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Elvawin Rainbow
Registered User
Join date: 30 Aug 2005
Posts: 172
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04-01-2006 17:30
I am certaon this has been addressed but I can't find a referece so please forgive me for brringing it up again if so.
Having mafe my disclaimer - in my eagerness to add water access to a plot of land I own I snatched a 1024 plot between me and the water as soon as it went on market - then realized it was across a sim boundary so I cant join land - sigh - oh well butt the hose front porch up to the sim boundary make stairs down and use it as a front yard and put lawn furniture I guess.
Except that when walking back uo the stairs I sink into the stair at the sim boundary and maybe or maybe not pop back up or get atuck under porch - I know its my own fault for not being more careful and I should have checked since somehow it always seems sim boundaries manage to lend up right near water front - grrrr but has anyone come up with a way to at least be able to use stairs acroos boundary - sign I dont minf learning lessons I just hate when the lesson costs me 20k for a piece of 1024 that is no where near as usefyl s it could (or should imho ) be
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"Off with their Heads"
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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04-01-2006 17:54
I did the same thing a while back, Elvawin. I snatched up a plot of land just cuz it was next to my First Land - before I had realized that there was even such a thing as crossing a Sim boundary. I tried several different configurations but was never able to eliminate the 'quicksand' effect on any pathways that went across the border. I did notice some changes depending on where I had placed the object. Sometimes moving it a just at tiny bit one way or the other would at least seem to help. I eventually just made the border a bare patch of ground. Very minimal problems then - but still annoying enough that I eventually sold that accross-the-border plot.
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Hunter Stern
Web Weaver
Join date: 7 Oct 2004
Posts: 377
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04-01-2006 18:07
my home sits at the border of three sims in a corner and it's front walkway down crosses the main border leading to my store.
Initially i found it disconcerting with the sudden 'Dip' upon stepping in that area, so I got an idea. I'd simply leave the steps as is and I placed no collision sounds scripting in them and the main block in which the AV would sink into, I placed a 'welcome' greeting to hopefully buffer the suprise,lol.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
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04-01-2006 18:49
From: Hunter Stern my home sits at the border of three sims in a corner and it's front walkway down crosses the main border leading to my store.
Initially i found it disconcerting with the sudden 'Dip' upon stepping in that area, so I got an idea. I'd simply leave the steps as is and I placed no collision sounds scripting in them and the main block in which the AV would sink into, I placed a 'welcome' greeting to hopefully buffer the suprise,lol. This effect happens when walking on any object that crosses a sim border. The part of the prim that extends on the other side of the border is phantom and you sink through. As far as I recall the answer is to have a prim on either side and have each extend over to the opposite sim. When you fall through the first prim after crossing the border, you "land" on the second prim in the second sim that is just under the surface. They have to actually overlap by a metre or so (I think), though not just butt up to the edge
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
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04-01-2006 21:14
I have a home 600m up in the air, and a friend has a place at the same level over a sim boundry. The trick is to jump as you cross teh boundry, by the time you land you are (hopefully) under control of the the new sim.
The port-to-256m-when-cross-boundries-bug was really nasty for us. *shudders with the memory*
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Elvawin Rainbow
Registered User
Join date: 30 Aug 2005
Posts: 172
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04-02-2006 11:46
From: Dianne Mechanique This effect happens when walking on any object that crosses a sim border. The part of the prim that extends on the other side of the border is phantom and you sink through.
As far as I recall the answer is to have a prim on either side and have each extend over to the opposite sim. When you fall through the first prim after crossing the border, you "land" on the second prim in the second sim that is just under the surface. They have to actually overlap by a metre or so (I think), though not just butt up to the edge Thanks Dianne not perfect but it made it livable *kisses*
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"Off with their Heads"
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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04-02-2006 14:05
From: Elvawin Rainbow Thanks Dianne not perfect but it made it livable *kisses* Here's a link to my thread about it from last year. Also, make sure that all of the prims in a linked set are in the same sim. Cross sim links seem to get broken and prims returned when the sim resets.
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Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/
Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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04-03-2006 06:46
Over in the Kitsune Valley sim, someone has been experimenting with various bridges that cross the sim boundry between that sim and Wolf Valley. You might want to check out those bridges, and ask the owner for information on what they are doing.
To find the bridge in question, TP to Kitsune Valley, which will put you in the middle of the sim by default. Then walk out of the central area, in the direction of the merchant area, go through the perimiter wall, then turn right just after you pass a 20M Diameter round building that I am constructing. The bridge will be to your left, just before you get to a large statue.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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