I wondered if any builders out there have ideas on what needs to be included in a specification for an object. I have a couple of people willing to develop objects, and I would like to establish a business-like format for passing ideas to them that they can work from.
So far, I think an Object Spec should probably include the following information:
- description of the object
- an idea of how it should look
- functionality (to be achieved with scripting)
- any texture requirements
- external interfaces (whether it needs to talk to anything outside SL)
- animation requirements
Is there anything I'm missing? If you had all this information, would you still have questions about how you should go about constructing something?
I realise this is all quite abstract, and limits the creativity of the developer somewhat, but the idea is to be able to get something quite specific built with the minimum of misunderstanding and rework.
Any feedback greatly appreciated!
Thanks
Atwood