and goes physical... ;)
[21:34] Arrekusu Muromachi: Mine are dual mode. Though I could always adopt other systems. Including the SLRA.
[21:34] You: hehe Myrrh
[21:35] You: did that once with the original station.
[21:35] You: It makes a mighty fine sim crasher
[21:35] Reitsuki Kojima: Heh
[21:35] Arrekusu Muromachi shudders x.x
[21:35] Myrrh Massiel: ...gosh, can you imagine open warfare between the aerodrome and the kazeonojin with actual *destructable* infrastructure targets?..
[21:35] Reitsuki Kojima: Haha
[21:35] Kanker Greenacre: i think i remember that
[21:35] Arrekusu Muromachi: 4 exploding planes are enough. o.o;
[21:35] Reitsuki Kojima: We would pwn this place, Arre. ph34r the paratroopers :D
[21:36] Myrrh Massiel: ...we'd be overrun by the alliance navy goons in no time at all...
[21:36] Reitsuki Kojima: Oh, thats another thought
[21:36] Arrekusu Muromachi: ...The AN acutally attacked this place once.
[21:36] Myrrh Massiel: ...speaking of which... ;)
[21:36] Reitsuki Kojima: We might wanna keep in mind the potential to put in a skydiving platform somewhere
[21:36] Bino Arbuckle: They like to train around here anyway
[21:36] Reitsuki Kojima: Just for the heck of it
[21:36] Reitsuki Kojima: In the rebuild
[21:36] You: sure
[21:36] Reitsuki Kojima: Can you please move, Derp
[21:36] Reitsuki Kojima: And come back with a smaller avatar
[21:36] Myrrh Massiel: ...ooh, old-school parachutes!..
[21:36] Kanker Greenacre: or how about a diving board, too?
[21:37] Arrekusu Muromachi: Skydiving alone could rejuvenate the place.
[21:37] Derp Market: im not a giant dog.. so id say im pretty normal
[21:37] Reitsuki Kojima: God I wanna be an Admiral right this moment
[21:37] Bino Arbuckle: You're in SL, you aren't normal :-)
[21:37] Kanker Greenacre: way ahead of you, rei
[21:37] Myrrh Massiel: ...well, i want to be careful to *complement* our focus with the aerodrome, but not dilute either place in the process...
[21:37] Reitsuki Kojima: Thanks Kanker
[21:38] Reitsuki Kojima: Yeah. I dont wanna make skydiving a focus of this place
[21:38] Reitsuki Kojima: Just have maybe the option somewhere
[21:38] Bino Arbuckle: haha he's over on Konigmann's runway
[21:38] Reitsuki Kojima: Good place for him
[21:38] Myrrh Massiel: ...in my mind, the natural focuse of the kazenojin is airships abd balloons and such...
[21:38] Reitsuki Kojima: Yup. Airships Unlimited is right behind you.
[21:38] Reitsuki Kojima: All one of us.
[21:38] Myrrh Massiel hehs.
[21:39] Arrekusu Muromachi: Gimme a min. I'm gonna move GE Three-Nine to the upper platforms.
[21:39] Myrrh Massiel nods.
[21:39] Reitsuki Kojima: I'll do a quick prototype of my skybase tommorow, I can show it off at the next meeting for ideas. The idea though would be a cross between, oh... Babylon 5, the floating airport in Sky Captain, and the Atol in Waterworld ;)
[21:39] You: sounds good :)
[21:40] Myrrh Massiel: ...one great thing about really developing a rich airship focus is that *everyone* it seems who comes to SL in intrigued by them at some point, and yet there's no real extant active airship community in SL...
[21:40] Myrrh Massiel: ...so it's kind of a wide-open niche...
[21:40] Reitsuki Kojima: *nod*
[21:40] Reitsuki Kojima: Have you seen the Airship Gallery in Caledon?
[21:41] Myrrh Massiel hasn't, no.
[21:41] Reitsuki Kojima: Its nothing fancy really, but still pretty cool. Its just a bunch of pictures ripped off GIS or something
[21:41] Reitsuki Kojima: But still neat, for that
[21:41] Bino Arbuckle: Hmm
[21:41] Myrrh Massiel: ...airships are also kind of a just-right fit for the aesthetic era we're aiming for, to boot...
[21:41] Reitsuki Kojima: Yup
[21:42] Kanker Greenacre: i need to log off for a bit
[21:42] Myrrh Massiel: ...okay, see you later!..
[21:42] Kanker Greenacre: we're meeting again next week?
[21:42] Reitsuki Kojima: I should really get going too, truthfully. Its 1 am here.
[21:42] Myrrh Massiel: ...yep, every sunday before i go to bed... ;)
[21:42] Bino Arbuckle: Yeah, approaching 1am
[21:42] Myrrh Massiel: ...sounds good, i didn't expect to stick around more than an hour, myself...
[21:42] Reitsuki Kojima: Heh. East coast too, Bino?

[21:42] Bino Arbuckle: Unfortunately Sunday is BSG @ 10pm, and I am usually over at my coworker's house for that
[21:42] Bino Arbuckle: Yup yup
[21:42] Myrrh Massiel: ...ananda, do you have a complete chat log?..i lost a bit when i crashed...

[21:43] Reitsuki Kojima: Haha. BSG ftw.
[21:43] You: I think so, I'll copy it