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Snap to grid help?

Barnesworth Anubis
Is about to cry!
Join date: 21 Jun 2004
Posts: 921
03-31-2005 20:29
Ok so I thought i heard someone talking about how you could change the snap to grid settings so that it snapes to ever .5, .25, .125 etc... am I crazy and hearing things? If not how do you do this? I cant figure it out.... I hev never used snap to grid before and I'm finally playing with it...

Thanks in advanced,
Barnes
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
03-31-2005 20:39
if they didn't change it from Preview it's Tools > Grid Options or control-shift-b.
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Barnesworth Anubis
Is about to cry!
Join date: 21 Jun 2004
Posts: 921
03-31-2005 20:40
Ahh thanks a bunch!
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Freya Becquerel
Rather fond of Rioja
Join date: 18 Feb 2004
Posts: 127
My snap doesn't work at all
04-01-2005 00:15
Snap to Grig (G) is checked... but moving prims doesn't snap at all, whether in world, local or ref mode. What have I done wrong?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-01-2005 00:17
IT BROKE!

HAPPY APRIL FOOLS!!! :D

Seriously though, it works differently now -- be sure to drag your cursor onto the onscreen arrows that appear to snap to each line. It's confusing for me... I prefer the old behavior but let's see how this goes.
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Freya Becquerel
Rather fond of Rioja
Join date: 18 Feb 2004
Posts: 127
Don't worry, I found it :-)
04-01-2005 00:18
Doh. I need to be more curious about the new arrows :-)
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
04-01-2005 07:16
- Snapping to subgrid (<0.5) doesn't seem to work okay anymore...
- Texture selection has a bug that can select a whole object instead of a selected texture suddenly... can quickly ruin precision texturing work.
- Drag rectangle has priority over moving object, giving me the teenieweenie triangles to move objects directly... (i can get over this, maybe, but it would be nicer if it would have been OPTIONAL)

I can try yo 'get used to it'. But the new 1.6 building could have been nice, but they're too quirky to use now. Even to fix the buildings they ruined.
Nikki Seraph
Registered User
Join date: 6 Jan 2005
Posts: 238
04-01-2005 08:31
From: Freya Becquerel
Snap to Grig (G) is checked... but moving prims doesn't snap at all, whether in world, local or ref mode. What have I done wrong?


Snap to Grid is functioning. The prims WILL snap. You just no longer can use the SINGULAR axis arrows to move it and use that feature. You have to use the triangles. :| I do not know if this was intentional or not, but it's terribly inconvenient.

If you want to build with snap to grid, you have to move VERY VERY VERY carefully using those triangles and TRY to only go along the one axis you wish to move it on.

Perhaps we should ask LL if this was in fact intentional. It's certainly not very handy... for me at least. :) My hands are a little too jumpy and I always wind up moving along both axes somehow or another. :)

It is working - I just don't LIKE the way it works now. :(
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
04-01-2005 08:52
:( So not liking those triangles either, i play in window mode, either 1600x1200 or 1900x1600 , so the menues get smaller, now i have to click on those small things :( i can barly see them.

OPTIONS! , give us some options to turn those on/off , and the ruler, really really get in the way when you build.

trying out more when if ever i get in -.-: i was but logged, now stuck hehe.
jester Knox
Sculpter of Water
Join date: 22 Apr 2004
Posts: 204
04-01-2005 09:21
you can do it with the arrows. grab an arrow, then move the cursor over to the side of the ruler instead of the middle and it will snap to the ruler's grid.



jester



.
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Kattyna Keegan
Registered User
Join date: 24 May 2004
Posts: 9
04-01-2005 10:50
:confused: I certainly agre...I would love to be able to turn off the ruler, it gets in the way...also I have a dumb question.....do you haveeee to click on the little arrows to move an object.....I liked just clicking on the object and moving it freely.....
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
04-01-2005 12:02
The grid now scales with the camera. This seems logical, as it would clog up the screen with lines if it wouldn't. But with the reduced gridsize of the visible grid. The snap to grid snaps only to the lines visible, increasing the snap to grid distance on camera distance.

This makes it impossible to move and snap large things into place using smaller gridsize.
So i have to zoom in again, not allowing me to see the edges of the object i need to place, or zoom out to see the edges and lose my precision.

