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3DS Max -> SL

Natra Zenovka
Registered User
Join date: 30 Mar 2007
Posts: 1
04-08-2007 15:29
Hello,

Im experinced in making 3d models with "3DS Max" and "Milkshape 3D" since Im a modder for a well known real-time strategy (RTS) game. But Im depressed in making Objekts with the SL editor and the Skinning/Mapping of those objects is pretty awful, too. So my question is: Is it possible to convert models from 3DS Max or any other modelling programs into SL?

Thank you very much in advance for your help. :)
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
04-08-2007 16:54
Please, use the forum search tool. This question gets asked every other day, there are tons of answers and resources if you search first.
Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-09-2007 00:49
SL objects only use parametric primitive shapes.
You can convert polygons in prims and you end up with a 1000 prim object.
You can build prim like in a desktop 3D mesh editor and export/import them as text.
Offline building in Max
Unless you want an offline backup or don't want to use SL's building interface, building in SL is the best solution.
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