|
Dartagnan Nakajima
Registered User
Join date: 2 Feb 2008
Posts: 192
|
06-11-2008 05:35
Hi all,
I wanted to make a window. If I create a hollow through a prim then shouldn't I be able to fly through it? I figured I would put a window with a tinting script in later in the hollow.
Or, if this is incorrect, can I instead just drop a tinting script in the prim and that would solve my window tinting issue?
Please advise.
Thank you.
|
|
Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
|
06-11-2008 06:18
Yes, if you've made a window by hollowing a prim, you should be able to fly through it.
I'd love to help you more, but I'm really not quite clear what your issue is. Could you rephrase your question?
|
|
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
|
06-11-2008 06:33
yes you can fly through it, if you don't want that to happen you put a prim to fit the hole area and then there are a number of options to make it a window.
using transparency on the texture section in edit
using a script which makes it transparent and can of course be a tint script too
using a alpha texture of a window
you can use a non alpha texture of a window on one side and transparent on the other (inside) so you can look out, but no one looks in.
if you still want to fly through the window when the prim is in place, you can make it phantom.
|
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
06-11-2008 06:46
From: Dartagnan Nakajima Hi all,
I wanted to make a window. If I create a hollow through a prim then shouldn't I be able to fly through it? I figured I would put a window with a tinting script in later in the hollow.
Or, if this is incorrect, can I instead just drop a tinting script in the prim and that would solve my window tinting issue?
Please advise.
Thank you. You can fly through a hollow in a prim, as long as the hole is large enough for your avatar's "colission box" to fit through the opening. You can fit a seperate prim in the 'window frame' made by the first prim, and that second prim can be textured to look like panes of glass, curtains, stained glass, prison bars, or whatever you can imagine. Placing two such prims in the same opening, to get curtains and window pane frames, for example, does not work well. The aplha textures conflict and won't always display the correct sorting order. If that window prim is phantom, you can still fly through it, but you could not link that prim to the non-phantom prims in the rest of the house. If that window prim is not phantom, you can not fly through it, but you can link that window prim to the rest of the house. Dropping a window tinting script in the hollowed wall prim would tint the wall, not the hole. You would have to put a prim in the hole and put the script in that window prim to have it tint the window. Most well-made walls use more prims to make the wall, and don't rely on a hollow at all. This is because you can only make one hollow, right in the center on the Z axis of the prim, and its shape is always proportional to the prim's X/Y shape.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
|
Dartagnan Nakajima
Registered User
Join date: 2 Feb 2008
Posts: 192
|
06-11-2008 07:10
From: Dylan Rickenbacker Yes, if you've made a window by hollowing a prim, you should be able to fly through it.
I'd love to help you more, but I'm really not quite clear what your issue is. Could you rephrase your question? I think it might have been answered above, re: collision box. It is a 10x10 square prim with 85% hollow. I would think that I should be able to fly through.
|