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Sculpt in 3dsMax2008 vs 3dsMax5

Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
02-21-2008 19:45
I am now being forced to upgrade now since my win2000 machine has died and of coarse Max5 will not run on Vista which is my laptop. So now I have to get Max2008. Now the problem is I am using the trial version right now to make sure everything still works the way I had hoped. Yes I like the new features but now the problem. When I render to texture to make the sculpt map it appears to be Antialiasing the image. Now the only place I can find where to turn that off is in the render setting and clicking setup for the render to texture window. So I have made my own presets for just sculpts with Antialiasing disabled and still looks like it is doing it. I also turned off Output Dithering.

Am at a loss now.....

no more exact placement of pixels. grrrrrr!!!

attached shows a small section. left is Max5 right is Max2008
Any ideas out there how to turn this feature off? I know not many have 2008
Nexii Malthus
[Cubitar]Mothership
Join date: 24 Apr 2006
Posts: 400
02-21-2008 21:14
The trial versions put watermarks.
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
02-22-2008 00:56
It appears there are no visible water mark and can't find and documentation that says it does. are you thinking of Maya? here is a full image and can't seem to find a water mark. I know when I tried out version 9 I had no problems. check full out the full render

and you can see the difference between the sculpt maps produced in Max2008 and Max5 in SL
Pygora Acronym
User
Join date: 20 Feb 2007
Posts: 222
02-22-2008 12:56
Yeah, the Max trial shouldn't gimp your images with a water mark unless they changed policy recently. It's the full version basically, just 30 day limited.

The only thing I think of after checking antialiasing and dithering is to check that supersampling is turned off. It can be set at the material level in the mat editor, or the global level in the render dialog. There should be an option in the render dialog to disable all samplers that will take care of both. It usually defaults to off, so it's kind of a long shot.

I don't actually use 2008 yet (9 at home 8 at work), so I can't offer any more guesses than that based on the info at hand.
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
02-22-2008 20:52
Thanks Pygora. Still a no go. Checked to make sure super sampling was turned off at the material level and global. and it was off like you said. Also just noticed when I look at just the alpha layer it should be solid white. now there is a faint grey line around the edge so it is a little trans lucent around the edges. There is just something a little different some where. very frustrating. Spent a good solid 2 days on this. Beginning to think it is a bug. Any suggestions on other forums of Max uses that might have an answer?
Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
02-23-2008 01:32
Other forums? The Max users at CGSociety should be able to help you figure it out in short order.

Ah, here we go:

http://forums.cgsociety.org/

About half way down under Application Specific (3D) there are Max specific sub-forums.
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
02-24-2008 17:19
Thanks Abu.

Ok so after another day of messing around, Antialiasing does not seem to have any effect with render to texture. I cranked it all the way up to 20. and no difference I should at least see a blurry mess. The more I mess with this. the more I think it is a bug in 2008. grrr. I can't take any more bugs!