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Advice on building a guitar shape |
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Rowlish Costello
Registered User
Join date: 21 May 2005
Posts: 3
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08-07-2005 11:29
Can anyone give any advice on building the shape of a guitar please? Its driving me crazy, I just can't seem to build anything that closely resembles a guitar!
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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08-07-2005 11:49
Take 2 cylinders, one slightly larger than the other, and mostly flat... you can make them circular or ovoid. Offset one from the other to make the base of the unit... then use a stretched box for the neck, and shape the top as you wish.
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William Withnail
Gentleman Adventurer
Join date: 11 Sep 2004
Posts: 154
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Building Anything
08-07-2005 11:52
Here's my advice for building _Anything_.
Get an image from the real world. Google image searches are wonderful for that. Upload the image into SL. Put the image on the face of a prim. Size the prim to the size you need the object to be. Build the object beside, or right on top of the image you uploaded. Hold your thumb up if you have to. ---- Now, as to the specific task of guitar building, I think it's just a couple of squashed cylinders jammed together and a long skinny cube for the neck. For bonus points, you can taper the neck by setting the top to 1.0x, 0.2y For additional bonus points, you can create a texture for strings and frets and upload it onto your neck. |
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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08-07-2005 11:56
Now, as to the specific task of guitar building, I think it's just a couple of squashed cylinders jammed together and a long skinny cube for the neck. More or less what I said, lol... Basically, make a vague shape and use textures for detail... Of course, William and I both assumed a spanish guitar (or at least some kind of accoustic)... a flying v would be completely different, lol _____________________
http://siobhantaylor.wordpress.com/
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Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
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08-07-2005 13:13
Or the more elegant (to me) and prim-saving method would be to simply apply an image of a guitar body to a rectangular or oval prim and use an alpha layer to make the "cutout" parts transparent... or, as in the case of some existing instruments in SL, even the entire guitar.
P2 |
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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08-07-2005 13:39
Or the more elegant (to me) and prim-saving method would be to simply apply an image of a guitar body to a rectangular or oval prim and use an alpha layer to make the "cutout" parts transparent... or, as in the case of some existing instruments in SL, even the entire guitar. P2 Alpha textures have their limits, though. Aside from the alpha wonkiness everyone is familiar with, that guitar will look quite two-dimensional. _____________________
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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08-08-2005 05:29
Use two cylinders, as Siobhan and William suggested, then take a third cylinder (same thickness), hollow it out quite a bit (with a circle) and cut it heavily.
-- attempt at ascii art /\_/\ \__/ use the inner curve to smooth the transition between the large and small cylinders. you will have to position it quite carefully to get a smooth transition. duplicate and flip it for the bottom. |