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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-27-2006 01:58
I am building a complex multi level building with court yards and complex shaped water multi-sphere domes above is prefab castle and I am bit stuck right now.
Its over 100 meters high and I am bit overwhelmed. So far I used around 180 prims trying to figure out how to make things more level and connect better.
I am new builder I just need some experienced advise.
Please im me in world if you have time, experienced and willing to give some advise and guidance to a new builder.
The building is too complex to talk about here.
Thanks
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-27-2006 02:53
By way the biggest issue I am facing now is its not joining I keep getting message when joining "item is to far apart" even when object is right next to it that I am linking it too
There there is issue with trying to create a level space too. I adjust and it just makes bigger mess.
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
11-27-2006 03:16
Prims more than 30 meters apart can't be joined.


For making everything level, use your coordinate system in the edit box. All prims on a floor should be at the same "Z" height to make it level.

Sorry to be so blunt, but these questions have been asked dozens of times in the forums. Perhaps using the search button can give you more detailed info.

I can swing by the next time I'm in SL...usually in the afternoons EST.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-27-2006 04:31
Yeah i am trying to translate and learn only been here 3 weeks or so sorry if I am bit annoying. As far the spaces don't seem so far apart so I don't get what I am doing wrong
The building is so complex and I am so new I don't know the proper alignment or can comprehend it totally yet.
the photos of place is in my in game profile under remodel
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
11-27-2006 05:45
by 'Prims more than 30 meters apart', do you also mean, 'Joined sets of Prims whose 'centers' are more than 30 meters apart'? This would mean that two 100x100 platforms, (each of which is 'joined' into a single object) could NOT be joined, even if they are touching. Simply because their 'centers' are too far apart.

See discussion of ROOT PRIM?
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-27-2006 06:07
yeah I don't know what the problem is I do know what the root or main prim is.
I am joining these oval shaped catcomb area with squares.
The building has connecting oval prims that are hollow surrounding a court yard and tall building with prefab castle on top.
If you see the photo of the structure in my profile under remodel the circle go all way down to where L shaped open squares are
I don't know what else I can do.
Anyway thanks for trying to help.
Cameron Neely
Registered User
Join date: 14 Jul 2006
Posts: 5
11-27-2006 08:13
From: Sterling Whitcroft
by 'Prims more than 30 meters apart', do you also mean, 'Joined sets of Prims whose 'centers' are more than 30 meters apart'? This would mean that two 100x100 platforms, (each of which is 'joined' into a single object) could NOT be joined, even if they are touching. Simply because their 'centers' are too far apart.

See discussion of ROOT PRIM?




The "centers" that SL sees when trying to link objects (such as your large platforms) would be the center of the root prims for each oobject.
But First off, you won't be able to make a 100 x 100 platform as one object (linked prims) unless you use the huge prim set....and those prims are frowned upon by many people in SL.



The Root prim is simply the last prim picked when linking. This prim should be where the name of the object being built should be put. For instance, if you're building a chair and you want the object to be called "chair" instead of "object" when you bring it into inventory, change the name of the root prim to "chair".
Also, all sale prices for the object....if selling.... should be put on the root prim.

The Root prim can be changed at any time also, by deselecting while linking and reselecting the prim that you want to be the root prim last in the linking selection.
Cameron Neely
Registered User
Join date: 14 Jul 2006
Posts: 5
11-27-2006 08:15
From: FD Spark
yeah I don't know what the problem is I do know what the root or main prim is.
I am joining these oval shaped catcomb area with squares.
The building has connecting oval prims that are hollow surrounding a court yard and tall building with prefab castle on top.
If you see the photo of the structure in my profile under remodel the circle go all way down to where L shaped open squares are
I don't know what else I can do.
Anyway thanks for trying to help.




cool idea...catacombs under a castle :-)
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
11-27-2006 08:26
From: Cameron Neely
cool idea...catacombs under a castle :-)




yeah that...sounds neat


FD, will you be on this afternoon around 3:30 EST? I'd like to swing by and see your project.
hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
11-27-2006 11:16
FD if you im me online I will come and have a look. I think all new builders should be encouraged as much as possible and saying things have been discussed before is counter productive. I for one have searched for things in the forums without success only to ask a question and be directed via a link to an earlier discussion. The search system is not infalable. Especially as this is multi national and people spell things differently or call them by different names. LETS HAVE A LITTLE TOLLERANCE FOR NEW BUILDERS.


