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Sabrina Doolittle
Registered User
Join date: 15 Nov 2005
Posts: 214
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03-18-2006 08:51
I have been building large luxury custom homes for clients for some time, and am now planning to expand into the wonderful world of "Prefabs that do not suck." Normally, because these are custom homes, I link everything together into linked object sets and let the client buy them. Sections may include objects that should be phantom, such as pool water, hot tub water, and bar lighting beams. To link them to the house for sale, I de-phatom them and link them in. After the client buys the original of each section, I just go through and unlink the water and light beams and set them back to phantom again. I do this because it is my understanding that a phantom prim cannot be linked to solid prims without turning the whole linked object into phantom. What is the best way to manage this dilemma for prefabs? I would like customers to be able to buy and rezz a fully working house without having to attempt to inset pool water or place little tiny lights  Thanks 
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
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03-18-2006 09:07
yes i believe that you are right, a linked set cannot have some phantom and some solid... it's one or the other.
so if you keep parts of your build unlinked but do not want the client to deal with SL's problems when moving/rotating many linked sets and pieces (i.e. things move out of place), then I would recommend getting a scripted rezzer to package up your houses. I use crystalshard foo's rezfoo and like it. There are probably others out there too.
your customer would then rez and single box, and move and rotate just that box.... and the build and all its pieces would follow suit. It's saved me tons of time when moving really big builds.
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