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Linking flexi prims

Get Bussy
Registered User
Join date: 9 Jul 2006
Posts: 27
11-17-2006 12:39
Is it possible to link a prim to another that is flexi, and have it move with the flexi one?
Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
11-17-2006 13:35
From: Get Bussy
Is it possible to link a prim to another that is flexi, and have it move with the flexi one?
You can only link to the "root" end of the floppy prim, not the end that flops. If you could do this there would be hundreds of floppy penis' out there for starters.

The best I heard of is that if you are an ace scripter (I'm not), you can script things so that the location of the end of the floppy prim is tracked and constantly updated in the main script. Thus you could "tell" a prim to occupy that location as it fluctuates. This will always lag though, so the prim at the end of the floppy bit will always be a bit off or a bit behind the motion of the floppy prim.

Considering the cruel lag lately and the sometimes over 100% packet loss in many sims this would not even work a little bit, but on a good day in an empty sim.... maybe.
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Thursday Cleanslate
Registered User
Join date: 28 Nov 2006
Posts: 2
Flexi prim linking
11-28-2006 07:12
Too bad, then you can not build a fishing rod either; it would require a semi-rigid rod, linked to a flexible line, linked to a rigid lure.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-28-2006 07:21
The closest I have seen so far are some flexi tails for furry avatars that need a bushy, pointed tail, like a fox. In that case, they use several flexi prims all tied to the same root, but tapered and textured differently, so one forms the main tail, one forms the tip, etc. . But they are not tied to each other, and when the person moves, they sometimes move seperately from each other.

I tried a while ago just to do a simple thing like placing a half-rounded prim on the tip of a flexi cat's tail. It wasn't possible.

Flexi-prims are still in their infancy. Barely functional in a realistic sense so far.
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