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Higher resolution sculptie maps?

Maxwell Graf
Registered User
Join date: 10 Oct 2006
Posts: 5
10-24-2007 12:07
As the folks in the LL Bunker are pretty mum about the further development of the sculpted primitive (sprim) capabilities, I've come to the forums. Has anyone got any information on the update/upgrade/expansion of the sprim tools in SL? Specifically, on the expansion of the map size from 32x32 to 64x64 or...gasp....128x128?

I'm aware that it has been mentioned as something that would be considered if "the demand and use" of the tools warranted the further development of them, which seems to be where we are(i.e. we have forums, SLwiki, X number of programs and apps for the creation of them, etc.). The citizen builders of SL have without question adopted this new tool with open arms. This being the case, however, there seems to be little response to the very great demand for extending the capabilities of this wonderful new way of building.

From what Ive seen both in world and out, the demand and use of sprims has been established. They have been embraced by the community of builders, yet the demand for improved tools seems to go largely unanswered (imagine that).

I would love to find out any information concerning this, and have high hopes that the tools will be expanded and improved upon. I'm hoping that this many-voiced request (the one they are supposedly listening for) doesn't end up unanswered, unheeded or unresolved (like the ridiculous use of a single asset database, or the continued use of MySQL, for example.)

Let's us hope for positive change. Anyone?
Jamay Greene
Registered User
Join date: 2 Jan 2007
Posts: 75
10-24-2007 12:21
I believe that when they were talking about "demand and use" they were not referring to sculpted prims in general, but rather a demand and use for the specific feature. I can certainly think of many uses for higher resolution sculpt maps, but the question is would the performance hit outway the benefits. Right now sculpted prims have roughly as many polygons as tori, and yet they can cause noticeable client slowdown when present in large numbers. If sculpted prims with 4 times as many polygons were available many people would likely use them exclusively, even when a lower resolution sculpt map would suit their purposes. Do the uses for higher resolution sculpt maps justify the client side difficulties that they would cause when they are overused all over the grid?
Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
10-24-2007 13:47
Rokuro Pro can send out sculpties at 512x512 aand while certain individuals would scream at that abuse iof resources, that will take care of your detail problem.
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DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
10-24-2007 14:25
Thunder, a 512x512 map from Rokuro Pro is no more detailed than a 64x64 map, assuming the latter is uploaded losslessly.
Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
A note of justification for the concept:
10-24-2007 18:42
Unless there's a really high tendency for people to needlessly turn up their sculptie detail and not recognize the effects of their error, I support adding a 64×64 option (as long as this comes no sooner than the 16×16 option) for the simple reason that this adds up to 8192 polygons, while the most poly-heavy primitive actually has slightly over 10,000 polygons.

And yes, at last Friday's meeting Qarl said he's looking into it.
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