From: Mathis Zabelin
Is it possible to bake one map from multiple objects in Blender ? Will it leads to more acurate sculpties ?
I started to answer your question by guessing what you might exactly want to achieve, but then i realised, that it is better to ask, what you exactly want to do and maybe why you want to do that ? I don't get why i would want to create one map out of many objects. I can understand the opposite though (create many sculpties from one object to get higher precisison...)
So the best would be to describe your particular problem/idea in more detail.
Anyways, below you see some (bad) hint about how you could do something, which i never ever would recommend to do. But as i don't know what you are aiming for, maybe your use case is perfect and i just haven't thought about it...
==== So here is one possible approach (WARNING: BAD COMPLEX BAD COMPLEX ...)
Do you want to generate one sculpt map from one or more arbitrary objects ?
As Bonk Said you most probably will suffer from the limited amount of mesh points and from the very limitted spatial resolution of sculpties. (You have only 256 possible locations along each axis of your object to place the mesh points, which often makes people going crazy)
But ok, you could do it if you take care, but i don't think it is feasible:
- in object mode SHIFT-right click all objects you want to take together.
- Then join objects (somewhere from the mesh menu option), which effectively makes one combined object out of all.(good news: You can separate them again later)
- UV-unwrap that object... ok, ok... this will be the hardest task. I do not at all recommend to do this, except you are very familiar with UV-unwrapping. And i even am not sure, how UV-unwrapping would deal with non-connected submeshes which you will definitely have in your combined object...
But the more i think about it the less convinced i am that this should be done. At least i realize, that i would get many problems when i wanted to try that...
======= There is another option, which may... give some reasonable results: Use the shrink wrap modifier... I assume, you have Domino's scripts at hand, then this approach would be easy to check out:
- Join the entire collection to one object (as expleind above)
- create a sculptie of the type which fits best to your particular setup. I think that "sphere" is a good guess...
- scale the sculptie up so that your whole collection is laying INSIDE the sculptie.
- Then add the schrink wrap modifier to the sculptie.
- shrink wrap
- make final adjustments.
Again a warning: If your object collection is complex, you most probably will fail with this approach. If you object collection is simple in topology, you probably get better result when working out your sculpts from scratch, maybe taking your object collection as "a model" around whihc you sculpt your sculpties... and maybe that is the best idea of all i mention in this post

have fun and good luck
Gaia