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Cosmic Rust
Registered User
Join date: 17 May 2006
Posts: 23
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06-07-2006 14:09
I'm trying to build up a large set of buildings which I plan to put on my own bought land, but i dont want to take the land before I've got it as it will take so long to do the builds, however I cant link items together which are far apart so I've got no way that i can see to save what I've made into one so i can then pull it back out another day in the sandbox to carry on working.
Would my only option be to rent my own land to do it on where i can leave it on there as i build or is there a way around it?
Thanks
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2fast4u Nabob
SL-ice.net
Join date: 28 Dec 2005
Posts: 542
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06-07-2006 14:53
From: Cosmic Rust Would my only option be to rent my own land to do it on where i can leave it on there as i build or is there a way around it?Thanks You could use a rezzer like the free Builder's Buddy (in the scripting library i think) or buy something like Rez-Faux. These products allow you to save the positions of linked sets and then place them automatically for you. So, for your building, you link what you can, name the linked parts using unique names (like section1, section...or whatever), add a script that comes with each product to each linked set, take a copy of each linked set into your inventory, and finally put those copies into the rezzer. When you want to rez the buidling, use the product to do that (the command for Builder's Buddy is /12345 build) and it will place your linked sets in the positions that you saved them. The only problem is keeping track of section names, and then adding new sections to the rezzer. I have not tried with Rez-Faux but I think that might be easier with Buidlers Buddy. I have had some strange problems with Buidler's Buddy (rotations) but it generally does a good job -- and it is free 
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Katier Reitveld
M2 News Manager
Join date: 13 Sep 2005
Posts: 412
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06-07-2006 17:18
there's also a thing called builders tabs.
1 prim on each connection point. click on each prim and it will move the two linked objects into the same position in relation to each other that they where when you started. It keeps one piece ( first one you click from memory ) in the origonal place and moves the other piece to position.
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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06-08-2006 10:51
Probably an easier solution would be to select all the pieces of your object as you have already been doing, but instead of linking them, just take them into your inventory.
You will then get an object named for whatever would've been the root prim if you had been able to link them all (can set the name of the last prim you add to the group for the entire project if you want) It will only be 1 object, and when you drag and drop this, it will automatically res the entire set of prims, though they will still not be linked.
Figure since you're just making a building and probably won't be rezzing it a bunch, this might be simpler than figuring out a position fixing script.
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