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Shiny/Reflective(?) Prims/Textures

Amara Barrymore
Registered User
Join date: 1 Jan 2007
Posts: 59
09-27-2007 21:49
Hey -- trying to figure out something I saw at another retail location in SL. The floor texture resembled polished wood or marble . . . and it was shiny and reflective -- not of me, but of the prims in the store. How do you do that?
Robustus Hax
Registered User
Join date: 4 Feb 2007
Posts: 231
09-27-2007 22:46
From: Amara Barrymore
Hey -- trying to figure out something I saw at another retail location in SL. The floor texture resembled polished wood or marble . . . and it was shiny and reflective -- not of me, but of the prims in the store. How do you do that?



Its an illusion they copy the floor and put it upside down underneath the floor
Brenham Beale
Registered User
Join date: 26 Aug 2006
Posts: 65
09-28-2007 12:48
It could be as Robustus Hax explained it (most likely it is) or you have RenderDynamicReflections set to true in Debug Settings in your Client menu (CTRL-ALT-D to show debug menu).

RenderDynamicReflections makes any prim, with Shininess on, mirror the surrounding objects on itself. Caution: may cause your Second Life viewer (or even your computer) to crash if your PC (or graphics card) can't handle the extra eyecandy.
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
09-28-2007 13:36
If the store was Zero Style, it's prims :) just cam under the floor to see all the fun :)
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