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Miri Aleixandre
Registered User
Join date: 9 Sep 2005
Posts: 7
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10-07-2005 11:46
So, I'm working on my first 'real' build, after playing around for a month and getting used to the tools of the SL set (why oh why are there no vertices for me to tweak!?!) At any rate, I have decided to try my hand and building my own shop, with a water feature..copper water wall, and fountain area on the roof. I want to have the water originate in four small copper basins that increase in size before the main fall that drops two stories to the ground floor, and what I want to know, is, is there any way to make the basins with a little..lip, like a pitcher lip that would be where the water flows from?
Thanks for any help you can give.
Miri
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
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10-07-2005 12:14
Yes... It's possible... I have no drawing software available to me right now, so I hope that you can visualize pretty good, 'cause I have to rely on verbals to describe this...
I assume to make your basin, you are using a sphere, hollowed and dimpled... yes?
Engage a cut (Begin or end doesn't matter if your hemisphere is Circular... If it is ovoid, then just make sure that the cut is centered to the place you want the lip...
OK so far... simple and probably expected...
Here's the tricky part...
Take a cone. stretch it, cut it (Begin/end) to the maximum it and twist it a little...shear it a little... experiment... Then make a mirror image of this item, butt them up together to make your lip segment, which, if you did it right, will be sized to fit into the missing pie wedge of the basin. You may have to experiment a little with the sizes and settings, but the method is sound... I have done it....
Now... I know this would be easier to see if I had pictures... and if you IM me in-world, I would be happy to show you how to do it...
Hope this helps...
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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10-07-2005 13:37
From your description, I assume you're trying to make something like this?
It's easy. Just use 2 spheres. Here's the step by step:
1. Cut a sphere in half, hollow it, and then dimple it a small amount on one end.
2. Make a duplicate of the sphere, and on the duplicate, close the dimple. Dimple the other end to 50%.
3. Shrink the second sphere so that it's the size of the dimple on the first one. Maneuver it so that it lines up.
4. Adjust the hollowness of both spheres so that they both appear to have the same rim thickness. Link them to together and you're done.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
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10-07-2005 13:56
Oooooh! Even simpler (And 1 prim less than my solution)... Very nice... I still like the curve on mine, though.... 
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Miri Aleixandre
Registered User
Join date: 9 Sep 2005
Posts: 7
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10-07-2005 14:14
heehee thanks, now I really do feel like a newb, after two days straight playing with cylinders cubes and seeing how many ways there are to torment a torus....
I completely forgot that spheres existed!
Anyway I'm playing with both techniques, eventually I will get the perfect look for what I want.
in the meantime, I'm having some fun with faking caustics hehheh...I feel like I've been thrown back into the era before mental ray came with 3dsmax *gasp*
Miri
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Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
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10-19-2005 12:16
simple, yet curved  i used a torus. If you want, IM me inworld and i'll drop you a copy
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