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Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
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10-01-2007 01:16
Ok, I don't have enough money to pick up something like Maya (yet), and have been playing around with both wings and blender. What I need to know is... do either of these have a way to do the projection modelling that Chip's tutorial for Maya shows?
Also, I know sculpties use spheres, but do I need to use a sphere to make my model from? For most of the work I want to do, a cube would be easier to start with.
Can I add vertexes or cut them out?
TX ^_^
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Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
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10-01-2007 08:58
I don't have the answer to the first, but I quite certainly understand the theory behind the second question.
You can start with anything as long as it's a valid sculpt map. A valid map is anything that can theoretically be neatly laid flat (much as it would be on the image that represents it) to a grid of 32×32 squares (although if you look it up, there's a bit of contention over whether it should be those 32 quads or their 32 vertices that we count up...). If you want to start with a cube, you'll pretty much have to use a cube mesh made from a distorted sphere.
So as for adding or subtracting vertices, no, you can't unless the final product has the vertices added back in to retain that same square mesh behavior. I would guess that the only real use for removing them is to take out an entire row or column from one area so that an extra row or column (respectively!) can be added elsewhere. Otherwise, if you must remove some vertices, doubling up (or tripling or so...) is an option, but keep in mind that the primary use for doubling up is to make sharp edges render with a sharp appearance.
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If I said a thing ya don't understand, lemme know. I too love it when info is easy to read  .
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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10-01-2007 09:28
From: Katryna Jie Ok, I don't have enough money to pick up something like Maya (yet), and have been playing around with both wings and blender. What I need to know is... do either of these have a way to do the projection modelling that Chip's tutorial for Maya shows? Dunno, but there are ways to do texturing. See the tutorials in the Wiki. From: someone Also, I know sculpties use spheres, but do I need to use a sphere to make my model from? For most of the work I want to do, a cube would be easier to start with.
Again, see the Wiki and search these fourms. There are now ways to start with cylinder, box, and plane. As a shortcut, take a sphere, and make it box-like. Save it. Start with that. From: someone
Can I add vertexes or cut them out?
TX ^_^
Not in Wings. No adding or deleting vertices, edges, faces...
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Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
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10-02-2007 00:12
The projection modelling I was referring to was this tutorial by Chip:: http://home.comcast.net/~pixelforgeltd/Tutorial.htmI'm starting to bug my friends now to see if anyone has Max. Since I'm not doing organic shapes, I think that Chip's described method will work well for me. ^_^
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