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Is There A Reliable Exporter Yet?

Mako Davidson
Registered User
Join date: 27 Jun 2006
Posts: 56
07-08-2007 09:14
Just wondering if anyone knows if there is an exporter for complicated 3D builds, that are already created. Deforming a sphere or unrolling a cylinder is no good to me cause I have complicated pre made gun builds I'm wishing to get into SL. Can anyone tell me if it is possible yet please???
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
07-08-2007 11:09
Not really, no, and for good reason. A sculpty is actually a really limited thing... Most complex meshes are going to run into problems, if nothing else due to lack of detail.

For example, on your average gun mesh, it's going to completely fail around the trigger guard, because the only way to do that as a sculpty is pretty convoluted. Even assuming you snipped the trigger guard off and made it as a separate object, the mesh is basicly going to wind up being a kind of lumpy banana, because a 32x31 vertex mesh just doesn't allow for much detail.

Thats why nobody really bothers trying to make an exporter... Your time is far better spent just redoing the model in several pieces out of prims that the exporters do like, than to try to force the exporter to understand your pre-existing model.

The closest thing out there is Chip Midnight's method, and even he will tell you that its far from perfect.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
07-08-2007 14:29
The problem is pelting (pealing the skin off the solid). Most objects are multi surface, have discontinuous pelts and have unevenly distributed levels of detail. Each of these problems are individually difficult to solve and when looking at them all at once makes solving them much worse.

I am currently working on a program to pelt 3dm files. There are a couple challenges: Stitching boarding surfaces together and balancing texture detail with mesh detail; not to mention the actual process of pelting the mesh.

One thing I would like to do or see done is to have paint.net extended so the user can paint on mesh.
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Mako Davidson
Registered User
Join date: 27 Jun 2006
Posts: 56
ok thankyou
07-08-2007 15:27
thanks for that, I think I'll try see what i can get in in piece by piece. Cheers