First : not sure if this is the right place for this question
Two: How does one develop /design clothes, furniture, hair, skin, shape, ect..?
Just curious and wanting to learn how to make stuff on sl.
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Developing Question |
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Syion Rosenfeld
Registered User
Join date: 26 Apr 2008
Posts: 5
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06-19-2008 20:32
First : not sure if this is the right place for this question
Two: How does one develop /design clothes, furniture, hair, skin, shape, ect..? Just curious and wanting to learn how to make stuff on sl. |
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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06-20-2008 03:59
furniture in my opinion is one of the easiest things to learn, go to a freebie store get a box of freebie furniture, rez a piece, i.e. a chair, unlink it, look at the individual pieces and you can see the process.
shape in theory is the next easiest, click your own avatar go into appearance, play with shape sliders, save as, give it a independent name, viola one shape done. prim hair is a bit like the furniture method but contains some texture work, good prim hair takes patience. The rest are essentially texture work, which one can do in a number of paint programs, you can get lots of tips reading the forums specific to it or other players blogs. _____________________
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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06-20-2008 07:15
Then .... visit the Ivory Tower of Prims to learn how to handle SL's editing functions for manipulating prims, and the Particle Laboratory to learn how to deal with particles. Then .... open in-world Search on your screen, pull down the Events tab, and look for classes in building, designing, etc. There are loads of them going on every day. Then ... go to the stickies at the top of this forum and the Texture Tips forum and look for links to tutorials. Some of those will be associated with SL, but many of the texturing ones are specific to programs like Photoshop, Blender, etc. (Some of the nicest tutorials, BTW, are on Natalia Zelmanov's blog at http://www.mermaiddiaries.com/2006/11/build.html.) Then .... find a quiet place in a sandbox somewhere and start experimenting. When you run up against a brick wall and can't get farther without help, come back to the forums and ask.
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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google the web
06-20-2008 08:02
for the many many videos and text tutorials that people have posted.
Also, take a course in SL. SEARCH _____________________
So many monkeys, so little Shakespeare.
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Syion Rosenfeld
Registered User
Join date: 26 Apr 2008
Posts: 5
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06-20-2008 09:13
Thank you for the help
Regarding the "unlinking" How do you do that? Again thanks for the help |
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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06-20-2008 10:27
When i started with SL, one of the first things i did was to find a sandbox, where many others where doing tests and builds and scripts and we had much fun investigating all these new things all together and online. i loved that time
![]() Maybe it is a good idea for you, to also follow this path, search a sandbox and ask your direct neighbours. You will even find many new friends out there, who share common interests with you ... For me it helped alot to quick start as fast as i never did before within any "conventional project" . believe me, it is much more fun to learn in a sandbox than in a forum ... Concerning your question about unlink: you find that function in the main menu under "tools -> unlink" ... |