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face numbering order and shit

Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-23-2005 14:08
On an axis aligned box:
0 - top
1 - lesser y
2 - greater x
3 - greater y
4 - lesser x
5 - bottom

Hollow:

0 - top
1 - lesser y
2 - greater x
3 - greater y
4 - lesser x
5 - HOLLOW - WTF??
6 - bottom

Cut:
begin starts at lesser x and y, cut increases counter clockwise
end starts at lesser x and y, cut increases clockwise

0 - top
1 - lesser y
2 - greater x
3 - greater y
4 - lesser x
5 - bottom
6 - cut begin
7 - cut end

Hollow-Cut:

0 - top
1 - lesser y
2 - greater x
3 - greater y
4 - lesser x
5 - HOLLOW - at least this is consistent :P
6 - bottom
7 - cut begin
8 - cut end
Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
04-23-2005 14:47
This is very helpful Eggy... um, where's the shit tho? ;)
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-23-2005 15:41
*SPLORT*
There you go. Sorry for the delay - must get more fiber!
Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
04-23-2005 15:42
:eek: eewwww... europoop.
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Walker Spaight
Raving Correspondent
Join date: 2 Jan 2005
Posts: 281
04-24-2005 14:03
I wrote a utility script that numbers each face of any prim via the rotate texture box so you can just select texture and see what face you're dealing with, even if the object has been rotated or whatever. The script also allows you to make any face transparent and give it a hard-coded color, all done with voice commands on a private channel, and then resets the rotations when you're done. It could use some more functionality (like deleting itself when you're done instead of having to go into edit to delete it) but it works. IM me in-world if you want one.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-25-2005 03:51
ObEggyism:
Side-numbering scripts have been around since Beta! :D
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-25-2005 05:29
Here's an example of some, ahem, face numbering scripts :D



*grins*
gene Poole
"Foolish humans!"
Join date: 16 Jun 2004
Posts: 324
04-25-2005 17:04
Is this somewhere in the wiki? It should be. I don't have time at the moment. ;)