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Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
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10-30-2007 16:13
Usually I exported the sculpt texture in Maya and just uploaded it with the regular sl image import. That went fine. Now I am trying SLImageUpload, but I get a hole in my sculpty and it's not closed (see attached picture).
I have tried with checking and unchecking Correct Orientation in the Maya Mel-script, but that made no difference. And I have flipped the bitmap horizontally in Photoshop, but that only made it inside out. I also checked Single Layer Lossless in SLImageUpload.
I am sure I have seen this problem here before, but I can't find the topic anymore. Can anyone help please? I really would like to have a decent lossless sculpt texture for a change...
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DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
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10-30-2007 17:33
Hard to tell without seeing the wireframe. It could be a miswrap or it could be somthing as simple as not using sphere mode ...
Could you post the sculpt map? This seems to be a common issue people run into exporting from Maya and if i can add a one click 'fix' for it in my sculpty tool I'll be happy to
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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10-30-2007 17:45
From the lack of stitching, it looks like the sculpty type (topology) has been set to plane. Is that what you intended? If not, trying putting the texture on a newly created sculpty and see if you get what you are expecting.
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Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
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10-30-2007 21:00
Well, the 3d-model is a simple nurbs cylinder. Please look at the attached picture for the procedure I did.
1. Wireframe Maya. 2. Shaded Maya. 3. Export with latest sl/mel-script. Maximum Scale and Correct Orientation checked. 4. The bmp-texture that comes out of it. 5. Error in SLImageUpload. I'm on Vista, don't know if that has anything to do with it. But when I check the button Single Layer Lossless, then I get this popup. But when I close it, I can continue to the actual upload. 6. Upload in SLImageUpload, Single Layer Lossness checked. 7. Script in sl to make the sculpty with UUID. 8. The sculpty in sl. 9. Wireframe in sl.
Funny thing is that all goes well when I follow the same procedure in Maya, export with the mel-script and import as a texture in sl. But then the sculpty isn't so smooth. Really makes me crazy, almost.
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Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
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10-30-2007 21:26
Aaaaaahh! Lol, by looking at my own picture I saw the problem. Maybe that is what Omei and Daniel meant, but i didn't understand so well (I am not English speaking). It seems that the script is doing this. Attached picture shows the three script versions: - On the left: PRIM_SCULPT_TYPE_PLANE - Middle: PRIM_SCULPT_TYPE_CYLINDER - On the right: PRIM_SCULPT_TYPE_SPHERE Ah well, maybe others learn from this. I wish I had before... 
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DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
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10-30-2007 21:27
Well, from what I can tell from the blurry reduction of your sculptmap, the shape does actually seem to close in sphere mode. What is the llSetPrimitiveParams call you're using to apply the sculpt map? you can leave off the key if you want. The last parameter should be PRIM_SCULPT_TYPE_SPHERE. Setting it to another mode produces the 'gap' seen in your screenshot edit: well, you already figured that out it seems 
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Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
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10-30-2007 21:33
Hahaha, ah Daniel, thanks very much! Yes I discovered myself, while you were saying it in your previous post. Grrrr, language barrier. But now you are here, I again want to thank you very much for the video tutorials, your amazing sculpty tool and your many many replies and helps in other topics. 
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