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Tai Clifford
Registered User
Join date: 26 Jul 2006
Posts: 45
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08-18-2006 01:00
If I have attachments on 2 different parts of my body, can I link them with something that will stay linked when I move around? Like a chain or something flexible?
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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08-18-2006 01:06
nope
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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08-18-2006 03:30
A flexi-prim would flicker around as you move (would look like it disconnects from the part your trying to link to).
An alternative is to use a particle chain which targets the other attachment. This can look okay when you're standing still but unless you use a low particle life the chain segments will get left behind as you walk. This method will take some experimenting.
Last alternative (that I can think of) is to build a chain which looks good when you're standing still (perhaps built around your favourite pose) but this will be rigid and fixed to move and rotate with the attachment point.
Of course that's all dependent on which attachment points the two parts are using. if there is very little movement (i.e. ear to nose or stomach to spine etc) then you might find that last alternative is the best option.
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www.nandnerd.info http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum
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Tai Clifford
Registered User
Join date: 26 Jul 2006
Posts: 45
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08-19-2006 22:58
From: nand Nerd A flexi-prim would flicker around as you move (would look like it disconnects from the part your trying to link to).
An alternative is to use a particle chain which targets the other attachment. This can look okay when you're standing still but unless you use a low particle life the chain segments will get left behind as you walk. This method will take some experimenting.
Last alternative (that I can think of) is to build a chain which looks good when you're standing still (perhaps built around your favourite pose) but this will be rigid and fixed to move and rotate with the attachment point.
Of course that's all dependent on which attachment points the two parts are using. if there is very little movement (i.e. ear to nose or stomach to spine etc) then you might find that last alternative is the best option. I have decided to use a particle chain and I have it sort of working. The main prim that is making the particle chain gets the target key from the target prim and sends a stream of particles to it which is looking closer to what I want. I need the particle chain to push to the side of the main prim (on my mouth) before heading to the target (on my spine). If I am looking the right way it can look good, but if I turn around the stream will go straight through me to the target. I am not sure how to allow for the rotation of the prim attached to my mouth when setting the push vector. Can anyone help me with this?
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