On another note i have heard about HUGE PRIMS but have yet to see them. I was given to understand that they no longer work. I do feel they would be useful in certain circumstances but perhaps 100m too big. 30m prims would be very useful and would cut the amount of prims used for people with small plots of land.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-27-2006 11:40
Hiro and few others visited me gave me some pointers but I could always use bit more pointers.
Working on elvator system but froze when friend was helping me. GRR
The place right place is like a maze with secret hidden rooms. You can get lost easily there because so many places I have built but prim count almost exceded
I think part of problem is I need go back to basics to understand plan better with the cardisian cordinates. Then figure out how to create dimension within a dimension with textures
Sort of been designing with root of my pants.
Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
11-27-2006 15:16
Hey Spark, have you been to the Ivory Tower?
_____________________
Martin McConnell
Still an SL Virgin
Quote: "I'm saving myself"
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
11-27-2006 15:44
SORRY! I was unclear!

I was NOT trying to describe a single 100x100 Mega Prim.

I was trying to describe 2 platforms that is, each, 100x100, consisting of 10 prims wide and 10 prims tall.
When linked together, each would make a Single 100x100m object. When you try to join those 2, their 'centers' would be further than 30m apart--assuming the root prim is in the center of each of the big platforms.

In hindsight, I should have used a 53x53m example. I'd forgotten about the rogue mega prim problem.
AND, in hindsight, I should have spent more time talking about the ROOT prim concept.

...and now that I've tried to undo my confusion, I'm gonna go see the Catacombs under the Castle!
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-28-2006 02:18
Yeah I have been to there.
It is bit overwhelming right now. I get only bits and peices of half of what I have read so far and some of it I just don't comprehend I must admit.
For one I am just creative person with some desire to build and create things but I am not a programer, skilled mathamatician who understands things like Cardisian Cordinates and truthfully its bit difficult learning curve.
Some people who are new may take on building, scripting or other things like ducks to water but its always been difficult for me regardless of desire to do so whether I was member of activeworlds, cybertown or creating content for the sims.
Anyway if there are friendly, kind patient builders out there who want new friend look me up.
Thanks
By the way why would a new builder or forum user even know there was or is search function here in first place? There isn't everything you would want to know in knowledge base and truthfully sometimes reading things doesn't mean you understand it or at least I don't.
I understand older players feeling impatient and intolerate towards newer and inexperience builders but truthfully its going to hurt you all in long run if new members join and quit because of how unfriendly and difficult it is to learn or gain any information unless there just lot of wealthy members who can make up the difference.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-28-2006 02:28
There is over 20 circles or more near several platforms.
All are the maxium width I could stretch 10x10.
Don't use the elevators if you visit they aren't working yet. You may find yourself teleported some where very very far away.
Some have joined, some will not. I just have to do them in peices.
Meanwhile I have been trying to figure out how create teleportation system within the maze.
The building has over 8 levels.
There catacomb level which under the main the building been trying to figure out how to redo or create this better there is tp button up next to ice wall.
There is first level with court yard, stain glass windows where the elevator up and down is it has partial deck on the outside.
there is 2nd level with hidden lofts called the red room
there is hidden 3rd level somewhere in there with series of wooden floor lofts.
there is the navaho terrace level which is 4th level
above 5th level is secret sex lab which has white tiles and gold walls
with area with best views other then castle living room level of waterfall egg shaped wall domes which go all way up and down to the catacomb level.
Above 5th level is prefab castle that I bought from Knd which has 3 levels.
Currently the place still is work in progress.
It just experiment at this point.
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
11-28-2006 03:11
From: hurly Burleigh
FD if you im me online I will come and have a look. I think all new builders should be encouraged as much as possible and saying things have been discussed before is counter productive. I for one have searched for things in the forums without success only to ask a question and be directed via a link to an earlier discussion. The search system is not infalable. Especially as this is multi national and people spell things differently or call them by different names. LETS HAVE A LITTLE TOLLERANCE FOR NEW BUILDERS.






I suggest you go back and read my comment without a chip on your shoulder. My comment was hardly counterproductive. I was just suggesting that he might get more detailed info by doing a search.
hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
11-28-2006 10:50
Markubis

I do not intend getting into an arguement regarding this. Like you I am entitled to my own opinion and i chose to voice it.

You yourself said sorry to be blunt and then suggested doing a search which to me reads as "god we've been through all this before"

Sorry if i got the wrong meaning.

By the way I do not have a chip on my shoulder. I just realise we all have to start somewhere