pls...
maya or zbrush or blender, 3dmax??? pls help me ^^
ty.
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the best program for make sculpts in sl?? |
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Paulyta Miles
Registered User
Join date: 14 Apr 2008
Posts: 14
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01-18-2010 19:39
pls...
maya or zbrush or blender, 3dmax??? pls help me ^^ ty. |
Imnotgoing Sideways
Can't outlaw cute! =^-^=
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01-18-2010 19:51
There is no one "best". It's all a matter of preference. Personally, my preference is Blender with Domino's scripts. (^_^)y
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Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
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01-18-2010 19:53
Yep, Blender with Domino's scripts and Gaia's tuts:
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-18-2010 20:05
I use Maya with the Turtle renderer, and I'm slowly working Mudbox into my regimen as well. And of course, Photoshop is my right hand.
As has been stated, there is no "best" program. Once you get past feature sets, of which there is significant overlap among many of the popular platforms, it's mostly a matter of personal preference. Once thing I will say (as I always do whenever this kind of question comes up) is that whatever program you decide to go with, don't start with the intention of "I'm gonna learn to make sculpties." Learn the program itself, and then you'll know 99% of what you need to know in order to make ANYTHING, sculpties included. If you start with a subject as narrow, and frankly oddball, as sculpties, you'll miss out on learning a lot of key elementary concepts that will come back to bite you later. Putting the cart before the horse is always a recipe for frustration and disaster. Forget all about sculpties for the next few weeks. Start at the beginning, just like every other 3D artist, and master the basics of your program at choice. Then apply your learning to sculpties when the time comes. I promise, a little patience now will save you countless hours of aggravation later. _____________________
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Johan Laurasia
Fully Rezzed
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Posts: 1,394
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01-19-2010 00:46
Blender's got my vote, because Domino continues to update and add to the plug-in. Also there's some great tutes out there by Gaia and BlenderSL, not to mention Domino and Gaia are easy to get in touch with if you have questions by just posting in this very forum.
Oh yeah, Blender's REALLY powerful, and free to boot. |
Nexii Malthus
[Cubitar]Mothership
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Posts: 400
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01-19-2010 20:47
My personal bias is to 3Dsmax, but there is a reason as to why: The "Modifier Stack" is the most powerful feature I have seen from any modelling program.
If I didn't have the modifier stack, it would be like living in hell, like a GIMP or Adobe Photoshop without "Layers". _____________________
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Kornscope Komachi
Transitional human
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01-20-2010 04:33
Blender also uses a modifier stack.
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GG Deezul
Registered User
Join date: 25 Jun 2009
Posts: 17
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best program for sculpties -?
01-22-2010 00:57
I would like to know the answer too -
I have been using Blender for about 3 months, and I still cannot get sculpties right, or even get Blender to import or export things!!! The sculpties Blender makes are rough, lumpy and 3rd world looking. I think this is a closed club, dominated by the gifted technical few, who wish to keep that part of the SL economy to themselves. People go to colleges and spend 2 years learning how to use these programs - the average SL resident, even if you are artistically gifted in real life, has no hope. |
Gaia Clary
mesh weaver
![]() Join date: 30 May 2007
Posts: 884
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01-22-2010 03:16
I would like to know the answer too - I have been using Blender for about 3 months, and I still cannot get sculpties right, or even get Blender to import or export things!!! The sculpties Blender makes are rough, lumpy and 3rd world looking. I think this is a closed club, dominated by the gifted technical few, who wish to keep that part of the SL economy to themselves. People go to colleges and spend 2 years learning how to use these programs - the average SL resident, even if you are artistically gifted in real life, has no hope. Well, i do not claim, that blender is the best (or easiest to use) sculpty tool for everybody. But it is a rather good one and you CAN(!) create highest quality sculpties with it. And after using it for quite some time now, i have no reason to switch to something else. |
Larissa Kelberry
Registered User
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Posts: 9
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01-22-2010 04:52
I would like to know the answer too - I have been using Blender for about 3 months, and I still cannot get sculpties right, or even get Blender to import or export things!!! ... I think, that it is wrong to blame Blender for difficulties with making sculpties. It simply is a bit difficult. And in my opinion this is due to restrictions, bugs and limits in SL. So you have to learn to handle all those difficulties and here again my thanks to Gaia Clary and Domino Marama. I had to watch some of Gaias tutorial-videos several times, until I could reproduce, what I had learned. Don't invest too much time in studying other non-SL-tutorials, because in Blender you could do many things, which simply are not allowed in SL and hence won't work. |
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
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01-22-2010 05:08
I think this is a closed club, dominated by the gifted technical few, who wish to keep that part of the SL economy to themselves. Nonsense. The fact is that sculpting is quite a tricky process in itself and it certainly requires patience and attention well above the usual SL building techniques. Advanced applications such as Blender or Maya are not totally necessary in order to make sculpties but I would nevertheless recommend them since a facility with either program or similar applications will pay dividends when SL finally gets mesh support. Otherwise, Sculpt Studio is a very good in-world tool, requiring little more than the usual building skills to create perfectly adequate sculpties for SL. |
Kornscope Komachi
Transitional human
![]() Join date: 30 Aug 2006
Posts: 1,041
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01-22-2010 05:50
As with most things, once you work out how to do something, it really is very simple.
