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Sculpties From Arbitrary Meshes

Yrrek Gran
Crackpot Inventor
Join date: 20 Oct 2006
Posts: 209
07-06-2007 05:49
Ok, I have been pulling my hair out right down to my bald base on these sculpties. I always end up with about 30% of the original detail.

Chip Midnight's tut "Creating Sculpties From Arbitrary Meshes", showed an amazingly detailed head.

http://home.comcast.net/~pixelforgeltd/Tutorial.htm

So....Chip displays a sculptie map at the end of the article, and I decided to upload it to SL.

Behold! 30% detail of Chips' sculptie. Why?
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
07-06-2007 06:12
A lot of the "detail" in that sculpty is due to the texture, not the sculpt map.

If you pay close attention to the wireframe that will form the actual sculpt map in this picture:

http://home.comcast.net/~pixelforgeltd/tut06.jpg

The object itself is honestly not that detailed.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Aaron Edelweiss
Registered User
Join date: 16 Nov 2006
Posts: 115
07-06-2007 06:15
what's your object detail slider set to in your preferences?
Yrrek Gran
Crackpot Inventor
Join date: 20 Oct 2006
Posts: 209
Ah Ha!
07-06-2007 06:24
I have spent so much time trying to bring out more detail, I have never gotten as far as applying a detailed texture to my sculpty.

I evidently assumed that Chips' head was not textured and represented a raw sclupt map. D'oh!

So, it appears that I have been skirting around the wrong issue here, and need to go on to texturing.

Thanks, that explains a lot.

BTW, my object detail slider is about 80%.