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A Flat Prim?

Delaney Whippet
Registered User
Join date: 11 Aug 2006
Posts: 7
06-11-2007 06:27
I have been looking around but I can't find the answer. Is there anyway to make a box prim completely flat? I have done the tiny prim technique to it, dimpled , etc etc... and then stretched the height and width, but i dont think this is good enough.
Is there anyway to make it completely flat?

Thanks!
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-11-2007 06:45
From: Delaney Whippet
I have been looking around but I can't find the answer. Is there anyway to make a box prim completely flat? I have done the tiny prim technique to it, dimpled , etc etc... and then stretched the height and width, but i dont think this is good enough.
Is there anyway to make it completely flat?

Thanks!
The best you can do is a thickness of 0.005 M. Cut the prim in half, then squash it as far as it will go, which is to a 0.01 dimension.

If you need to make it look even thinner, do two normally flattened prims, alpha-texture all but one face of each, and position the two textured faces back to back. The invisible thickness of each prim won't be percieved, and it will look like zero thickness if positioned right.
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Bekah Valeeva
Registered User
Join date: 1 Dec 2006
Posts: 22
06-11-2007 07:06
3d world which means that every object must have a height/width/depth. It is not possible to render a 2d object in a 3d universe. Consider a piece of paper in real life- while it's remarkably thin, it still has a depth.

With invisible textures you can, theoretically, make a prim mostly 2d... but you cannot remove the depth measurement totally.
Jake Trenchard
Registered User
Join date: 31 May 2007
Posts: 104
06-11-2007 07:35
If you use invisible textures actually you remove the appearance of depth completely. Make 5 sides totally transparent and the visible texture on the sixth and there is no depth to what's visible.

I think also you can make a box actually thinner than half of minimum prim (but not entirely without thickness) by combining 'hollow' with 'cut' to create an arbitrarily thin hollow box and then cut away everything but one face. Getting the result to be perfectly flat on both sides might be an issue, but it would be darn thin.
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
06-11-2007 09:41
From: Bekah Valeeva
3d world which means that every object must have a height/width/depth. It is not possible to render a 2d object in a 3d universe. Consider a piece of paper in real life- while it's remarkably thin, it still has a depth.


A flat plane is still a 3d object. All its vertices are simply coplanar. The engine is perfectly capable of rendering them. Particles are flat planes. It mystifies me why LL has never bothered to add a plane primitive. There's really no good reason why they haven't.
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
06-11-2007 09:46
From: Jake Trenchard
If you use invisible textures actually you remove the appearance of depth completely. Make 5 sides totally transparent and the visible texture on the sixth and there is no depth to what's visible.

I think also you can make a box actually thinner than half of minimum prim (but not entirely without thickness) by combining 'hollow' with 'cut' to create an arbitrarily thin hollow box and then cut away everything but one face. Getting the result to be perfectly flat on both sides might be an issue, but it would be darn thin.


Just be aware that the object will be invisible when seen from behind (from the clear face).
Delaney Whippet
Registered User
Join date: 11 Aug 2006
Posts: 7
06-11-2007 09:53
thank you, everyone. this is very helpful.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
06-11-2007 12:22
From: Ceera Murakami
The best you can do is a thickness of 0.005 M. Cut the prim in half, then squash it as far as it will go, which is to a 0.01 dimension.

If you need to make it look even thinner, do two normally flattened prims, alpha-texture all but one face of each, and position the two textured faces back to back. The invisible thickness of each prim won't be percieved, and it will look like zero thickness if positioned right.

Actually Ceera, you can make a prim up to 25 times thinner than that. If you stat with a dimpled sphere, and then convert it to a cube, you can get it all the way down to just .0002M thick. Set the dimple to begin at .49 and end at .51, and you're left with just 2% of the prim remaining. 2% of the .01M minimum size is .0002M.


Delaney, I'd suggest you try this method if you haven't already. Unless you zoom in incredibly close, it's nearly impossible to tell that an object only .0002M thick is not actually flat.

From: Chip Midnight
It mystifies me why LL has never bothered to add a plane primitive.

Me too.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-11-2007 15:02
From: Chosen Few
Actually Ceera, you can make a prim up to 25 times thinner than that. ...
O^O! OK, I stand corrected. Neat trick!
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.