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lines in my water fall

FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-14-2006 10:21
I finally got the animation of water right but I got line issue.
I tried correcting the allignment but they are still here.
I have them posted here
http://journals.aol.com/seattleoutsider/seattle-outsiders-thoughts/
Could someone give me some advise on why the lines are there?
It's in the post under topic Woes of Lines....
If you can also advise me how to link a multiple url's to object I also be very appreciative.
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
Looks to me like....
12-14-2006 11:00
I'm no expert, but it looks like your prims don't linw up, and the textures are not aligned, either. This is one reason why it is a good idea to add some mist and spary (llParticle()) to the waterfall, the cover up these imperfections.

Or, just put a naked woman off to one side.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-14-2006 11:10
Yeah I haven't figured out yet how to use particles or find any naked looking anything's. LOL
My friend comes over and visit often and says I need some people there the place and my av looks so lonesome. I got free robot but haven't figured out yet how to install it nor have had energy or time to do so.
Been trying to find something I can understand on particles. I haven't yet.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-14-2006 11:23
FD?

Your mystery lines are the textured edges of your prims. Set the texture of the prim edges to a 100% alpha texture to eliminate that. (The edit controls only let you make a face 90% alpha, where a script or a texture can make it completely invisible).

If you check the forums, there is a library UUID key you can use to set that value with a script, or there are some existing 100% alpha textures in-world that are free. I can't get on-line right now for going in-world, but I think there is a library texture that is 100% alpha. I know the WIKI lists the UUID for 100% alpha somewhere.

I simply made a "100Alpha" texture for my own work, by making a completely blank 32 x 32 image, setting the alpha mask so it was 100% transparent, and saving that as 32-bit TGA. Import that and use it for any surface that needs to be textures as completely transparent.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-14-2006 11:26
They aren't my own textures and I don't know yet how to do alpha's but I keep that in mind once I get better art program and know how to do that.
Thanks.
Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
12-14-2006 11:58
Hello FD!

I'll put a transparent texture in your inventory.

I found that using prims with round edges work best for water features (torus, sphere..etc) rather than the cube.

Best,
~Ari
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-14-2006 12:15
Gee Thanks I was bit puzzled how that showed up. LOL I was sitting there camping and reading favorite buddhist quotes in my journal and looked at my av wonder why I had that file there.
Didn't even get the pop up message that you sent it thanks.
I used something similar but they are hard to see and easily lost.
Can you advise me on best way to use transparent image with the waterfall shapes?
Should transparent image be on one side or entire texture then water or?
Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
12-14-2006 14:38
From: FD Spark
Gee Thanks I was bit puzzled how that showed up. LOL I was sitting there camping and reading favorite buddhist quotes in my journal and looked at my av wonder why I had that file there.
Didn't even get the pop up message that you sent it thanks.
I used something similar but they are hard to see and easily lost.
Can you advise me on best way to use transparent image with the waterfall shapes?
Should transparent image be on one side or entire texture then water or?


You're very welcome!

I use prims that are rounded, so I don't use the transparent textures on waterfalls. You could try to put the transparency on the sides (edit > select texture) and see how that works once your prims are all aligned.

Sorry I can't be of more help!

Let us know how it goes and what you figure out.

Best,
~Ari
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-14-2006 14:43
Thats plenty of help I appreciate it.
Now only if I can get the rotation animation right I will try it in bit and post it my blog.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-14-2006 14:43
Assuming you're building this from some existing prims - fixing what you have now.

1: Select the waterfall.
2: Check the "Edit parts" checkbox (last one on left, in the top of the edit pallette"
3: Click on the prim you want to fix. One prim of watsr should now be selected.
4: Click the "select tecture" radio button. All faces of that prim are selected, and get slightly brighter.
5: Hold down shift, and click the face of the prim that has the water texture that you want to keep. It should de-select that face.
6: Click the "Textures" tab.
7: Click the left hand "texture sample" square, and apply your 100 alpha texture to the remaining faes of the prim.

Repeat as needed for all water prims in the waterfall. This will make only one face of each water prim a textured surface.

Note that you CAN do this to multiple prims at once. Between steps 3 and 4, you can shift-click several prims to select all of them. Then in step 5, de-select the prim faces that you want to keep textured.

Good luck!

To get a nice waterfall effect, the best designs I have seen use multiple layers, multiple types of prim shapes, and they use the water animation script from the Library > Scripts section of your inventory to make the water texture move.

The Library part of your inventory also has sample particle scripts suitable for making water mist around waterfalls.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
12-14-2006 14:51
From: Ceera Murakami

To get a nice waterfall effect, the best designs I have seen use multiple layers, multiple types of prim shapes, and they use the water animation script from the Library > Scripts section of your inventory to make the water texture move.


Excellent point.

Remember FD when we looked at my waterfall and I showed you how there were two layers..the top one was very transparent (say10%) and had a lighter texture than the main part of the water (the lower layer)? That will give you a nice flow and depth to your water.

Have fun!

~Ari
grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
12-14-2006 17:44
I've found that flattened pyramids work best for one sided objects.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-16-2006 00:39
Thanks for all the information,
I haven't yet did it but saved it spent 10 hours though making 3d virtual kitchen texture.
Not sure if this link will work but you can try or click link from blog above.
http://shutter06.pictures.aol.com/data/pictures/06/006/33/1D/BB/21/YxCwM1KMUpGsYQIZMYPPs6ECHYeNCx+X0060.jpg
It needs more work because the teapot is too distorted:(
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-20-2006 13:28
The cave waterfall looks bit better but still need to do some fine tuning.
http://shutter09.pictures.aol.com/data/pictures/08/004/7C/DE/C4/B8/UtvMjcK13wtx4xzpAynJOOmlRWB7IEHu00A0.jpg
Bigger images under Holiday Kitchen revisted at http://journals.aol.com/seattleouts...iders-thoughts/