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Candle flame |
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Niles Todd
Registered User
Join date: 20 Jul 2006
Posts: 17
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09-01-2006 21:14
Does anybody have or know where I can get a full permission candle flame that I can use in my work? I cant seem to find one anywhere. If anybody can halp I would be so grateful.
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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09-02-2006 21:49
Put this in a transparent prim:
CODE // Particle System 1.0 |
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Niles Todd
Registered User
Join date: 20 Jul 2006
Posts: 17
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09-03-2006 06:05
My god Bambam your a Ledgend! One day people will sing songs around camp fires about you! Thank you so much! Please let me know if you would like anything in return.
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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Another way to skin the flame cat...
09-03-2006 10:35
Another way to make a flame is with an animated texture. I teach a class on lighting where I give away the materials to make a candle with a flickering flame; for the convenience of forum readers, I have set out a copy of the class materials, including the flame texture and the texture animation script that makes it work, as well as a completed candle so you can see how it all goes together, at my home sales lot in Deneb. Buy the flaming box for L$0 to get it. (It's near the statues.)
The flame texture is not my own work; it was created by Eric Linden. I have seen the same flame texture in many other objects in SL, both free and not. Please don't sell the texture by itself for more than L$0, but selling objects containing the texture is fine. The texture on the box itself is a modified version of the flame texture that I made myself, with the background changed to black instead of transparent. It is also included in the box; feel free to use it under the same terms as the original (i.e., don't sell it as a texture). |
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Xell Utu
Registered User
Join date: 3 Sep 2006
Posts: 3
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09-03-2006 21:46
Could now, perhaps, we setup a gravity method? A way to point which direction the particles flow?
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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09-04-2006 10:58
The particles will flow around the z-axis of the prim. Tilt the prim to point the particles. You could also set the push vector to something other than zero, but you probably don't want the particles to accelerate.
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Kiwi Alfa
Registered User
Join date: 19 Jul 2006
Posts: 9
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09-05-2006 00:16
You might also be interested in setting the wind value to TRUE, so they're affected by wind, which will probably make it look more realistic.
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1Storm Signals
Registered User
Join date: 1 Aug 2006
Posts: 4
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Omg... I Love U People!
09-11-2006 22:35
Thanks to everyone in this thread for all this wonderful candle information...
Wish me luck! |
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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10-29-2006 19:48
Thank thank thank!!!!!!!!!
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