I am currently trying to import a scultpy 'S' shaped logo that I have created in Blender. I used the logo as a background image and then used a bezier curve to trace the S. Once I had the trace looking correct, I connected the endpoints to create a solid letter and extruded it out a little bit. My problem begins after converting the letter to a mesh, and I begin the UV unwrap process. For some reason, I cannot get my letter to unwrap into a square map.
I am very new to Blender(about one week), but I have been through the Blender video tutorials that Gaia Clary has put up on these forums and I've tried out the multiple methods of UV unwrapping that I found in those.
I'm not looking for someone to give me a step-by-step instruction manual on how to accomplish this little project, just a pointer in the right direction. Am I just going about this completely wrong from the start? Is there a better, free program for this specific task? Are there perhaps some other tutorials that are focused around sculpty letters and logo work that I just haven't found yet? Any help would be greatly appreciated.