hollow now goes to 95?
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
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09-27-2006 19:44
i noticed that hollow now goes to 95 and apparently this change has effected some shoes that i have made. where the hollow was set at 90 and now is at 91. not a tremendous difference but on a shoe that has parts that are aligned to a 1000th of a meter it makes a big difference. i was wondering if any one else noticed this ?
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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09-27-2006 19:51
as far as i can remember it has been 95% hollow and 90% transparency
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
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09-28-2006 01:32
hmmm maybe i was getting them confused. something has changed with the building tools to effect my shoes in this way.
its very strange thing that has happened to the shoes though... what the problem is is on the shoe is... there are 2 cut and hollow cylinders side by side so that they form an S shape. before where they touched they were aligned perfectly now they are off by a few 1000ths of a meter. this may mot sound like a lot but the prims are only .250 meters big at there largest width so a few 1000ths of a meter is a lot and noticeable from certain angles. its not just one pair of shoes were talking about either its 5 different styles and some of them have up to 14 colors. and i have them out for sale in dozens of locations. so for me to fix this is a monumental task. one that i no doubt will have to undertake though to fix this for my customers.
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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09-28-2006 02:02
Sounds like you might be running into this LOD change?: /310/27/139733/1.htmlDid someone mention it was in the optional update that just came out?
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-28-2006 07:28
It's been 95% for Hollow for quite a while now. As long as I have been building. But I noriced several precision errors in the new release that adversely affect detailed building.
For example, I placed a brass name tag on a collar. The tag is a cut and hollowed section of a cylander. At the ends of the tag, the repeating texture for the engraving distorts. It did not do that previously, before the .12 update. But in .12 and .13, the rivets in the corners of the tag go out of round, like the image in the last quarter inch on both ends of the three inch long tag is getting compressed horizontally.
I also noticed several things that had cut values like 0.015 were now reading as 0.014.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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09-28-2006 09:22
From: crucial Armitage hmmm maybe i was getting them confused. something has changed with the building tools to effect my shoes in this way.
its very strange thing that has happened to the shoes though... what the problem is is on the shoe is... there are 2 cut and hollow cylinders side by side so that they form an S shape. before where they touched they were aligned perfectly now they are off by a few 1000ths of a meter. this may mot sound like a lot but the prims are only .250 meters big at there largest width so a few 1000ths of a meter is a lot and noticeable from certain angles. its not just one pair of shoes were talking about either its 5 different styles and some of them have up to 14 colors. and i have them out for sale in dozens of locations. so for me to fix this is a monumental task. one that i no doubt will have to undertake though to fix this for my customers. fix it then, it'snot like if it was a monumental work, btw networked vendors help
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Tya Fallingbridge
Proud Prim Whore
Join date: 28 Aug 2003
Posts: 790
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09-28-2006 09:37
From: crucial Armitage i noticed that hollow now goes to 95 and apparently this change has effected some shoes that i have made. where the hollow was set at 90 and now is at 91. not a tremendous difference but on a shoe that has parts that are aligned to a 1000th of a meter it makes a big difference. i was wondering if any one else noticed this ? always been 95 for hallow...
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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09-28-2006 10:57
95 as long as I have been in SL.. and 100 will be to much  ) /Tina
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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09-28-2006 11:03
From: Kyrah Abattoir fix it then, it'snot like if it was a monumental work, btw networked vendors help I wouldn't, not if LL are likely to be playing around with the LOD some more, and I would hope they would do so given the problems we're seeing.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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09-28-2006 12:37
Torley responded to my question about this problem here: /139/7c/140042/1.html"Thanx for writing in about this, Jesse -- just to let you and everyone interested know, that Runitai Linden has fixed the bug affecting what you describe (which was in turn a bug needed to fix another LOD problem with "joints between bamboo-looking objects made out of tori popping"  . The fix will be included on an updated Beta Test Grid, hopefully soon." Heehee, of course it wasn't a bug but what the heck. It will be fixed and fixed soon. Hopefully Dan will chime in here soon somewhere and let us know if they will update spheres too. That would solve the problem in a more positive way with better overall LOD.
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Vincent Nacon
Reseacher & Developer
Join date: 1 Mar 2006
Posts: 111
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10-03-2006 03:41
From: PetGirl Bergman 95 as long as I have been in SL.. and 100 will be to much  ) /Tina 100 is not too much, just too far out of the box, heheh. 99 should be good, I demand it! *hints* Linden *hints*
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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10-03-2006 10:33
always been 95% max. The reason for it not being more is that the physics engine has problems with the mass (they could just fix the mass calculations).
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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10-10-2006 04:21
From: Kyrah Abattoir fix it then, it'snot like if it was a monumental work, btw networked vendors help Whats the point in bothering? You can fix something thats broken due to a prescision error and the next time the object rezes or the sim restarts or Andrew Linden farts or whatever it just goes back to the way it was. The ball is in Linden's court, not ours.
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