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Montecore Babcock
Registered User
Join date: 20 May 2006
Posts: 48
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09-03-2007 16:52
I followed a blog about making sculpties in Wings 3D. The mesh size for a sphere had to be 32x31 for the exporter to SL to work. I cna do fine, bu then at a certain step when I triy to extrude a face, Wings renumbers it to a face # outside the 32x31 range. Then when I try to export to SL format it says it's an invalid size.
Is there a way around this?
Wings is one great program and I could really do smoe powerful scultping but it looks like bringing it to SL might be a problem.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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09-03-2007 17:50
From: Montecore Babcock I followed a blog about making sculpties in Wings 3D. The mesh size for a sphere had to be 32x31 for the exporter to SL to work. I cna do fine, bu then at a certain step when I triy to extrude a face, Wings renumbers it to a face # outside the 32x31 range. Then when I try to export to SL format it says it's an invalid size. Is there a way around this? Wings is one great program and I could really do smoe powerful scultping but it looks like bringing it to SL might be a problem. Extruding a face adds vertices. You'll want to scale the face away from center or just move it.
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Montecore Babcock
Registered User
Join date: 20 May 2006
Posts: 48
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09-03-2007 18:47
Well here's the other thing. I tried taking the lower third of a sphere and used the "intrude" action to collapse the section into the upper remaining sphere, leavin it "hollow" in the upper part. The SL exporter complains about the mesh size also.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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09-03-2007 21:21
From: Montecore Babcock Well here's the other thing. I tried taking the lower third of a sphere and used the "intrude" action to collapse the section into the upper remaining sphere, leavin it "hollow" in the upper part. The SL exporter complains about the mesh size also. Becasue that also changed the number of vertices. I'd use a magnet move to do the same thing.
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Serenarra Trilling
Registered User
Join date: 14 Oct 2006
Posts: 246
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09-04-2007 03:58
The only things you can do in wings3d are move, scale, rotate, and flatten. If you use any other method it changes the number of vertices and it won't export. You can do quite a lot with those few methods.
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Montecore Babcock
Registered User
Join date: 20 May 2006
Posts: 48
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09-04-2007 05:33
Ok, I'll mess around with those functions instead. Though I know I won't be able to do all the cool things I wanted. Thanks for everyones help!
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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09-04-2007 10:51
From: Serenarra Trilling The only things you can do in wings3d are move, scale, rotate, and flatten. That's a good basic set of commands, with all their variations. But it isn't exhaustive. Once you've got some familiarity with those, don't overlook: * Vertex mode: ** Tighten ** Deform ** Bend / Bend Clamped ** Shift * Edge mode: ** Slide ** Intersect * All modes: ** Absolute (in particular, Snap) * Tweak (under the Tools menu) And make sure you've enabled Advanced Menus (a check box on the Edit/Preferences/Advanced dialog).
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