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Sculpt texture format

Perselus Pinion
Registered User
Join date: 20 May 2007
Posts: 2
05-31-2007 10:31
Hi, here's a naive question. I understand that it makes the scuplture based on the 3D points stored in the RGB values. So 3 points are going to define a surface. How does it decide which 3 points are those going to be?
Perselus Pinion
Registered User
Join date: 20 May 2007
Posts: 2
05-31-2007 11:29
in fact, i've just realized that it's explained in the SL Wiki...
sorry