If a set a 0.125m gridsize. I don't want a useless 0.5 or 1m gridsize on zoom out. The object i'm building is aligned on 0.125m distances, independent if i look at it from a distance or not.

BTW... i already reduced grid extent to 1m (seems the smallest number) to remove most of it out of the way.
Chilly Charlton
Registered User
Join date: 15 Jun 2004
Posts: 483
04-02-2005 12:04
I am having terrible problems trying to rotate or move tiny tiny prims. as soon as you grab a handle the whole camera zooms back to where you can not even see the prim any more. it makes working with small prims impossible now. Anyone else having this issue and is there a work around?
Fenix Eldritch
Mostly harmless
Join date: 30 Jan 2005
Posts: 201
I can't work with this grid...
04-03-2005 08:17
I debated on making this into a separate topic (since I have a lot to ask), but figured it’d be better to keep it on one thread.

I’m experiencing a very big problem with the snap to grid. Previously, whenever I would rezz an object from inventory, it would be placed in world, at odd coordinates. Manually I would drag the object (or selection) to snap it on my 0.5 grid in relation to the root prim. This was no problem for me, as I set up the objects to work with this method. HOWEVER, that is apparently no longer possible now in 1.6. For example, if on the X axis, I’m at 45.123m, dragging with the snap to grid function should place me at 45.000m. Does it? No. Root prim be damned, it places the object at some odd number - even when the grid rulers say I’m gonna drop it at a nice .0 location. It looks like it either (a) moves the thing about 0.5 meters away from its original coordinate, or (b) makes a new “center” for the object and snaps the object to the grid in relation to that. Whatever it does, the root prim is not winding up at the grid intervals - which in turn, messes up the entire thing.

My main project, an airship, is built in such a way that almost all objects use round numbers and snap perfectly to the .5 grid interval. In fact, I depend on this this because the ship is massive and is actually three separate (and large) group selections in my inventory. If I can’t get each selection to line up at round coordinates, I can’t put the ship together without manually entering EACH coordinate on EVERY object. Annnnnnnnnd, I’d have to do this every time I re-rezz the project.

Please tell me there’s something I’m missing, and that Linden Labs wouldn’t really mess up the grid system this baldy (no offense). I’ve tried using both sets of arrows , flipped between the world, local and ref modes, looked at Grid options, and still met with the same results.

By the way, could someone explain those three grid modes too?
Random Calliope
Registered User
Join date: 5 Mar 2005
Posts: 62
04-03-2005 08:26
From: Chilly Charlton
I am having terrible problems trying to rotate or move tiny tiny prims. as soon as you grab a handle the whole camera zooms back to where you can not even see the prim any more. it makes working with small prims impossible now. Anyone else having this issue and is there a work around?



Exactly! What Chilly said. This is driving me nuts and is putting a dent in my jewelry business.
Simon Metalhead
Rock Star
Join date: 26 May 2003
Posts: 187
04-03-2005 08:32
I hope they consider putting back the old snap to grid or give us the option... it was so simple and easy to use... building was fun and well, possible for me heh... i don't think i'm gonna try building anything without the pieces snapping properly like before... well, i tried but failed miserably... :) maybe i need like an uber precision $200 mouse or sumthin and then I can build again :D damn objects move too much to put together without snapping <snap snap>! <snap>
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Fenix Eldritch
Mostly harmless
Join date: 30 Jan 2005
Posts: 201
04-04-2005 13:24
Not to be a pest, but I would really appreciate it if someone could help me with my question ^^;;
Zindorf Yossarian
Master of Disaster
Join date: 9 Mar 2004
Posts: 160
04-09-2005 22:12
Fenix, it seems as though snap to grid no longer is based on the root prim of a linked set. Instead it is based on the center point. I hate this too. But, you can simply type nice numbers into the position box. That is still based on the root prim.
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Fenix Eldritch
Mostly harmless
Join date: 30 Jan 2005
Posts: 201
04-10-2005 09:04
Oh wow, I forgot about this...

Heh, yes, I did some experimenting on my own a few days ago and came to the same conclusions. Thanks anyway Zindorf. But a lot of my builds are pretty big and still comprised of group selections. So entering the coordinates manually will only affect on object of the group. Not fun to keep doing that on every rezz...

I posted a request on the feature suggestions forum to make an option to use the old grid style. Any backing for the suggestion would be appreciated ^______^