And like Mr Few has repeated many times and I'll even repeat it here. (Or something like it) Get to know your program before you attempt sculpts. Get to know the general tools for making any mesh before attempting sculpts. Look at, read and watch tutorials based on basic first principals before attempting sculpts. All the tools to make Blender objects are the same ones used to make sculpts. Sculpties can even be made without Mr Maramas' scripts, which are an addition to Blender. And many other useful scripts have been created too, all designed to make the creators life easier. (But Dominos are especially cool ![]() Below is where I began and where I suggest newcomers to Blender begin too, rather than dive headlong into the complexities of 3D modelling and sculpting. This is where the fun actually begins and definitely use it as one of your knowledge resources. There are plenty more but this is very good for starters. http://en.wikibooks.org/wiki/Blender_3D:_Tutorial_Links_List And here's another link to the Blender Toolbar for your Browser. It contains lots of useful stuff. You can simply hide it when you don't need it. http://blendernewbies.communitytoolbars.com/ HTH _____________________
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CCTV Giant
Registered User
Join date: 2 Nov 2006
Posts: 469
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01-22-2010 07:44
I would like to know the answer too - I have been using Blender for about 3 months, and I still cannot get sculpties right, or even get Blender to import or export things!!! The sculpties Blender makes are rough, lumpy and 3rd world looking. I think this is a closed club, dominated by the gifted technical few, who wish to keep that part of the SL economy to themselves. People go to colleges and spend 2 years learning how to use these programs - the average SL resident, even if you are artistically gifted in real life, has no hope. GG It takes work like anything else. I have been using Blender for 2 years. And, out of that two years, I would say I have been using it wrong for 20 of those 24 months -- and not really sure about the last 4. I do not take to software easily and Blender was not easy to learn. You have to keep at it. I am not technical, I am not artistically gifted, and I certainly didn't spend time in college learning this -- we only had 5.25" floppies back then ![]() Watch all of the tuts you can -- then watch them another 50 times. Follow them step by step - then do it again. To me, none of this stuff was intuitive at first but when I finally made my first breakthrough........the rest comes along in due course. This is definitely a case of 'You get out what you put in' to the extreme....but it was all worth it. CC |
Masami Kuramoto
Registered User
Join date: 10 Jun 2008
Posts: 17
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01-23-2010 18:11
I have been using Blender for about 3 months, and I still cannot get sculpties right, or even get Blender to import or export things!!! The sculpties Blender makes are rough, lumpy and 3rd world looking. "I downloaded Blender because it was free, but I can't get anything right with it because I look for instant gratification and don't bother reading manuals and tutorials. The sculpties I make are rough and lumpy, but instead of blaming my own incompetence, I prefer to insult the Blender community and the 3rd World." There, fixed that for you. |
Malia Writer
Unemployed in paradise
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Posts: 2,026
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01-23-2010 19:33
Have to agree, one can't blame the tool. Blender is an amazing tool with professional quality functionality - and therefore, a very high learning curve.
I gave Blender a try, but haven't gotten far with it. I keep promising myself someday I will do a tutorial marathon and really figure it out... In the meantime, noob that I am, I use Wings 3D, and learned how to use it from Natalia Zelmanov's tutorials at mermaiddiaries.com. Wings 3D has a much simpler interface, so you might have better luck with it. |