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Build Magically Unlinking Itself

Magelo Kidd
Registered User
Join date: 30 Jun 2007
Posts: 4
10-05-2007 05:25
I have been having a really weird issue with a waterfall I built. Everything worked perfectly fine and linked when I was building it. I was able to build it, link it, and box it in an autorezzer to put it up for sale and for ease of positioning/use. The problem occurs after I rezzed it for display purposes at a friend's store. The waterfall is linked when I rez it but at some point in time it unlinks itself magically. The particles I use at the top of the waterfall also seem to stop reaching the bottom of the waterfall when it becomes unlinked and you can't see them from a distance. When I attempt to go to the shop to correct the issue and relink them it tells me they are too far apart lol. Which cannot be true since I was able to link them in the first place when building it and packaging it into the autorezzer(Omega Concern btw). Now I thought to myself maybe someone with mod rights on me is messing with me. That isn't the case because my wife is the only person in SL who has mod rights on me and she would never do such a thing to me. So is this a new one for the record books or has anyone else had this issue.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-05-2007 06:37
This happens sometimes what a prim in a linkset becomes "corrupted". It's data damage to the prim data, and it can be repaired. Here is how to fix it.

Try re-linking the build in groups of five or six prims at a time. When you get to a group that won't link, try pairs of prims in that small group in different combinations, and you'll likely find there is one prim there that won't even link with the prim right beside it. Drag copy that prim, leaving a copy in its place, and delete the original prim. The copy should be able to be linked. Repeat this search and fix procedure until it all will link again, and you will have fixed the build. Then use that to re-pack the rezzer with the fixed parts.
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Magelo Kidd
Registered User
Join date: 30 Jun 2007
Posts: 4
10-05-2007 10:03
Thank you very much Ceera appreciate it. Will get on that and hopefully it's only one prim.
Magelo Kidd
Registered User
Join date: 30 Jun 2007
Posts: 4
10-05-2007 11:05
Well Ceera no luck on that attempt. I worked on trying to relink it and find out what the problem prim was. Everything linked perfectly minus the very top prim on the waterfall. So I figured ok this must be the corrupt prim. So I duplicated it and deleted the corrupt prim. Put the new prim in it's place and tried linking and it told me it was too far apart and yet I had it in the exact same position per coordinates as the original one that linked for me when I first created the waterfall build. So I am kind of at the point of ripping my hair out trying to figure this out lol. Any further help or suggestions would be greatly appreciated.
Govindira Galatea
Just ghosting...
Join date: 6 Mar 2004
Posts: 416
10-05-2007 11:48

SL may have erroneously allowed you to link the object the first times. I have experienced being able to successfully link a large object, only to move it or any other change and have it come unlinked and refuse to link again. There is an article somewhere, perhaps now in the wiki, that goes over the rules SL applies to link things. They are complex enough that it seems to me that the often bug-affected Second Life server-client software system could fail to correctly apply the rules under one situation, but in all subsequent attempts, correctly apply the rule, preventing you from linking. Sometimes, extending the problematic part's dimensions toward the center of the linkable set allows the problem part to link to it. If it's a rock or something like, this may be easy, since the enlarged part is buried in the "earth." If you can simplify your situation and get others to duplicate the simplified linkable-then-unlinkable set, you have a bug report that you could write.
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