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Suma Smit
Registered User
Join date: 9 Aug 2007
Posts: 3
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08-14-2007 03:01
Hi all, Fairly new at all this so pelase bear with me and I will use the right terms hopefully. I put up a new house 'from a box' and decided it needed some tweeking, the odd panel (object) added here and the odd one there. When I select the whole building by right clicking and selecting EDIT all the parts of the house that touch seem to be highlighted BUT I needed to move the house a few meters in one direction yesterday. The house moved but all the bits I added on to it stayed put and I needed to move them manually  How can I ensure that objects I add to a structre stay locked so that I can move the whole thing in one go? P.S - Can I 'box up' my house so that I can have a backup in my inventory incase I destroy the whole thing in one swift move of the mouse? ThanX for the advice in advance  Suma Smit
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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08-14-2007 03:40
Hi, Suma.
If you need to move a Whole Bunch Of Stuff in one go, you have to shift-select all of the items you want to move. Or edit one item, then drag a box around the rest. This isn't ideal if you have stuff that you don't want to move mixed in there, and it also means you have to set the menu option (tools I think) "select only my objects".
You can only take a copy of stuff into your inventory if every item has "copy" permissions, but you can indeed pick up the whole build by selecting all the pieces and choosing "take copy" if the permissions are ok. This will make what they call a "coalesced object" in your inventory that looks like a pile of cubes for its icon. It will be named for the last item you selected (or maybe the first, I forget).
If you make sure your viewer is in Edit mode when you rez that coalesced object, you'll find you have all the items highlighted to move together, ortherwise they rez and you have to pick them seperately again.
You can get scripted widgets to help rez out multiple objects. I use Lex Neva's Rez-Faux, though there are other options. These take some preparation and work but make rezzing easier later on.
One thing I use to select multiple prims, is the debug menu option, Rendering-> Hide Selected. As each item is shift-clicked, it disappears, leaving only the glowing highlight. I find this makes it easy for me to keep clicking on stuff until everything is selected. To correct mistakes, or to see the whole set of objects selected, I go back into the debug menu and switch that option back off again.
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Ace's Spaces! at Deco (147, 148, 24) ace.5pointstudio.com
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