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A few building issues...

Kyrah Rosewood
Carpe Noctem
Join date: 26 Feb 2006
Posts: 21
07-05-2006 09:16
I've come across several problems when building, does anyone have suggestions or fixes?

1) Sometimes I cannot modify a linked piece of an object without actually unlinking it first... it'll just snap back into the first position otherwise. I was told this is lag a while back, but I don't think it is since it'll only happen consistantly with certain pieces (but not others) regardless of the lag present at the time. This takes more time and is frustating :(

2) Occasionally when I unlink a large object (often for the reason above) and then try to relink it, it's suddenly "too far apart" even though it linked fine in the first place. I would understand if I had increased the size, but it even occurs when I slightly reduce something. On occasion, if I try linking again later it might work, other times not. I'm not entirely convinced that it's based on the prim of origin either.

3) I've been having trouble with the seam showing between prims, even if they are as close as possible without overlapping. For example, I might have a wall consisting of two 10x10 prims with the same texture, and it'll look fine at one angle, but at another angle I can see the line where the two prims meet even though up close there is no gap nor any overlap. At first it seemed like a problem associated with textures that have transparencies so I'd just change the prim sides that face each other, but actually it's been happening with solid ones too lately and I can't figure it out. Why does this happen and how to fix it?

4) When I try to change the texture on an item with many prims, it pretty much goes haywire, flickering through a pile of textures and resulting in multiple textures on the item even if I only intended to choose one. I've dealt with this by only select pieces at a time, which can be a pain... do other people encounter the same problem or is my computer suddenly archaic?

Thanks for any help with any of these issues! I am a perfectionist and hoping to sell some of my projects soon also, so I'd like to eliminate as many flaws as possible!
Kira Rosewood
Registered User
Join date: 8 Feb 2006
Posts: 188
07-05-2006 16:06
First, hello to the lady with almost my same name. *smiles*

Secondly, I've had these same exact problems. And it's been happening more frequently for some reason. So hopefully someone here will have some answers. I'm glad you asked them!

Kira
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
07-05-2006 18:06
From: Kyrah Rosewood
I've come across several problems when building, does anyone have suggestions or fixes?

1) Sometimes I cannot modify a linked piece of an object without actually unlinking it first... it'll just snap back into the first position otherwise.

2) Occasionally when I unlink a large object (often for the reason above) and then try to relink it, it's suddenly "too far apart" even though it linked fine in the first place.

3) I've been having trouble with the seam showing between prims, even if they are as close as possible without overlapping.

4) When I try to change the texture on an item with many prims, it pretty much goes haywire, flickering through a pile of textures and resulting in multiple textures on the item even if I only intended to choose one.


1, 2, and 4 are definitely bugs. I've reported 2 and 4, personally. 4 seems to be the most recent of the set.

3) I'm not sure if this is a bug or just a fact of life. It can be mitigated somewhat by playing around with the textures on the inside faces that can't be seen. Definitely you don't want the hidden faces to be transparent unless you're making the whole thing transparent.

All 4 problems are frustrating and I regularly experience all of them.
_____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max
http://liferain.com/downloads/primcomposer/

Hierarchical Prim Archive (HPA)
-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa