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Rezzing Objects

bargain Walcott
Registered User
Join date: 31 Oct 2005
Posts: 248
05-25-2006 05:27
Why do some objects rez a meter or two off the ground, even ones i build? Can someone tell me how to fix them so they rez at the height i want them to :)
Shaylene Soyer
Registered User
Join date: 21 Mar 2006
Posts: 21
05-25-2006 08:07
I've had this happen to me when I was setting my things up in my NDE Showcase Vendor. All I did was edit the position to bring the object at ground level. Seemed to work for me. :)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-25-2006 08:19
If an object contains cut prims, like if you use a pair of half-rings for the legs of a chair, the object will tend to res with the lowest surface of the un-cut prim form on the ground. In other words, you cut it, but it thinks the prim is not cut, for positioning purposes...
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
bargain Walcott
Registered User
Join date: 31 Oct 2005
Posts: 248
05-25-2006 09:04
Yes Ceera, that makes sense and i kinda thought that.

Is there any way to get around that or is that always the norm when rezzing a cut pim?
Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
05-25-2006 09:32
I run into this a lot, like when making furniture. I typically do two legs as one cut cube to save prims, and I haven't found a workaround yet.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-25-2006 15:43
The only thing you can do at this time is to re-position the object after you rez it, I'm afraid.
bargain Walcott
Registered User
Join date: 31 Oct 2005
Posts: 248
05-25-2006 16:49
Ok thank you. At least now I know we all have to live with it and it's not just me :)
Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
05-25-2006 17:20
this has been asked before and the answer
was a script in root prim with an
on_rez event that had llSetPos on -z axis
so when it was rezed it would move down
works well too.
id search for it but im at work on my cellphone;)
-LW
bargain Walcott
Registered User
Join date: 31 Oct 2005
Posts: 248
05-26-2006 04:30
I'd love to have it! Searched for about an hour looking for it but no luck. If anyone can point me to it that would be great.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-26-2006 05:31
Well! Yes, Lightwave's suggestion certainly sounds as if it would work well. I'll have to try that, when I can manage to get on-line again. Thanks Lightwave!
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
05-27-2006 22:32
i could not find it also so i re-wrote the script
just change the distance down, this is set for 0.5m down

CODE
// on_res move down

vector down = <0,0,-0.5>; //distance to movedown use negative for down z axis

vector pos;

default {
on_rez(integer start_param)
{
pos = llGetPos();
llSetPos(pos + down);
}

}

-LW
bargain Walcott
Registered User
Join date: 31 Oct 2005
Posts: 248
05-29-2006 06:33
OMG is that awesome or what!

Works perfect, you wouldn't even know there was a script in the object doing it.

This will be one of the most usefull scripts I have used yet!!

THANKS SO MUCH LIGHTWAVE :) :D :)